Simplified cube face handling and render target conversion.

TRAC #18730 Signed-off-by: Daniel Koch Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@852 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent dc82bf91
......@@ -1953,7 +1953,7 @@ void Texture2D::updateTexture()
void Texture2D::convertToRenderTarget()
{
IDirect3DTexture9 *texture = NULL;
TextureStorage2D *newTexture = NULL;
if (mImageArray[0].getWidth() != 0 && mImageArray[0].getHeight() != 0)
{
......@@ -1962,7 +1962,8 @@ void Texture2D::convertToRenderTarget()
D3DFORMAT format = mImageArray[0].getD3DFormat();
GLint levels = creationLevels(mImageArray[0].getWidth(), mImageArray[0].getHeight());
HRESULT result = device->CreateTexture(mImageArray[0].getWidth(), mImageArray[0].getHeight(), levels, D3DUSAGE_RENDERTARGET, format, D3DPOOL_DEFAULT, &texture, NULL);
IDirect3DTexture9 *texture2D = NULL;
HRESULT result = device->CreateTexture(mImageArray[0].getWidth(), mImageArray[0].getHeight(), levels, D3DUSAGE_RENDERTARGET, format, D3DPOOL_DEFAULT, &texture2D, NULL);
if (FAILED(result))
{
......@@ -1970,34 +1971,15 @@ void Texture2D::convertToRenderTarget()
return error(GL_OUT_OF_MEMORY);
}
newTexture = new TextureStorage2D(texture2D, true);
if (mTexture != NULL)
{
int levels = levelCount();
for (int i = 0; i < levels; i++)
{
IDirect3DSurface9 *source = mTexture->getSurfaceLevel(i);
if (!source)
{
ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
texture->Release();
return error(GL_OUT_OF_MEMORY);
}
IDirect3DSurface9 *dest;
result = texture->GetSurfaceLevel(i, &dest);
if (FAILED(result))
{
ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
texture->Release();
source->Release();
return error(GL_OUT_OF_MEMORY);
}
IDirect3DSurface9 *dest = newTexture->getSurfaceLevel(i);
display->endScene();
result = device->StretchRect(source, NULL, dest, NULL, D3DTEXF_NONE);
......@@ -2006,7 +1988,7 @@ void Texture2D::convertToRenderTarget()
{
ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
texture->Release();
delete newTexture;
source->Release();
dest->Release();
......@@ -2020,7 +2002,7 @@ void Texture2D::convertToRenderTarget()
}
delete mTexture;
mTexture = new TextureStorage2D(texture, true);
mTexture = newTexture;
mSerial = issueSerial();
mColorbufferProxy.set(NULL);
mDirtyImages = true;
......@@ -2129,13 +2111,13 @@ TextureStorageCubeMap::~TextureStorageCubeMap()
mTexture->Release();
}
IDirect3DSurface9 *TextureStorageCubeMap::getCubeMapSurface(int face, int level)
IDirect3DSurface9 *TextureStorageCubeMap::getCubeMapSurface(GLenum faceTarget, int level)
{
IDirect3DSurface9 *surface = NULL;
if (mTexture)
{
HRESULT result = mTexture->GetCubeMapSurface(static_cast<D3DCUBEMAP_FACES>(face), level, &surface);
HRESULT result = mTexture->GetCubeMapSurface(es2dx::ConvertCubeFace(faceTarget), level, &surface);
ASSERT(SUCCEEDED(result));
}
......@@ -2235,7 +2217,7 @@ void TextureCubeMap::commitRect(int face, GLint level, GLint xoffset, GLint yoff
if (level < levelCount())
{
IDirect3DSurface9 *destLevel = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level);
IDirect3DSurface9 *destLevel = mTexture->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, level);
ASSERT(destLevel != NULL);
if (destLevel != NULL)
......@@ -2416,7 +2398,7 @@ void TextureCubeMap::updateTexture()
void TextureCubeMap::convertToRenderTarget()
{
IDirect3DCubeTexture9 *texture = NULL;
TextureStorageCubeMap *newTexture = NULL;
if (mImageArray[0][0].getWidth() != 0)
{
......@@ -2425,7 +2407,8 @@ void TextureCubeMap::convertToRenderTarget()
D3DFORMAT format = mImageArray[0][0].getD3DFormat();
GLint levels = creationLevels(mImageArray[0][0].getWidth(), 0);
HRESULT result = device->CreateCubeTexture(mImageArray[0][0].getWidth(), levels, D3DUSAGE_RENDERTARGET, format, D3DPOOL_DEFAULT, &texture, NULL);
IDirect3DCubeTexture9 *cubeTexture = NULL;
HRESULT result = device->CreateCubeTexture(mImageArray[0][0].getWidth(), levels, D3DUSAGE_RENDERTARGET, format, D3DPOOL_DEFAULT, &cubeTexture, NULL);
if (FAILED(result))
{
......@@ -2433,6 +2416,8 @@ void TextureCubeMap::convertToRenderTarget()
return error(GL_OUT_OF_MEMORY);
}
newTexture = new TextureStorageCubeMap(cubeTexture, true);
if (mTexture != NULL)
{
int levels = levelCount();
......@@ -2440,29 +2425,8 @@ void TextureCubeMap::convertToRenderTarget()
{
for (int i = 0; i < levels; i++)
{
IDirect3DSurface9 *source = mTexture->getCubeMapSurface(static_cast<D3DCUBEMAP_FACES>(f), i);
if (FAILED(result))
{
ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
texture->Release();
return error(GL_OUT_OF_MEMORY);
}
IDirect3DSurface9 *dest;
result = texture->GetCubeMapSurface(static_cast<D3DCUBEMAP_FACES>(f), i, &dest);
if (FAILED(result))
{
ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
texture->Release();
source->Release();
return error(GL_OUT_OF_MEMORY);
}
IDirect3DSurface9 *source = mTexture->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + f, i);
IDirect3DSurface9 *dest = newTexture->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + f, i);
display->endScene();
result = device->StretchRect(source, NULL, dest, NULL, D3DTEXF_NONE);
......@@ -2471,7 +2435,7 @@ void TextureCubeMap::convertToRenderTarget()
{
ASSERT(result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY);
texture->Release();
delete newTexture;
source->Release();
dest->Release();
......@@ -2486,7 +2450,7 @@ void TextureCubeMap::convertToRenderTarget()
}
delete mTexture;
mTexture = new TextureStorageCubeMap(texture, true);
mTexture = newTexture;
mSerial = issueSerial();
for(int face = 0; face < 6; face++) mFaceProxies[face].set(NULL);
mDirtyImages = true;
......@@ -2571,7 +2535,7 @@ void TextureCubeMap::copyImage(GLenum target, GLint level, GLenum format, GLint
GLint destYOffset = transformPixelYOffset(0, height, mImageArray[faceindex][level].getWidth());
IDirect3DSurface9 *dest = getCubeMapSurface(target, level);
IDirect3DSurface9 *dest = mTexture->getCubeMapSurface(target, level);
getBlitter()->copy(source->getRenderTarget(), sourceRect, format, 0, destYOffset, dest);
dest->Release();
......@@ -2579,17 +2543,6 @@ void TextureCubeMap::copyImage(GLenum target, GLint level, GLenum format, GLint
}
}
IDirect3DSurface9 *TextureCubeMap::getCubeMapSurface(GLenum target, unsigned int level)
{
if (mTexture == NULL)
{
UNREACHABLE();
return NULL;
}
return mTexture->getCubeMapSurface(es2dx::ConvertCubeFace(target), level);
}
void TextureCubeMap::copySubImage(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height, Framebuffer *source)
{
GLsizei size = mImageArray[faceIndex(target)][level].getWidth();
......@@ -2633,7 +2586,7 @@ void TextureCubeMap::copySubImage(GLenum target, GLint level, GLint xoffset, GLi
GLint destYOffset = transformPixelYOffset(yoffset, height, mImageArray[faceindex][level].getWidth());
IDirect3DSurface9 *dest = getCubeMapSurface(target, level);
IDirect3DSurface9 *dest = mTexture->getCubeMapSurface(target, level);
getBlitter()->copy(source->getRenderTarget(), sourceRect, mImageArray[0][0].getFormat(), xoffset, destYOffset, dest);
dest->Release();
......@@ -2694,8 +2647,8 @@ void TextureCubeMap::generateMipmaps()
{
for (unsigned int i = 1; i <= q; i++)
{
IDirect3DSurface9 *upper = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + f, i-1);
IDirect3DSurface9 *lower = getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + f, i);
IDirect3DSurface9 *upper = mTexture->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + f, i-1);
IDirect3DSurface9 *lower = mTexture->getCubeMapSurface(GL_TEXTURE_CUBE_MAP_POSITIVE_X + f, i);
if (upper != NULL && lower != NULL)
{
......@@ -2764,7 +2717,7 @@ IDirect3DSurface9 *TextureCubeMap::getRenderTarget(GLenum target)
updateTexture();
return mTexture->getCubeMapSurface(es2dx::ConvertCubeFace(target), 0);
return mTexture->getCubeMapSurface(target, 0);
}
}
\ No newline at end of file
......@@ -303,7 +303,7 @@ class TextureStorageCubeMap : public TextureStorage
virtual ~TextureStorageCubeMap();
IDirect3DSurface9 *getCubeMapSurface(int face, int level);
IDirect3DSurface9 *getCubeMapSurface(GLenum faceTarget, int level);
IDirect3DBaseTexture9 *getBaseTexture() const;
private:
......@@ -357,10 +357,6 @@ class TextureCubeMap : public Texture
virtual void convertToRenderTarget();
virtual IDirect3DSurface9 *getRenderTarget(GLenum target);
// target is one of the GL_TEXTURE_CUBE_MAP_* enumerants.
// Returns NULL if the call underlying Direct3D call fails.
IDirect3DSurface9 *getCubeMapSurface(GLenum target, unsigned int level);
static unsigned int faceIndex(GLenum face);
bool isCubeComplete() const;
......@@ -377,4 +373,4 @@ class TextureCubeMap : public Texture
};
}
#endif // LIBGLESV2_TEXTURE_H_
#endif // LIBGLESV2_TEXTURE_H_
\ No newline at end of file
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