Commit b1196687 by Geoff Lang

Update validation functions to use new error mechanisms.

BUG=angle:520 Change-Id: I1c64af2e57cf2d89138bd23da2b07d5873742e4e Reviewed-on: https://chromium-review.googlesource.com/209880Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org> Tested-by: 's avatarGeoff Lang <geofflang@chromium.org>
parent 05881a0f
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......@@ -26,63 +26,63 @@ bool ValidFramebufferTarget(GLenum target);
bool ValidBufferTarget(const Context *context, GLenum target);
bool ValidBufferParameter(const Context *context, GLenum pname);
bool ValidMipLevel(const Context *context, GLenum target, GLint level);
bool ValidImageSize(const gl::Context *context, GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth);
bool ValidCompressedImageSize(const gl::Context *context, GLenum internalFormat, GLsizei width, GLsizei height);
bool ValidQueryType(const gl::Context *context, GLenum queryType);
bool ValidProgram(const gl::Context *context, GLuint id);
bool ValidImageSize(const Context *context, GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth);
bool ValidCompressedImageSize(const Context *context, GLenum internalFormat, GLsizei width, GLsizei height);
bool ValidQueryType(const Context *context, GLenum queryType);
bool ValidProgram(Context *context, GLuint id);
bool ValidateAttachmentTarget(const gl::Context *context, GLenum attachment);
bool ValidateRenderbufferStorageParameters(const gl::Context *context, GLenum target, GLsizei samples,
bool ValidateAttachmentTarget(Context *context, GLenum attachment);
bool ValidateRenderbufferStorageParameters(Context *context, GLenum target, GLsizei samples,
GLenum internalformat, GLsizei width, GLsizei height,
bool angleExtension);
bool ValidateFramebufferRenderbufferParameters(gl::Context *context, GLenum target, GLenum attachment,
bool ValidateFramebufferRenderbufferParameters(Context *context, GLenum target, GLenum attachment,
GLenum renderbuffertarget, GLuint renderbuffer);
bool ValidateBlitFramebufferParameters(gl::Context *context, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
bool ValidateBlitFramebufferParameters(Context *context, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask,
GLenum filter, bool fromAngleExtension);
bool ValidateGetVertexAttribParameters(GLenum pname, int clientVersion);
bool ValidateGetVertexAttribParameters(Context *context, GLenum pname);
bool ValidateTexParamParameters(gl::Context *context, GLenum pname, GLint param);
bool ValidateTexParamParameters(Context *context, GLenum pname, GLint param);
bool ValidateSamplerObjectParameter(GLenum pname);
bool ValidateSamplerObjectParameter(Context *context, GLenum pname);
bool ValidateReadPixelsParameters(gl::Context *context, GLint x, GLint y, GLsizei width, GLsizei height,
bool ValidateReadPixelsParameters(Context *context, GLint x, GLint y, GLsizei width, GLsizei height,
GLenum format, GLenum type, GLsizei *bufSize, GLvoid *pixels);
bool ValidateBeginQuery(gl::Context *context, GLenum target, GLuint id);
bool ValidateEndQuery(gl::Context *context, GLenum target);
bool ValidateBeginQuery(Context *context, GLenum target, GLuint id);
bool ValidateEndQuery(Context *context, GLenum target);
bool ValidateUniform(gl::Context *context, GLenum uniformType, GLint location, GLsizei count);
bool ValidateUniformMatrix(gl::Context *context, GLenum matrixType, GLint location, GLsizei count,
bool ValidateUniform(Context *context, GLenum uniformType, GLint location, GLsizei count);
bool ValidateUniformMatrix(Context *context, GLenum matrixType, GLint location, GLsizei count,
GLboolean transpose);
bool ValidateStateQuery(gl::Context *context, GLenum pname, GLenum *nativeType, unsigned int *numParams);
bool ValidateStateQuery(Context *context, GLenum pname, GLenum *nativeType, unsigned int *numParams);
bool ValidateCopyTexImageParametersBase(gl::Context* context, GLenum target, GLint level, GLenum internalformat, bool isSubImage,
bool ValidateCopyTexImageParametersBase(Context* context, GLenum target, GLint level, GLenum internalformat, bool isSubImage,
GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height,
GLint border, GLenum *textureInternalFormatOut);
bool ValidateDrawArrays(const gl::Context *context, GLenum mode, GLint first, GLsizei count, GLsizei primcount);
bool ValidateDrawArraysInstanced(const gl::Context *context, GLenum mode, GLint first, GLsizei count, GLsizei primcount);
bool ValidateDrawArrays(Context *context, GLenum mode, GLint first, GLsizei count, GLsizei primcount);
bool ValidateDrawArraysInstanced(Context *context, GLenum mode, GLint first, GLsizei count, GLsizei primcount);
bool ValidateDrawElements(const gl::Context *context, GLenum mode, GLsizei count, GLenum type,
bool ValidateDrawElements(Context *context, GLenum mode, GLsizei count, GLenum type,
const GLvoid* indices, GLsizei primcount, rx::RangeUI *indexRangeOut);
bool ValidateDrawElementsInstanced(const gl::Context *context, GLenum mode, GLsizei count, GLenum type,
bool ValidateDrawElementsInstanced(Context *context, GLenum mode, GLsizei count, GLenum type,
const GLvoid *indices, GLsizei primcount, rx::RangeUI *indexRangeOut);
bool ValidateFramebufferTextureBase(const gl::Context *context, GLenum target, GLenum attachment,
bool ValidateFramebufferTextureBase(Context *context, GLenum target, GLenum attachment,
GLuint texture, GLint level);
bool ValidateFramebufferTexture2D(const gl::Context *context, GLenum target, GLenum attachment,
bool ValidateFramebufferTexture2D(Context *context, GLenum target, GLenum attachment,
GLenum textarget, GLuint texture, GLint level);
bool ValidateGetUniformBase(const gl::Context *context, GLuint program, GLint location);
bool ValidateGetUniformfv(const gl::Context *context, GLuint program, GLint location, GLfloat* params);
bool ValidateGetUniformiv(const gl::Context *context, GLuint program, GLint location, GLint* params);
bool ValidateGetnUniformfvEXT(const gl::Context *context, GLuint program, GLint location, GLsizei bufSize, GLfloat* params);
bool ValidateGetnUniformivEXT(const gl::Context *context, GLuint program, GLint location, GLsizei bufSize, GLint* params);
bool ValidateGetUniformBase(Context *context, GLuint program, GLint location);
bool ValidateGetUniformfv(Context *context, GLuint program, GLint location, GLfloat* params);
bool ValidateGetUniformiv(Context *context, GLuint program, GLint location, GLint* params);
bool ValidateGetnUniformfvEXT(Context *context, GLuint program, GLint location, GLsizei bufSize, GLfloat* params);
bool ValidateGetnUniformivEXT(Context *context, GLuint program, GLint location, GLsizei bufSize, GLint* params);
}
......
......@@ -16,18 +16,18 @@ namespace gl
class Context;
bool ValidateES2TexImageParameters(gl::Context *context, GLenum target, GLint level, GLenum internalformat, bool isCompressed, bool isSubImage,
bool ValidateES2TexImageParameters(Context *context, GLenum target, GLint level, GLenum internalformat, bool isCompressed, bool isSubImage,
GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
GLint border, GLenum format, GLenum type, const GLvoid *pixels);
bool ValidateES2CopyTexImageParameters(gl::Context* context, GLenum target, GLint level, GLenum internalformat, bool isSubImage,
bool ValidateES2CopyTexImageParameters(Context* context, GLenum target, GLint level, GLenum internalformat, bool isSubImage,
GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height,
GLint border);
bool ValidateES2TexStorageParameters(gl::Context *context, GLenum target, GLsizei levels, GLenum internalformat,
bool ValidateES2TexStorageParameters(Context *context, GLenum target, GLsizei levels, GLenum internalformat,
GLsizei width, GLsizei height);
bool ValidES2ReadFormatType(gl::Context *context, GLenum format, GLenum type);
bool ValidES2ReadFormatType(Context *context, GLenum format, GLenum type);
}
......
......@@ -16,28 +16,28 @@ namespace gl
class Context;
bool ValidateES3TexImageParameters(gl::Context *context, GLenum target, GLint level, GLenum internalformat, bool isCompressed, bool isSubImage,
bool ValidateES3TexImageParameters(Context *context, GLenum target, GLint level, GLenum internalformat, bool isCompressed, bool isSubImage,
GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth,
GLint border, GLenum format, GLenum type, const GLvoid *pixels);
bool ValidateES3CopyTexImageParameters(gl::Context *context, GLenum target, GLint level, GLenum internalformat,
bool ValidateES3CopyTexImageParameters(Context *context, GLenum target, GLint level, GLenum internalformat,
bool isSubImage, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y,
GLsizei width, GLsizei height, GLint border);
bool ValidateES3TexStorageParameters(gl::Context *context, GLenum target, GLsizei levels, GLenum internalformat,
bool ValidateES3TexStorageParameters(Context *context, GLenum target, GLsizei levels, GLenum internalformat,
GLsizei width, GLsizei height, GLsizei depth);
bool ValidateFramebufferTextureLayer(const gl::Context *context, GLenum target, GLenum attachment,
bool ValidateFramebufferTextureLayer(Context *context, GLenum target, GLenum attachment,
GLuint texture, GLint level, GLint layer);
bool ValidES3ReadFormatType(gl::Context *context, GLenum internalFormat, GLenum format, GLenum type);
bool ValidES3ReadFormatType(Context *context, GLenum internalFormat, GLenum format, GLenum type);
bool ValidateInvalidateFramebufferParameters(gl::Context *context, GLenum target, GLsizei numAttachments,
bool ValidateInvalidateFramebufferParameters(Context *context, GLenum target, GLsizei numAttachments,
const GLenum* attachments);
bool ValidateClearBuffer(const gl::Context *context);
bool ValidateClearBuffer(Context *context);
bool ValidateGetUniformuiv(const gl::Context *context, GLuint program, GLint location, GLuint* params);
bool ValidateGetUniformuiv(Context *context, GLuint program, GLint location, GLuint* params);
}
......
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