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Chen Yisong
angle
Commits
b13f866e
Commit
b13f866e
authored
Jun 04, 2013
by
Nicolas Capens
Committed by
Shannon Woods
Jul 19, 2013
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Plain Diff
Disambiguate getRenderTarget calls.
TRAC #22705 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Nicolas Capens
parent
c0f7c619
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6 changed files
with
13 additions
and
13 deletions
+13
-13
Renderer11.cpp
src/libGLESv2/renderer/Renderer11.cpp
+1
-1
TextureStorage.cpp
src/libGLESv2/renderer/TextureStorage.cpp
+1
-1
TextureStorage.h
src/libGLESv2/renderer/TextureStorage.h
+2
-2
TextureStorage11.cpp
src/libGLESv2/renderer/TextureStorage11.cpp
+4
-4
TextureStorage11.h
src/libGLESv2/renderer/TextureStorage11.h
+3
-3
TextureStorage9.h
src/libGLESv2/renderer/TextureStorage9.h
+2
-2
No files found.
src/libGLESv2/renderer/Renderer11.cpp
View file @
b13f866e
...
...
@@ -2696,7 +2696,7 @@ bool Renderer11::copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &so
return
gl
::
error
(
GL_OUT_OF_MEMORY
,
false
);
}
RenderTarget11
*
destRenderTarget
=
RenderTarget11
::
makeRenderTarget11
(
storage11
->
getRenderTarget
(
target
,
level
));
RenderTarget11
*
destRenderTarget
=
RenderTarget11
::
makeRenderTarget11
(
storage11
->
getRenderTarget
Face
(
target
,
level
));
if
(
!
destRenderTarget
)
{
source
->
Release
();
...
...
src/libGLESv2/renderer/TextureStorage.cpp
View file @
b13f866e
...
...
@@ -104,7 +104,7 @@ TextureStorageInterfaceCube::~TextureStorageInterfaceCube()
RenderTarget
*
TextureStorageInterfaceCube
::
getRenderTarget
(
GLenum
faceTarget
)
const
{
return
mInstance
->
getRenderTarget
(
faceTarget
,
0
);
return
mInstance
->
getRenderTarget
Face
(
faceTarget
,
0
);
}
void
TextureStorageInterfaceCube
::
generateMipmap
(
int
face
,
int
level
)
...
...
src/libGLESv2/renderer/TextureStorage.h
View file @
b13f866e
//
// Copyright (c) 2002-201
2
The ANGLE Project Authors. All rights reserved.
// Copyright (c) 2002-201
3
The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
...
...
@@ -32,7 +32,7 @@ class TextureStorage
virtual
int
levelCount
()
=
0
;
virtual
RenderTarget
*
getRenderTarget
(
int
level
)
=
0
;
virtual
RenderTarget
*
getRenderTarget
(
GLenum
faceTarget
,
int
level
)
=
0
;
virtual
RenderTarget
*
getRenderTarget
Face
(
GLenum
faceTarget
,
int
level
)
=
0
;
virtual
RenderTarget
*
getRenderTargetLayer
(
int
mipLevel
,
int
layer
)
=
0
;
virtual
void
generateMipmap
(
int
level
)
=
0
;
virtual
void
generateMipmap
(
int
face
,
int
level
)
=
0
;
...
...
src/libGLESv2/renderer/TextureStorage11.cpp
View file @
b13f866e
#include "precompiled.h"
//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Copyright (c) 2012
-2013
The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
...
...
@@ -520,7 +520,7 @@ ID3D11Resource *TextureStorage11_Cube::getBaseTexture() const
return
mTexture
;
}
RenderTarget
*
TextureStorage11_Cube
::
getRenderTarget
(
GLenum
faceTarget
,
int
level
)
RenderTarget
*
TextureStorage11_Cube
::
getRenderTarget
Face
(
GLenum
faceTarget
,
int
level
)
{
unsigned
int
faceIdx
=
gl
::
TextureCubeMap
::
faceIndex
(
faceTarget
);
if
(
level
>=
0
&&
level
<
static_cast
<
int
>
(
mMipLevels
))
...
...
@@ -643,8 +643,8 @@ ID3D11ShaderResourceView *TextureStorage11_Cube::getSRV()
void
TextureStorage11_Cube
::
generateMipmap
(
int
face
,
int
level
)
{
RenderTarget11
*
source
=
RenderTarget11
::
makeRenderTarget11
(
getRenderTarget
(
GL_TEXTURE_CUBE_MAP_POSITIVE_X
+
face
,
level
-
1
));
RenderTarget11
*
dest
=
RenderTarget11
::
makeRenderTarget11
(
getRenderTarget
(
GL_TEXTURE_CUBE_MAP_POSITIVE_X
+
face
,
level
));
RenderTarget11
*
source
=
RenderTarget11
::
makeRenderTarget11
(
getRenderTarget
Face
(
GL_TEXTURE_CUBE_MAP_POSITIVE_X
+
face
,
level
-
1
));
RenderTarget11
*
dest
=
RenderTarget11
::
makeRenderTarget11
(
getRenderTarget
Face
(
GL_TEXTURE_CUBE_MAP_POSITIVE_X
+
face
,
level
));
generateMipmapLayer
(
source
,
dest
);
}
...
...
src/libGLESv2/renderer/TextureStorage11.h
View file @
b13f866e
//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Copyright (c) 2012
-2013
The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
...
...
@@ -36,7 +36,7 @@ class TextureStorage11 : public TextureStorage
virtual
ID3D11Resource
*
getBaseTexture
()
const
=
0
;
virtual
ID3D11ShaderResourceView
*
getSRV
()
=
0
;
virtual
RenderTarget
*
getRenderTarget
(
int
level
)
{
return
NULL
;
}
virtual
RenderTarget
*
getRenderTarget
(
GLenum
faceTarget
,
int
level
)
{
return
NULL
;
}
virtual
RenderTarget
*
getRenderTarget
Face
(
GLenum
faceTarget
,
int
level
)
{
return
NULL
;
}
virtual
RenderTarget
*
getRenderTargetLayer
(
int
mipLevel
,
int
layer
)
{
return
NULL
;
}
virtual
void
generateMipmap
(
int
level
)
{};
...
...
@@ -107,7 +107,7 @@ class TextureStorage11_Cube : public TextureStorage11
virtual
ID3D11Resource
*
getBaseTexture
()
const
;
virtual
ID3D11ShaderResourceView
*
getSRV
();
virtual
RenderTarget
*
getRenderTarget
(
GLenum
faceTarget
,
int
level
);
virtual
RenderTarget
*
getRenderTarget
Face
(
GLenum
faceTarget
,
int
level
);
virtual
void
generateMipmap
(
int
face
,
int
level
);
...
...
src/libGLESv2/renderer/TextureStorage9.h
View file @
b13f866e
//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Copyright (c) 2012
-2013
The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
...
...
@@ -37,7 +37,7 @@ class TextureStorage9 : public TextureStorage
virtual
IDirect3DBaseTexture9
*
getBaseTexture
()
const
=
0
;
virtual
RenderTarget
*
getRenderTarget
(
int
level
)
{
return
NULL
;
}
virtual
RenderTarget
*
getRenderTarget
(
GLenum
faceTarget
,
int
level
)
{
return
NULL
;
}
virtual
RenderTarget
*
getRenderTarget
Face
(
GLenum
faceTarget
,
int
level
)
{
return
NULL
;
}
virtual
RenderTarget
*
getRenderTargetLayer
(
int
mipLevel
,
int
layer
)
{
return
NULL
;
}
virtual
void
generateMipmap
(
int
level
)
{};
virtual
void
generateMipmap
(
int
face
,
int
level
)
{};
...
...
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