Commit b45a80db by Corentin Wallez

Make perftests use ANGLE_INSTANTIATE_TEST

This also moves ANGLE_INSTANTIATE_TEST to its own header and makes it generic over the type of test parameter. BUG=angleproject:892 Change-Id: Id4e3929d7ad06964b3259015915be84a8ee414f9 Reviewed-on: https://chromium-review.googlesource.com/272553Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org> Tested-by: 's avatarCorentin Wallez <cwallez@chromium.org>
parent e3b10e8d
......@@ -54,6 +54,7 @@
'<(angle_path)/src/tests/test_utils/ANGLETest.cpp',
'<(angle_path)/src/tests/test_utils/ANGLETest.h',
'<(angle_path)/src/tests/test_utils/angle_test_configs.h',
'<(angle_path)/src/tests/test_utils/angle_test_instantiate.h',
],
'angle_end2end_tests_win_sources':
[
......
......@@ -24,6 +24,7 @@
'perf_tests/TexSubImage.cpp',
'perf_tests/third_party/perf/perf_test.cc',
'perf_tests/third_party/perf/perf_test.h',
'test_utils/angle_test_instantiate.h',
],
'angle_perf_tests_win_sources':
[
......@@ -47,6 +48,10 @@
[
'<@(angle_perf_tests_sources)',
],
'include_dirs':
[
'<(angle_path)/src/tests'
],
'conditions':
[
['OS=="win"',
......
......@@ -74,10 +74,18 @@ std::string RenderTestParams::suffix() const
{
case EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE: return "_d3d11";
case EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE: return "_d3d9";
case EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE: return "_gl";
case EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE: return "_gles";
case EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE: return "_default";
default: assert(0); return "_unk";
}
}
EGLint RenderTestParams::getRenderer() const
{
return requestedRenderer;
}
ANGLERenderTest::ANGLERenderTest(const std::string &name, const RenderTestParams &testParams)
: ANGLEPerfTest(name, testParams.suffix()),
mTestParams(testParams),
......
......@@ -20,6 +20,8 @@
#include "OSWindow.h"
#include "Timer.h"
#include "common/angleutils.h"
#include "common/debug.h"
#include "test_utils/angle_test_instantiate.h"
class Event;
......@@ -54,6 +56,8 @@ struct RenderTestParams
{
virtual std::string suffix() const;
EGLint getRenderer() const;
EGLint requestedRenderer;
EGLint deviceType;
EGLint glesMajorVersion;
......
......@@ -356,8 +356,7 @@ TEST_P(BufferSubDataBenchmark, Run)
run();
}
INSTANTIATE_TEST_CASE_P(BufferUpdates,
BufferSubDataBenchmark,
::testing::Values(BufferUpdateD3D11Params(), BufferUpdateD3D9Params()));
ANGLE_INSTANTIATE_TEST(BufferSubDataBenchmark,
BufferUpdateD3D11Params(), BufferUpdateD3D9Params());
} // namespace
......@@ -206,10 +206,7 @@ TEST_P(DrawCallPerfBenchmark, Run)
run();
}
INSTANTIATE_TEST_CASE_P(DrawCallPerf,
DrawCallPerfBenchmark,
::testing::Values(DrawCallPerfD3D11Params(),
DrawCallPerfD3D9Params(),
DrawCallPerfValidationOnly()));
ANGLE_INSTANTIATE_TEST(DrawCallPerfBenchmark,
DrawCallPerfD3D11Params(), DrawCallPerfD3D9Params(), DrawCallPerfValidationOnly());
} // namespace
......@@ -195,8 +195,7 @@ TEST_P(IndexConversionPerfTest, Run)
run();
}
INSTANTIATE_TEST_CASE_P(IndexConversionPerf,
IndexConversionPerfTest,
::testing::Values(IndexConversionPerfD3D11Params()));
ANGLE_INSTANTIATE_TEST(IndexConversionPerfTest,
IndexConversionPerfD3D11Params());
} // namespace
......@@ -224,6 +224,5 @@ TEST_P(PointSpritesBenchmark, Run)
run();
}
INSTANTIATE_TEST_CASE_P(Render,
PointSpritesBenchmark,
::testing::Values(D3D11Params(), D3D9Params()));
ANGLE_INSTANTIATE_TEST(PointSpritesBenchmark,
D3D11Params(), D3D9Params());
......@@ -293,6 +293,5 @@ TEST_P(TexSubImageBenchmark, Run)
run();
}
INSTANTIATE_TEST_CASE_P(TextureUpdates,
TexSubImageBenchmark,
::testing::Values(D3D11Params(), D3D9Params()));
ANGLE_INSTANTIATE_TEST(TexSubImageBenchmark,
D3D11Params(), D3D9Params());
......@@ -10,7 +10,7 @@
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include "common/debug.h"
#include "angle_test_instantiate.h"
#include "EGLWindow.h"
namespace angle
......@@ -25,6 +25,8 @@ struct PlatformParameters
{
}
EGLint getRenderer() const { return mEGLPlatformParameters.renderer; }
EGLint mClientVersion;
EGLPlatformParameters mEGLPlatformParameters;
......@@ -87,42 +89,6 @@ inline std::ostream &operator<<(std::ostream& stream,
return stream;
}
inline std::vector<PlatformParameters> FilterPlatforms(const PlatformParameters *platforms, size_t numPlatforms)
{
std::vector<PlatformParameters> filtered;
for (size_t i = 0; i < numPlatforms; i++)
{
switch (platforms[i].mEGLPlatformParameters.renderer)
{
case EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE:
#if defined(ANGLE_ENABLE_D3D9)
filtered.push_back(platforms[i]);
#endif
break;
case EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE:
#if defined(ANGLE_ENABLE_D3D11)
filtered.push_back(platforms[i]);
#endif
break;
case EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE:
case EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE:
#if defined(ANGLE_ENABLE_OPENGL)
filtered.push_back(platforms[i]);
#endif
break;
default:
UNREACHABLE();
break;
}
}
return filtered;
}
inline PlatformParameters ES2_D3D9()
{
EGLPlatformParameters eglParams(
......@@ -435,10 +401,6 @@ inline PlatformParameters ES3_OPENGLES()
return PlatformParameters(3, eglParams);
}
#define ANGLE_INSTANTIATE_TEST(testName, ...) \
const PlatformParameters testName##params[] = {__VA_ARGS__}; \
INSTANTIATE_TEST_CASE_P(, testName, testing::ValuesIn(FilterPlatforms(testName##params, ArraySize(testName##params))));
} // namespace angle
#endif // ANGLE_TEST_CONFIGS_H_
//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// angle_test_instantiate.h: Adds support for filtering parameterized
// tests by platform, so we skip unsupported configs.
#ifndef ANGLE_TEST_INSTANTIATE_H_
#define ANGLE_TEST_INSTANTIATE_H_
#include "common/debug.h"
namespace angle
{
// This functions is used to filter which tests should be registered,
// internally it T::getRenderer() const that should be implemented for test
// parameter types.
template <typename T>
inline std::vector<T> FilterTestParams(const T *params, size_t numParams)
{
std::vector<T> filtered;
for (size_t i = 0; i < numParams; i++)
{
switch (params[i].getRenderer())
{
case EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE:
filtered.push_back(params[i]);
break;
case EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE:
#if defined(ANGLE_ENABLE_D3D9)
filtered.push_back(params[i]);
#endif
break;
case EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE:
#if defined(ANGLE_ENABLE_D3D11)
filtered.push_back(params[i]);
#endif
break;
case EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE:
case EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE:
#if defined(ANGLE_ENABLE_OPENGL)
filtered.push_back(params[i]);
#endif
break;
default:
UNREACHABLE();
break;
}
}
return filtered;
}
namespace detail {
// Used with decltype to get the type of the first argument.
template <typename T, typename ... Args>
T ReturnFirst(T first, Args...)
{
return first;
}
} // namespace detail
// Instantiate the test once for each extra argument. The types of all the
// arguments must match, and getRenderer must be implemented for that type.
#define ANGLE_INSTANTIATE_TEST(testName, ...) \
const decltype(::angle::detail::ReturnFirst(__VA_ARGS__)) testName##params[] = {__VA_ARGS__}; \
INSTANTIATE_TEST_CASE_P(, testName, testing::ValuesIn(::angle::FilterTestParams(testName##params, ArraySize(testName##params))));
} // namespace angle
#endif // ANGLE_TEST_INSTANTIATE_H_
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