Commit b70e5f7c by Jamie Madill Committed by Shannon Woods

Add support for copying from BGRA formats in CopyTexSubImage*.

This is necessary for copying from the offscreen texture, which we keep in BGRA to align with Chrome's D3D9 format. TRAC #23501 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Authored-by: Jamie Madill
parent 707dbd7e
...@@ -991,6 +991,15 @@ static CopyConversionSet BuildValidES3CopyTexImageCombinations() ...@@ -991,6 +991,15 @@ static CopyConversionSet BuildValidES3CopyTexImageCombinations()
set.insert(CopyConversion(GL_RGB, GL_RGBA)); set.insert(CopyConversion(GL_RGB, GL_RGBA));
set.insert(CopyConversion(GL_RGBA, GL_RGBA)); set.insert(CopyConversion(GL_RGBA, GL_RGBA));
// Necessary for ANGLE back-buffers
set.insert(CopyConversion(GL_ALPHA, GL_BGRA_EXT));
set.insert(CopyConversion(GL_LUMINANCE, GL_BGRA_EXT));
set.insert(CopyConversion(GL_LUMINANCE_ALPHA, GL_BGRA_EXT));
set.insert(CopyConversion(GL_RED, GL_BGRA_EXT));
set.insert(CopyConversion(GL_RG, GL_BGRA_EXT));
set.insert(CopyConversion(GL_RGB, GL_BGRA_EXT));
set.insert(CopyConversion(GL_RGBA, GL_BGRA_EXT));
set.insert(CopyConversion(GL_RED_INTEGER, GL_RED_INTEGER)); set.insert(CopyConversion(GL_RED_INTEGER, GL_RED_INTEGER));
set.insert(CopyConversion(GL_RED_INTEGER, GL_RG_INTEGER)); set.insert(CopyConversion(GL_RED_INTEGER, GL_RG_INTEGER));
set.insert(CopyConversion(GL_RED_INTEGER, GL_RGB_INTEGER)); set.insert(CopyConversion(GL_RED_INTEGER, GL_RGB_INTEGER));
......
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