Implemented VertexBuffer9.

TRAC #22225 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1587 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent dcfb1f79
...@@ -291,6 +291,10 @@ ...@@ -291,6 +291,10 @@
'libGLESv2/renderer/SwapChain11.h', 'libGLESv2/renderer/SwapChain11.h',
'libGLESv2/renderer/TextureStorage.cpp', 'libGLESv2/renderer/TextureStorage.cpp',
'libGLESv2/renderer/TextureStorage.h', 'libGLESv2/renderer/TextureStorage.h',
'libGLESv2/renderer/VertexBuffer.cpp',
'libGLESv2/renderer/VertexBuffer.h',
'libGLESv2/renderer/VertexBuffer9.cpp',
'libGLESv2/renderer/VertexBuffer9.h',
'libGLESv2/renderer/VertexDeclarationCache.cpp', 'libGLESv2/renderer/VertexDeclarationCache.cpp',
'libGLESv2/renderer/VertexDeclarationCache.h', 'libGLESv2/renderer/VertexDeclarationCache.h',
'libGLESv2/ResourceManager.cpp', 'libGLESv2/ResourceManager.cpp',
......
...@@ -263,6 +263,7 @@ copy "$(OutDir)libGLESv2.lib" "$(ProjectDir)..\..\lib\$(Configuration)\" ...@@ -263,6 +263,7 @@ copy "$(OutDir)libGLESv2.lib" "$(ProjectDir)..\..\lib\$(Configuration)\"
<ClCompile Include="renderer\SwapChain9.cpp" /> <ClCompile Include="renderer\SwapChain9.cpp" />
<ClCompile Include="renderer\TextureStorage.cpp" /> <ClCompile Include="renderer\TextureStorage.cpp" />
<ClCompile Include="renderer\VertexBuffer.cpp" /> <ClCompile Include="renderer\VertexBuffer.cpp" />
<ClCompile Include="renderer\VertexBuffer9.cpp" />
<ClCompile Include="renderer\VertexDataManager.cpp" /> <ClCompile Include="renderer\VertexDataManager.cpp" />
<ClCompile Include="renderer\VertexDeclarationCache.cpp" /> <ClCompile Include="renderer\VertexDeclarationCache.cpp" />
<ClCompile Include="ResourceManager.cpp" /> <ClCompile Include="ResourceManager.cpp" />
...@@ -313,6 +314,7 @@ copy "$(OutDir)libGLESv2.lib" "$(ProjectDir)..\..\lib\$(Configuration)\" ...@@ -313,6 +314,7 @@ copy "$(OutDir)libGLESv2.lib" "$(ProjectDir)..\..\lib\$(Configuration)\"
<ClInclude Include="renderer\SwapChain9.h" /> <ClInclude Include="renderer\SwapChain9.h" />
<ClInclude Include="renderer\TextureStorage.h" /> <ClInclude Include="renderer\TextureStorage.h" />
<ClInclude Include="renderer\VertexBuffer.h" /> <ClInclude Include="renderer\VertexBuffer.h" />
<ClInclude Include="renderer\VertexBuffer9.h" />
<ClInclude Include="renderer\vertexconversion.h" /> <ClInclude Include="renderer\vertexconversion.h" />
<ClInclude Include="renderer\VertexDataManager.h" /> <ClInclude Include="renderer\VertexDataManager.h" />
<ClInclude Include="renderer\VertexDeclarationCache.h" /> <ClInclude Include="renderer\VertexDeclarationCache.h" />
......
...@@ -146,6 +146,9 @@ ...@@ -146,6 +146,9 @@
<ClCompile Include="renderer\VertexBuffer.cpp"> <ClCompile Include="renderer\VertexBuffer.cpp">
<Filter>Renderer</Filter> <Filter>Renderer</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="renderer\VertexBuffer9.cpp">
<Filter>Renderer</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="BinaryStream.h"> <ClInclude Include="BinaryStream.h">
...@@ -301,6 +304,9 @@ ...@@ -301,6 +304,9 @@
<ClInclude Include="renderer\VertexBuffer.h"> <ClInclude Include="renderer\VertexBuffer.h">
<Filter>Renderer</Filter> <Filter>Renderer</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="renderer\VertexBuffer9.h">
<Filter>Renderer</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Include="libGLESv2.def"> <None Include="libGLESv2.def">
......
//
// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// VertexBuffer9.h: Defines the D3D9 VertexBuffer implementation.
#ifndef LIBGLESV2_RENDERER_VERTEXBUFFER9_H_
#define LIBGLESV2_RENDERER_VERTEXBUFFER9_H_
#include "libGLESv2/renderer/VertexBuffer.h"
#include "libGLESv2/renderer/Renderer9.h"
#include <d3d9.h>
namespace rx
{
class VertexBuffer9 : public VertexBuffer
{
public:
explicit VertexBuffer9(rx::Renderer9 *const renderer);
virtual ~VertexBuffer9();
virtual bool initialize(unsigned int size, bool dynamicUsage);
static VertexBuffer9 *makeVertexBuffer9(VertexBuffer *vertexBuffer);
virtual bool storeVertexAttributes(const gl::VertexAttribute &attrib, GLint start, GLsizei count, GLsizei instances,
unsigned int offset);
virtual bool storeRawData(const void* data, unsigned int size, unsigned int offset);
virtual unsigned int getSpaceRequired(const gl::VertexAttribute &attrib, GLsizei count, GLsizei instances) const;
unsigned int getVertexSize(const gl::VertexAttribute &attrib) const;
D3DDECLTYPE getDeclType(const gl::VertexAttribute &attrib) const;
virtual unsigned int getBufferSize() const;
virtual bool setBufferSize(unsigned int size);
virtual bool discard();
IDirect3DVertexBuffer9 *getBuffer() const;
private:
DISALLOW_COPY_AND_ASSIGN(VertexBuffer9);
rx::Renderer9 *const mRenderer;
IDirect3DVertexBuffer9 *mVertexBuffer;
unsigned int mBufferSize;
bool mDynamicUsage;
// Attribute format conversion
struct FormatConverter
{
bool identity;
std::size_t outputElementSize;
void (*convertArray)(const void *in, std::size_t stride, std::size_t n, void *out);
D3DDECLTYPE d3dDeclType;
};
enum { NUM_GL_VERTEX_ATTRIB_TYPES = 6 };
static bool mAttributeTypesInitialized;
static FormatConverter mAttributeTypes[NUM_GL_VERTEX_ATTRIB_TYPES][2][4]; // [GL types as enumerated by typeIndex()][normalized][size - 1]
struct TranslationDescription
{
DWORD capsFlag;
FormatConverter preferredConversion;
FormatConverter fallbackConversion;
};
// This table is used to generate mAttributeTypes.
static const TranslationDescription mPossibleTranslations[NUM_GL_VERTEX_ATTRIB_TYPES][2][4]; // [GL types as enumerated by typeIndex()][normalized][size - 1]
static void initializeTranslations(DWORD declTypes);
static unsigned int typeIndex(GLenum type);
static const FormatConverter &formatConverter(const gl::VertexAttribute &attribute);
static unsigned int spaceRequired(const gl::VertexAttribute &attrib, std::size_t count, GLsizei instances);
};
}
#endif // LIBGLESV2_RENDERER_VERTEXBUFFER9_H_
\ No newline at end of file
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment