Use FixedVector for storing textures referenced by a framebuffer.
This improves the performance of Framebuffer::hasTextureAttachment 3X.
BUG=angleproject:2188
Change-Id: I6acc7f4440fe0232438182274d7bba6075530f38
Reviewed-on: https://chromium-review.googlesource.com/1159171Reviewed-by:
Jamie Madill <jmadill@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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