Bump implementation max textures/images limit to 96.
We need the higher limit for tessellation shaders and ES 3.2.
Unfortunately this means we are no longer using a packed 64-bit bitset
for the active textures and images. We fallback to using std::bitset.
Also keeps the 64 texture limit if tessellation is not available. The
higher limits was causing timeouts in WebGL tests.
Bug: angleproject:3572
Change-Id: I1953955600b56d7c66178bd610de53453151dc8f
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2586996
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by:
Shahbaz Youssefi <syoussefi@chromium.org>
Reviewed-by:
Tim Van Patten <timvp@google.com>
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