Fix float texture support test

Trac #19573 Issue=281 Signed-off-by: Shannon Woods Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@957 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent b66a7015
#define MAJOR_VERSION 1 #define MAJOR_VERSION 1
#define MINOR_VERSION 0 #define MINOR_VERSION 0
#define BUILD_VERSION 0 #define BUILD_VERSION 0
#define BUILD_REVISION 956 #define BUILD_REVISION 957
#define STRINGIFY(x) #x #define STRINGIFY(x) #x
#define MACRO_STRINGIFY(x) STRINGIFY(x) #define MACRO_STRINGIFY(x) STRINGIFY(x)
......
...@@ -1001,7 +1001,7 @@ bool Display::getFloat32TextureSupport(bool *filtering, bool *renderable) ...@@ -1001,7 +1001,7 @@ bool Display::getFloat32TextureSupport(bool *filtering, bool *renderable)
SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET, SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET,
D3DRTYPE_CUBETEXTURE, D3DFMT_A32B32G32R32F)); D3DRTYPE_CUBETEXTURE, D3DFMT_A32B32G32R32F));
if (!filtering && !renderable) if (!*filtering && !*renderable)
{ {
return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0,
D3DRTYPE_TEXTURE, D3DFMT_A32B32G32R32F)) && D3DRTYPE_TEXTURE, D3DFMT_A32B32G32R32F)) &&
...@@ -1029,7 +1029,7 @@ bool Display::getFloat16TextureSupport(bool *filtering, bool *renderable) ...@@ -1029,7 +1029,7 @@ bool Display::getFloat16TextureSupport(bool *filtering, bool *renderable)
SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET, SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, D3DUSAGE_RENDERTARGET,
D3DRTYPE_CUBETEXTURE, D3DFMT_A16B16G16R16F)); D3DRTYPE_CUBETEXTURE, D3DFMT_A16B16G16R16F));
if (!filtering && !renderable) if (!*filtering && !*renderable)
{ {
return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0, return SUCCEEDED(mD3d9->CheckDeviceFormat(mAdapter, mDeviceType, currentDisplayMode.Format, 0,
D3DRTYPE_TEXTURE, D3DFMT_A16B16G16R16F)) && D3DRTYPE_TEXTURE, D3DFMT_A16B16G16R16F)) &&
......
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