Commit bb580b1b by Kenneth Russell

Fix names of some crashing shader tests.

The names were wrong, so the test expectations weren't applying. BUG=722345 Change-Id: Ic64abf08e512dbf3c297ee89a74b614cd4590b58 Reviewed-on: https://chromium-review.googlesource.com/508166Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org> Commit-Queue: Kenneth Russell <kbr@chromium.org>
parent 403c1682
...@@ -74,19 +74,19 @@ ...@@ -74,19 +74,19 @@
// Failure expectations did not work, so skipping these tests. // Failure expectations did not work, so skipping these tests.
722345 LINUX NVIDIA : dEQP-GLES2.functional.shaders.random.conditionals.combined.7 = SKIP 722345 LINUX NVIDIA : dEQP-GLES2.functional.shaders.random.conditionals.combined.7 = SKIP
722345 LINUX NVIDIA : dEQP-GLES2.functional.shaders.random.conditionals.vertex.94 = SKIP 722345 LINUX NVIDIA : dEQP-GLES2.functional.shaders.random.conditionals.vertex.94 = SKIP
722345 LINUX NVIDIA : dEQP-GLES2.functional.shaders.random.basic.expression.vertex.78 = SKIP 722345 LINUX NVIDIA : dEQP-GLES2.functional.shaders.random.basic_expression.vertex.78 = SKIP
722345 LINUX NVIDIA : dEQP-GLES2.functional.shaders.random.conditionals.vertex.2 = SKIP 722345 LINUX NVIDIA : dEQP-GLES2.functional.shaders.random.conditionals.vertex.2 = SKIP
722345 LINUX NVIDIA : dEQP-GLES2.functional.shaders.random.conditionals.vertex.33 = SKIP 722345 LINUX NVIDIA : dEQP-GLES2.functional.shaders.random.conditionals.vertex.33 = SKIP
722345 LINUX NVIDIA : dEQP-GLES2.functional.shaders.random.comparison.ops.fragment.11 = SKIP 722345 LINUX NVIDIA : dEQP-GLES2.functional.shaders.random.comparison_ops.fragment.11 = SKIP
722345 LINUX NVIDIA : dEQP-GLES2.functional.shaders.random.scalar.conversion.fragment.11 = SKIP 722345 LINUX NVIDIA : dEQP-GLES2.functional.shaders.random.scalar_conversion.fragment.11 = SKIP
722345 LINUX NVIDIA : dEQP-GLES2.functional.shaders.random.scalar.conversion.combined.11 = SKIP 722345 LINUX NVIDIA : dEQP-GLES2.functional.shaders.random.scalar_conversion.combined.11 = SKIP
722345 LINUX NVIDIA : dEQP-GLES2.functional.shaders.random.basic.expression.vertex.98 = SKIP 722345 LINUX NVIDIA : dEQP-GLES2.functional.shaders.random.basic_expression.vertex.98 = SKIP
722345 LINUX NVIDIA : dEQP-GLES2.functional.shaders.random.scalar.conversion.combined.48 = SKIP 722345 LINUX NVIDIA : dEQP-GLES2.functional.shaders.random.scalar_conversion.combined.48 = SKIP
722345 LINUX NVIDIA : dEQP-GLES2.functional.shaders.random.swizzle.vertex.38 = SKIP 722345 LINUX NVIDIA : dEQP-GLES2.functional.shaders.random.swizzle.vertex.38 = SKIP
722345 LINUX NVIDIA : dEQP-GLES2.functional.shaders.random.scalar.conversion.combined.79 = SKIP 722345 LINUX NVIDIA : dEQP-GLES2.functional.shaders.random.scalar_conversion.combined.79 = SKIP
722345 LINUX NVIDIA : dEQP-GLES2.functional.shaders.random.conditionals.fragment.32 = SKIP 722345 LINUX NVIDIA : dEQP-GLES2.functional.shaders.random.conditionals.fragment.32 = SKIP
722345 LINUX NVIDIA : dEQP-GLES2.functional.shaders.random.conditionals.combined.32 = SKIP 722345 LINUX NVIDIA : dEQP-GLES2.functional.shaders.random.conditionals.combined.32 = SKIP
722345 LINUX NVIDIA : dEQP-GLES2.functional.shaders.random.all.features.fragment.29 = SKIP 722345 LINUX NVIDIA : dEQP-GLES2.functional.shaders.random.all_features.fragment.29 = SKIP
722345 LINUX NVIDIA : dEQP-GLES2.functional.shaders.random.trigonometric.fragment.77 = SKIP 722345 LINUX NVIDIA : dEQP-GLES2.functional.shaders.random.trigonometric.fragment.77 = SKIP
......
...@@ -253,19 +253,19 @@ ...@@ -253,19 +253,19 @@
722345 LINUX NVIDIA : dEQP-GLES3.functional.shaders.random.conditionals.vertex.2 = SKIP 722345 LINUX NVIDIA : dEQP-GLES3.functional.shaders.random.conditionals.vertex.2 = SKIP
722345 LINUX NVIDIA : dEQP-GLES3.functional.shaders.random.conditionals.vertex.33 = SKIP 722345 LINUX NVIDIA : dEQP-GLES3.functional.shaders.random.conditionals.vertex.33 = SKIP
722345 LINUX NVIDIA : dEQP-GLES3.functional.shaders.random.conditionals.fragment.32 = SKIP 722345 LINUX NVIDIA : dEQP-GLES3.functional.shaders.random.conditionals.fragment.32 = SKIP
722345 LINUX NVIDIA : dEQP-GLES3.functional.shaders.random.comparison.ops.fragment.11 = SKIP 722345 LINUX NVIDIA : dEQP-GLES3.functional.shaders.random.comparison_ops.fragment.11 = SKIP
722345 LINUX NVIDIA : dEQP-GLES3.functional.shaders.random.basic.expression.vertex.98 = SKIP 722345 LINUX NVIDIA : dEQP-GLES3.functional.shaders.random.basic_expression.vertex.98 = SKIP
722345 LINUX NVIDIA : dEQP-GLES3.functional.shaders.random.scalar.conversion.fragment.11 = SKIP 722345 LINUX NVIDIA : dEQP-GLES3.functional.shaders.random.scalar_conversion.fragment.11 = SKIP
722345 LINUX NVIDIA : dEQP-GLES3.functional.shaders.random.conditionals.vertex.94 = SKIP 722345 LINUX NVIDIA : dEQP-GLES3.functional.shaders.random.conditionals.vertex.94 = SKIP
722345 LINUX NVIDIA : dEQP-GLES3.functional.shaders.random.scalar.conversion.combined.79 = SKIP 722345 LINUX NVIDIA : dEQP-GLES3.functional.shaders.random.scalar_conversion.combined.79 = SKIP
722345 LINUX NVIDIA : dEQP-GLES3.functional.shaders.random.swizzle.vertex.38 = SKIP 722345 LINUX NVIDIA : dEQP-GLES3.functional.shaders.random.swizzle.vertex.38 = SKIP
722345 LINUX NVIDIA : dEQP-GLES3.functional.shaders.random.conditionals.combined.7 = SKIP 722345 LINUX NVIDIA : dEQP-GLES3.functional.shaders.random.conditionals.combined.7 = SKIP
722345 LINUX NVIDIA : dEQP-GLES3.functional.shaders.random.scalar.conversion.combined.48 = SKIP 722345 LINUX NVIDIA : dEQP-GLES3.functional.shaders.random.scalar_conversion.combined.48 = SKIP
722345 LINUX NVIDIA : dEQP-GLES3.functional.shaders.random.texture.vertex.3 = SKIP 722345 LINUX NVIDIA : dEQP-GLES3.functional.shaders.random.texture.vertex.3 = SKIP
722345 LINUX NVIDIA : dEQP-GLES3.functional.shaders.random.scalar.conversion.combined.11 = SKIP 722345 LINUX NVIDIA : dEQP-GLES3.functional.shaders.random.scalar_conversion.combined.11 = SKIP
722345 LINUX NVIDIA : dEQP-GLES3.functional.shaders.random.conditionals.combined.32 = SKIP 722345 LINUX NVIDIA : dEQP-GLES3.functional.shaders.random.conditionals.combined.32 = SKIP
722345 LINUX NVIDIA : dEQP-GLES3.functional.shaders.random.all.features.fragment.29 = SKIP 722345 LINUX NVIDIA : dEQP-GLES3.functional.shaders.random.all_features.fragment.29 = SKIP
722345 LINUX NVIDIA : dEQP-GLES3.functional.shaders.random.basic.expression.vertex.78 = SKIP 722345 LINUX NVIDIA : dEQP-GLES3.functional.shaders.random.basic_expression.vertex.78 = SKIP
// UBO tests trigger crashes when getting the program info log, skip them until this is fixed. // UBO tests trigger crashes when getting the program info log, skip them until this is fixed.
1323 LINUX : dEQP-GLES3.functional.ubo.* = SKIP 1323 LINUX : dEQP-GLES3.functional.ubo.* = SKIP
......
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