Remove gl::IsInternalTextureTarget.
This function was a duplicate of ValidTexture2DDestinationTarget.
Also clean up a bit of the code in Framebuffer::completeness.
BUG=angle:660
Change-Id: Iee8d011274bfb2e426346e3ccdde7342fbb7ef44
Reviewed-on: https://chromium-review.googlesource.com/202595Tested-by:
Jamie Madill <jmadill@chromium.org>
Reviewed-by:
Geoff Lang <geofflang@chromium.org>
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