Add a TexSubImage benchmark.
Currently we are about 2x as slow on this micro-benchmark in D3D11.
Preliminary testing suggests using CopySubresourceRegion gives
improved performance across the board, but testing could disprove
this hypothesis.
Modified from a sample from bajones.
BUG=angle:705
Change-Id: Iedf36a4e7b9b9bbed308302fd2bf3912acacbd2c
Reviewed-on: https://chromium-review.googlesource.com/216272Tested-by:
Jamie Madill <jmadill@chromium.org>
Reviewed-by:
Geoff Lang <geofflang@chromium.org>
Showing
tests/perf_tests/TexSubImage.cpp
0 → 100644
tests/perf_tests/TexSubImage.h
0 → 100644
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