Use a special flag to mark D3D11 shaders as dirty instead of NULL.
Also remove mCurPointGeometryShader and instead pass the program to
drawArrays.
BUG=angle:872
Change-Id: If55517e81d9234705eabcc0e5be7b5b492858e08
Reviewed-on: https://chromium-review.googlesource.com/241421Tested-by:
Gregoire Payen de La Garanderie <Gregory.Payen@imgtec.com>
Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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