Commit bc4c4bc5 by Jamie Madill Committed by Commit Bot

Re-land "Validate that attrib offsets don't overflow buffers."

During draw calls, we wouldn't add the current attrib offset to the required draw call size when checking attributes. This could lead to us producing warnings in the D3D11 runtime, and miss returning some errors. Re-land with a test data initialization fix, and with some extra tests merged from another CL. BUG=angleproject:1339 Change-Id: Ifd549c3b1f6871417dc1693cb3ec534414e92cfd Reviewed-on: https://chromium-review.googlesource.com/333723Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
parent 71dfb369
...@@ -68,13 +68,16 @@ bool ValidateDrawAttribs(ValidationContext *context, GLint primcount, GLint maxV ...@@ -68,13 +68,16 @@ bool ValidateDrawAttribs(ValidationContext *context, GLint primcount, GLint maxV
GLint64 attribSize = GLint64 attribSize =
static_cast<GLint64>(ComputeVertexAttributeTypeSize(attrib)); static_cast<GLint64>(ComputeVertexAttributeTypeSize(attrib));
GLint64 attribDataSize = (maxVertexElement - 1) * attribStride + attribSize; GLint64 attribDataSize = (maxVertexElement - 1) * attribStride + attribSize;
GLint64 attribOffset = static_cast<GLint64>(attrib.offset);
// [OpenGL ES 3.0.2] section 2.9.4 page 40: // [OpenGL ES 3.0.2] section 2.9.4 page 40:
// We can return INVALID_OPERATION if our vertex attribute does not have // We can return INVALID_OPERATION if our vertex attribute does not have
// enough backing data. // enough backing data.
if (attribDataSize > buffer->getSize()) if (attribDataSize + attribOffset > buffer->getSize())
{ {
context->recordError(Error(GL_INVALID_OPERATION)); context->recordError(
Error(GL_INVALID_OPERATION,
"Vertex buffer is not big enough for the draw call"));
return false; return false;
} }
} }
...@@ -1995,7 +1998,7 @@ bool ValidateDrawElements(ValidationContext *context, ...@@ -1995,7 +1998,7 @@ bool ValidateDrawElements(ValidationContext *context,
return false; return false;
} }
if (!ValidateDrawAttribs(context, primcount, static_cast<GLsizei>(indexRangeOut->end))) if (!ValidateDrawAttribs(context, primcount, static_cast<GLint>(indexRangeOut->vertexCount())))
{ {
return false; return false;
} }
......
...@@ -65,7 +65,11 @@ std::ostream &operator<<(std::ostream &ostream, const GLColor &color) ...@@ -65,7 +65,11 @@ std::ostream &operator<<(std::ostream &ostream, const GLColor &color)
} // namespace angle } // namespace angle
ANGLETest::ANGLETest() ANGLETest::ANGLETest()
: mEGLWindow(nullptr), mWidth(16), mHeight(16), mIgnoreD3D11SDKLayersWarnings(false) : mEGLWindow(nullptr),
mWidth(16),
mHeight(16),
mIgnoreD3D11SDKLayersWarnings(false),
mQuadVertexBuffer(0)
{ {
mEGLWindow = mEGLWindow =
new EGLWindow(GetParam().majorVersion, GetParam().minorVersion, GetParam().eglParameters); new EGLWindow(GetParam().majorVersion, GetParam().minorVersion, GetParam().eglParameters);
...@@ -73,6 +77,10 @@ ANGLETest::ANGLETest() ...@@ -73,6 +77,10 @@ ANGLETest::ANGLETest()
ANGLETest::~ANGLETest() ANGLETest::~ANGLETest()
{ {
if (mQuadVertexBuffer)
{
glDeleteBuffers(1, &mQuadVertexBuffer);
}
SafeDelete(mEGLWindow); SafeDelete(mEGLWindow);
} }
...@@ -183,6 +191,58 @@ void ANGLETest::drawQuad(GLuint program, ...@@ -183,6 +191,58 @@ void ANGLETest::drawQuad(GLuint program,
glUseProgram(0); glUseProgram(0);
} }
void ANGLETest::drawIndexedQuad(GLuint program,
const std::string &positionAttribName,
GLfloat positionAttribZ)
{
drawIndexedQuad(program, positionAttribName, positionAttribZ, 1.0f);
}
void ANGLETest::drawIndexedQuad(GLuint program,
const std::string &positionAttribName,
GLfloat positionAttribZ,
GLfloat positionAttribXYScale)
{
GLint positionLocation = glGetAttribLocation(program, positionAttribName.c_str());
glUseProgram(program);
GLuint prevBinding = 0;
glGetIntegerv(GL_ARRAY_BUFFER_BINDING, reinterpret_cast<GLint *>(&prevBinding));
if (mQuadVertexBuffer == 0)
{
glGenBuffers(1, &mQuadVertexBuffer);
const GLfloat vertices[] = {
-1.0f * positionAttribXYScale, 1.0f * positionAttribXYScale, positionAttribZ,
-1.0f * positionAttribXYScale, -1.0f * positionAttribXYScale, positionAttribZ,
1.0f * positionAttribXYScale, -1.0f * positionAttribXYScale, positionAttribZ,
1.0f * positionAttribXYScale, 1.0f * positionAttribXYScale, positionAttribZ,
};
glBindBuffer(GL_ARRAY_BUFFER, mQuadVertexBuffer);
glBufferData(GL_ARRAY_BUFFER, sizeof(GLfloat) * 3 * 4, vertices, GL_STATIC_DRAW);
}
else
{
glBindBuffer(GL_ARRAY_BUFFER, mQuadVertexBuffer);
}
glVertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, nullptr);
glEnableVertexAttribArray(positionLocation);
glBindBuffer(GL_ARRAY_BUFFER, prevBinding);
const GLushort indices[] = {
0, 1, 2, 0, 2, 3,
};
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices);
glDisableVertexAttribArray(positionLocation);
glVertexAttribPointer(positionLocation, 4, GL_FLOAT, GL_FALSE, 0, NULL);
glUseProgram(0);
}
GLuint ANGLETest::compileShader(GLenum type, const std::string &source) GLuint ANGLETest::compileShader(GLenum type, const std::string &source)
{ {
GLuint shader = glCreateShader(type); GLuint shader = glCreateShader(type);
......
...@@ -114,6 +114,14 @@ class ANGLETest : public ::testing::TestWithParam<angle::PlatformParameters> ...@@ -114,6 +114,14 @@ class ANGLETest : public ::testing::TestWithParam<angle::PlatformParameters>
const std::string &positionAttribName, const std::string &positionAttribName,
GLfloat positionAttribZ, GLfloat positionAttribZ,
GLfloat positionAttribXYScale); GLfloat positionAttribXYScale);
void drawIndexedQuad(GLuint program,
const std::string &positionAttribName,
GLfloat positionAttribZ);
void drawIndexedQuad(GLuint program,
const std::string &positionAttribName,
GLfloat positionAttribZ,
GLfloat positionAttribXYScale);
static GLuint compileShader(GLenum type, const std::string &source); static GLuint compileShader(GLenum type, const std::string &source);
static bool extensionEnabled(const std::string &extName); static bool extensionEnabled(const std::string &extName);
static bool eglClientExtensionEnabled(const std::string &extName); static bool eglClientExtensionEnabled(const std::string &extName);
...@@ -154,6 +162,9 @@ class ANGLETest : public ::testing::TestWithParam<angle::PlatformParameters> ...@@ -154,6 +162,9 @@ class ANGLETest : public ::testing::TestWithParam<angle::PlatformParameters>
bool mIgnoreD3D11SDKLayersWarnings; bool mIgnoreD3D11SDKLayersWarnings;
// Used for indexed quad rendering
GLuint mQuadVertexBuffer;
static OSWindow *mOSWindow; static OSWindow *mOSWindow;
}; };
......
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