Commit bd3cd506 by Olli Etuaho Committed by Commit Bot

Clean up HLSL constructor output

Split generating HLSL struct constructors from generating built-in type constructors, as these didn't have much in common. Struct constructors are now only generated when they are needed, as opposed to before, when they were generated on any use of a struct. This changes built-in constructor naming to include "_ctor" and gets rid of having special built-in type names just for constructors. This will make it easier to do changes to constructor output, for example to add constructors for structs in std140 layout. This might be needed to implement SSBOs efficiently. This includes one bug fix for writing out struct declarations for varyings. Also improves const-correctness of accessing structs through TType in general. BUG=angleproject:2218 TEST=angle_unittests, angle_end2end_tests Change-Id: If865fb56f86486b9c4a2c31e016ea16427f4a5fa Reviewed-on: https://chromium-review.googlesource.com/753883Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org> Reviewed-by: 's avatarCorentin Wallez <cwallez@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
parent 5b09d90d
......@@ -38,7 +38,7 @@ void AddStructZeroInitSequence(const TIntermTyped *initializedNode,
TIntermSequence *initSequenceOut)
{
ASSERT(initializedNode->getBasicType() == EbtStruct);
TStructure *structType = initializedNode->getType().getStruct();
const TStructure *structType = initializedNode->getType().getStruct();
for (int i = 0; i < static_cast<int>(structType->fields().size()); ++i)
{
TIntermBinary *element = new TIntermBinary(EOpIndexDirectStruct,
......
......@@ -140,7 +140,7 @@ TIntermTyped *CreateZeroNode(const TType &type)
{
ASSERT(type.getBasicType() == EbtStruct);
TStructure *structure = type.getStruct();
const TStructure *structure = type.getStruct();
for (const auto &field : structure->fields())
{
arguments->push_back(CreateZeroNode(*field->type()));
......
......@@ -306,7 +306,7 @@ void TOutputGLSLBase::writeVariableType(const TType &type)
// Declare the struct if we have not done so already.
if (type.getBasicType() == EbtStruct && !structDeclared(type.getStruct()))
{
TStructure *structure = type.getStruct();
const TStructure *structure = type.getStruct();
declareStruct(structure);
......
......@@ -878,11 +878,13 @@ void OutputHLSL::visitSymbol(TIntermSymbol *node)
}
else
{
const TType &nodeType = node->getType();
TQualifier qualifier = node->getQualifier();
ensureStructDefined(nodeType);
if (qualifier == EvqUniform)
{
const TType &nodeType = node->getType();
const TInterfaceBlock *interfaceBlock = nodeType.getInterfaceBlock();
if (interfaceBlock)
......@@ -894,8 +896,6 @@ void OutputHLSL::visitSymbol(TIntermSymbol *node)
mReferencedUniforms[name] = node;
}
ensureStructDefined(nodeType);
out << DecorateVariableIfNeeded(node->getName());
}
else if (qualifier == EvqAttribute || qualifier == EvqVertexIn)
......@@ -1654,7 +1654,7 @@ TString OutputHLSL::samplerNamePrefixFromStruct(TIntermTyped *node)
}
case EOpIndexDirectStruct:
{
TStructure *s = nodeBinary->getLeft()->getAsTyped()->getType().getStruct();
const TStructure *s = nodeBinary->getLeft()->getAsTyped()->getType().getStruct();
int index = nodeBinary->getRight()->getAsConstantUnion()->getIConst(0);
const TField *field = s->fields()[index];
......@@ -1821,7 +1821,8 @@ bool OutputHLSL::visitDeclaration(Visit visit, TIntermDeclaration *node)
else if (variable->getAsSymbolNode() &&
variable->getAsSymbolNode()->getSymbol() == "") // Type (struct) declaration
{
// Already added to constructor map
ASSERT(variable->getBasicType() == EbtStruct);
// ensureStructDefined has already been called.
}
else
UNREACHABLE();
......@@ -1992,45 +1993,7 @@ bool OutputHLSL::visitAggregate(Visit visit, TIntermAggregate *node)
return false;
}
case EOpConstruct:
if (node->getBasicType() == EbtStruct)
{
if (node->getType().isArray())
{
UNIMPLEMENTED();
}
const TString &structName = StructNameString(*node->getType().getStruct());
mStructureHLSL->addConstructor(node->getType(), structName, node->getSequence());
outputTriplet(out, visit, (structName + "_ctor(").c_str(), ", ", ")");
}
else
{
const char *name = "";
if (node->getType().getNominalSize() == 1)
{
switch (node->getBasicType())
{
case EbtFloat:
name = "vec1";
break;
case EbtInt:
name = "ivec1";
break;
case EbtUInt:
name = "uvec1";
break;
case EbtBool:
name = "bvec1";
break;
default:
UNREACHABLE();
}
}
else
{
name = node->getType().getBuiltInTypeNameString();
}
outputConstructor(out, visit, node->getType(), name, node->getSequence());
}
outputConstructor(out, visit, node);
break;
case EOpEqualComponentWise:
outputTriplet(out, visit, "(", " == ", ")");
......@@ -2742,21 +2705,23 @@ TString OutputHLSL::initializer(const TType &type)
return "{" + string + "}";
}
void OutputHLSL::outputConstructor(TInfoSinkBase &out,
Visit visit,
const TType &type,
const char *name,
const TIntermSequence *parameters)
void OutputHLSL::outputConstructor(TInfoSinkBase &out, Visit visit, TIntermAggregate *node)
{
if (type.isArray())
{
UNIMPLEMENTED();
}
// Array constructors should have been already pruned from the code.
ASSERT(!node->getType().isArray());
if (visit == PreVisit)
{
TString constructorName = mStructureHLSL->addConstructor(type, name, parameters);
TString constructorName;
if (node->getBasicType() == EbtStruct)
{
constructorName = mStructureHLSL->addStructConstructor(*node->getType().getStruct());
}
else
{
constructorName =
mStructureHLSL->addBuiltInConstructor(node->getType(), node->getSequence());
}
out << constructorName << "(";
}
else if (visit == InVisit)
......@@ -2778,7 +2743,7 @@ const TConstantUnion *OutputHLSL::writeConstantUnion(TInfoSinkBase &out,
const TStructure *structure = type.getStruct();
if (structure)
{
out << StructNameString(*structure) + "_ctor(";
out << mStructureHLSL->addStructConstructor(*structure) << "(";
const TFieldList &fields = structure->fields();
......@@ -3105,11 +3070,11 @@ TString OutputHLSL::addArrayConstructIntoFunction(const TType &type)
void OutputHLSL::ensureStructDefined(const TType &type)
{
TStructure *structure = type.getStruct();
const TStructure *structure = type.getStruct();
if (structure)
{
mStructureHLSL->addConstructor(type, StructNameString(*structure), nullptr);
ASSERT(type.getBasicType() == EbtStruct);
mStructureHLSL->ensureStructDefined(*structure);
}
}
......
......@@ -104,12 +104,7 @@ class OutputHLSL : public TIntermTraverser
void outputLineDirective(TInfoSinkBase &out, int line);
TString argumentString(const TIntermSymbol *symbol);
// Emit constructor. Called with literal names so using const char* instead of TString.
void outputConstructor(TInfoSinkBase &out,
Visit visit,
const TType &type,
const char *name,
const TIntermSequence *parameters);
void outputConstructor(TInfoSinkBase &out, Visit visit, TIntermAggregate *node);
const TConstantUnion *writeConstantUnion(TInfoSinkBase &out,
const TType &type,
const TConstantUnion *constUnion);
......
......@@ -4,7 +4,7 @@
// found in the LICENSE file.
//
// StructureHLSL.h:
// Interfaces of methods for HLSL translation of GLSL structures.
// HLSL translation of GLSL constructors and structures.
//
#ifndef COMPILER_TRANSLATOR_STRUCTUREHLSL_H_
......@@ -49,17 +49,14 @@ class StructureHLSL : angle::NonCopyable
public:
StructureHLSL();
// Returns the name of the constructor function. "name" parameter is the name of the type being
// constructed.
TString addConstructor(const TType &type,
const TString &name,
const TIntermSequence *parameters);
std::string structsHeader() const;
// Returns the name of the constructor function.
TString addStructConstructor(const TStructure &structure);
TString addBuiltInConstructor(const TType &type, const TIntermSequence *parameters);
TString defineQualified(const TStructure &structure,
bool useHLSLRowMajorPacking,
bool useStd140Packing);
static TString defineNameless(const TStructure &structure);
void ensureStructDefined(const TStructure &structure);
std::string structsHeader() const;
Std140PaddingHelper getPaddingHelper();
......@@ -68,20 +65,33 @@ class StructureHLSL : angle::NonCopyable
std::map<TString, int> mStd140StructElementIndexes;
typedef std::set<TString> StructNames;
StructNames mStructNames;
struct TStructProperties : public angle::NonCopyable
{
POOL_ALLOCATOR_NEW_DELETE();
typedef std::set<TString> Constructors;
Constructors mConstructors;
TStructProperties() {}
// Constructor is an empty string in case the struct doesn't have a constructor yet.
TString constructor;
};
// Map from struct name to struct properties.
typedef std::map<TString, TStructProperties *> DefinedStructs;
DefinedStructs mDefinedStructs;
// Struct declarations need to be kept in a vector instead of having them inside mDefinedStructs
// since maintaining the original order is necessary for nested structs.
typedef std::vector<TString> StructDeclarations;
StructDeclarations mStructDeclarations;
typedef std::set<TString> BuiltInConstructors;
BuiltInConstructors mBuiltInConstructors;
void storeStd140ElementIndex(const TStructure &structure, bool useHLSLRowMajorPacking);
static TString define(const TStructure &structure,
bool useHLSLRowMajorPacking,
bool useStd140Packing,
Std140PaddingHelper *padHelper);
TString defineQualified(const TStructure &structure,
bool useHLSLRowMajorPacking,
bool useStd140Packing);
DefinedStructs::iterator defineVariants(const TStructure &structure, const TString &name);
};
}
......
......@@ -383,7 +383,8 @@ class TType
bool canBeConstructed() const;
TStructure *getStruct() const { return structure; }
TStructure *getStruct() { return structure; }
const TStructure *getStruct() const { return structure; }
void setStruct(TStructure *s)
{
if (structure != s)
......
......@@ -38,7 +38,7 @@ static TString InterfaceBlockFieldTypeString(const TField &field, TLayoutBlockSt
const TType &fieldType = *field.type();
const TLayoutMatrixPacking matrixPacking = fieldType.getLayoutQualifier().matrixPacking;
ASSERT(matrixPacking != EmpUnspecified);
TStructure *structure = fieldType.getStruct();
const TStructure *structure = fieldType.getStruct();
if (fieldType.isMatrix())
{
......
......@@ -817,8 +817,8 @@ TEST_F(DebugShaderPrecisionTest, ConstructorRounding)
ASSERT_TRUE(foundInAllGLSLCode("v1 = angle_frm(vec4(_uu1, _uu2, angle_frl(_uu3), _uu4))"));
ASSERT_TRUE(foundInAllGLSLCode("v2 = angle_frm(vec4(_uuiv))"));
ASSERT_TRUE(foundInHLSLCode("v1 = angle_frm(vec4(_u1, _u2, angle_frl(_u3), _u4))"));
ASSERT_TRUE(foundInHLSLCode("v2 = angle_frm(vec4(_uiv))"));
ASSERT_TRUE(foundInHLSLCode("v1 = angle_frm(vec4_ctor(_u1, _u2, angle_frl(_u3), _u4))"));
ASSERT_TRUE(foundInHLSLCode("v2 = angle_frm(vec4_ctor(_uiv))"));
}
TEST_F(DebugShaderPrecisionTest, StructConstructorNoRounding)
......
......@@ -162,7 +162,7 @@ class FindStructByName final : public TIntermTraverser
return;
}
TStructure *structure = symbol->getType().getStruct();
TStructure *structure = symbol->getTypePointer()->getStruct();
if (structure != nullptr && structure->name() == mStructName)
{
......
......@@ -555,8 +555,8 @@ TEST_F(WEBGLMultiviewVertexShaderOutputCodeTest, ViewIDAndInstanceIDHaveCorrectV
EXPECT_TRUE(foundInAllGLSLCode("ViewID_OVR = (uint(gl_InstanceID) % 3u)"));
EXPECT_TRUE(foundInAllGLSLCode("InstanceID = int((uint(gl_InstanceID) / 3u))"));
EXPECT_TRUE(foundInHLSLCode("ViewID_OVR = (uvec1(gl_InstanceID) % 3)"));
EXPECT_TRUE(foundInHLSLCode("InstanceID = ivec1((uvec1(gl_InstanceID) / 3))"));
EXPECT_TRUE(foundInHLSLCode("ViewID_OVR = (uint_ctor(gl_InstanceID) % 3)"));
EXPECT_TRUE(foundInHLSLCode("InstanceID = int_ctor((uint_ctor(gl_InstanceID) / 3))"));
}
// The test checks that the directive enabling GL_OVR_multiview is not outputted if the extension is
......
......@@ -3715,6 +3715,87 @@ TEST_P(GLSLTest_ES3, EmptySwitch)
EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
}
// Test that a constant struct inside an expression is handled correctly.
TEST_P(GLSLTest_ES3, ConstStructInsideExpression)
{
// Incorrect output color was seen on Android. http://anglebug.com/2226
ANGLE_SKIP_TEST_IF(IsAndroid() && !IsNVIDIA() && IsOpenGLES());
const std::string &fragmentShader =
R"(#version 300 es
precision highp float;
out vec4 my_FragColor;
uniform float u_zero;
struct S
{
float field;
};
void main()
{
const S constS = S(1.0);
S nonConstS = constS;
nonConstS.field = u_zero;
bool fail = (constS == nonConstS);
my_FragColor = vec4(0, 1, 0, 1);
if (fail)
{
my_FragColor = vec4(1, 0, 0, 1);
}
})";
ANGLE_GL_PROGRAM(program, mSimpleVSSource, fragmentShader);
drawQuad(program.get(), "inputAttribute", 0.5f);
EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
}
// Test that a varying struct that's defined as a part of the declaration is handled correctly.
TEST_P(GLSLTest_ES3, VaryingStructWithInlineDefinition)
{
const std::string &vertexShader =
R"(#version 300 es
in vec4 inputAttribute;
flat out struct S
{
int field;
} v_s;
void main()
{
v_s.field = 1;
gl_Position = inputAttribute;
})";
const std::string &fragmentShader =
R"(#version 300 es
precision highp float;
out vec4 my_FragColor;
flat in struct S
{
int field;
} v_s;
void main()
{
bool success = (v_s.field == 1);
my_FragColor = vec4(1, 0, 0, 1);
if (success)
{
my_FragColor = vec4(0, 1, 0, 1);
}
})";
ANGLE_GL_PROGRAM(program, vertexShader, fragmentShader);
drawQuad(program.get(), "inputAttribute", 0.5f);
EXPECT_PIXEL_COLOR_EQ(0, 0, GLColor::green);
}
// Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against.
ANGLE_INSTANTIATE_TEST(GLSLTest,
ES2_D3D9(),
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment