Fixed line endings in visual studio project files.

TRAC# 22224 Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1577 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent e4991416
......@@ -229,25 +229,25 @@ copy "$(OutDir)libGLESv2.lib" "$(ProjectDir)..\..\lib\$(Configuration)\"
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\third_party\murmurhash\MurmurHash3.cpp" />
<ClCompile Include="Buffer.cpp" />
<ClCompile Include="Context.cpp" />
<ClCompile Include="..\common\debug.cpp" />
<ClCompile Include="Fence.cpp" />
<ClCompile Include="Float16ToFloat32.cpp" />
<ClCompile Include="Framebuffer.cpp" />
<ClCompile Include="HandleAllocator.cpp" />
<ClCompile Include="libGLESv2.cpp" />
<ClCompile Include="main.cpp" />
<ClCompile Include="Program.cpp" />
<ClCompile Include="Buffer.cpp" />
<ClCompile Include="Context.cpp" />
<ClCompile Include="..\common\debug.cpp" />
<ClCompile Include="Fence.cpp" />
<ClCompile Include="Float16ToFloat32.cpp" />
<ClCompile Include="Framebuffer.cpp" />
<ClCompile Include="HandleAllocator.cpp" />
<ClCompile Include="libGLESv2.cpp" />
<ClCompile Include="main.cpp" />
<ClCompile Include="Program.cpp" />
<ClCompile Include="ProgramBinary.cpp" />
<ClCompile Include="Query.cpp" />
<ClCompile Include="..\common\RefCountObject.cpp" />
<ClCompile Include="Renderbuffer.cpp" />
<ClCompile Include="renderer\Blit.cpp" />
<ClCompile Include="renderer\D3DConstantTable.cpp" />
<ClCompile Include="renderer\D3DConstantTable.cpp" />
<ClCompile Include="renderer\Image.cpp" />
<ClCompile Include="renderer\Image9.cpp" />
<ClCompile Include="renderer\IndexDataManager.cpp" />
<ClCompile Include="renderer\IndexDataManager.cpp" />
<ClCompile Include="renderer\ImageSSE2.cpp" />
<ClCompile Include="renderer\Renderer.cpp" />
<ClCompile Include="renderer\Renderer11.cpp" />
......@@ -262,7 +262,7 @@ copy "$(OutDir)libGLESv2.lib" "$(ProjectDir)..\..\lib\$(Configuration)\"
<ClCompile Include="renderer\SwapChain11.cpp" />
<ClCompile Include="renderer\SwapChain9.cpp" />
<ClCompile Include="renderer\TextureStorage.cpp" />
<ClCompile Include="renderer\VertexDataManager.cpp" />
<ClCompile Include="renderer\VertexDataManager.cpp" />
<ClCompile Include="renderer\VertexDeclarationCache.cpp" />
<ClCompile Include="ResourceManager.cpp" />
<ClCompile Include="Shader.cpp" />
......@@ -272,28 +272,28 @@ copy "$(OutDir)libGLESv2.lib" "$(ProjectDir)..\..\lib\$(Configuration)\"
<ItemGroup>
<ClInclude Include="..\third_party\murmurhash\MurmurHash3.h" />
<ClInclude Include="angletypes.h" />
<ClInclude Include="BinaryStream.h" />
<ClInclude Include="Buffer.h" />
<ClInclude Include="Context.h" />
<ClInclude Include="Fence.h" />
<ClInclude Include="Framebuffer.h" />
<ClInclude Include="..\..\include\GLES2\gl2.h" />
<ClInclude Include="..\..\include\GLES2\gl2ext.h" />
<ClInclude Include="..\..\include\GLES2\gl2platform.h" />
<ClInclude Include="HandleAllocator.h" />
<ClInclude Include="main.h" />
<ClInclude Include="mathutil.h" />
<ClInclude Include="Program.h" />
<ClInclude Include="BinaryStream.h" />
<ClInclude Include="Buffer.h" />
<ClInclude Include="Context.h" />
<ClInclude Include="Fence.h" />
<ClInclude Include="Framebuffer.h" />
<ClInclude Include="..\..\include\GLES2\gl2.h" />
<ClInclude Include="..\..\include\GLES2\gl2ext.h" />
<ClInclude Include="..\..\include\GLES2\gl2platform.h" />
<ClInclude Include="HandleAllocator.h" />
<ClInclude Include="main.h" />
<ClInclude Include="mathutil.h" />
<ClInclude Include="Program.h" />
<ClInclude Include="ProgramBinary.h" />
<ClInclude Include="Query.h" />
<ClInclude Include="..\common\RefCountObject.h" />
<ClInclude Include="Renderbuffer.h" />
<ClInclude Include="renderer\Blit.h" />
<ClInclude Include="renderer\D3DConstantTable.h" />
<ClInclude Include="renderer\D3DConstantTable.h" />
<ClInclude Include="renderer\generatemip.h" />
<ClInclude Include="renderer\Image.h" />
<ClInclude Include="renderer\Image9.h" />
<ClInclude Include="renderer\IndexDataManager.h" />
<ClInclude Include="renderer\IndexDataManager.h" />
<ClInclude Include="renderer\Renderer.h" />
<ClInclude Include="renderer\Renderer11.h" />
<ClInclude Include="renderer\renderer11_utils.h" />
......@@ -308,21 +308,21 @@ copy "$(OutDir)libGLESv2.lib" "$(ProjectDir)..\..\lib\$(Configuration)\"
<ClInclude Include="renderer\ShaderExecutable11.h" />
<ClInclude Include="renderer\ShaderExecutable9.h" />
<ClInclude Include="renderer\SwapChain.h" />
<ClInclude Include="renderer\SwapChain11.h" />
<ClInclude Include="renderer\SwapChain9.h" />
<ClInclude Include="renderer\TextureStorage.h" />
<ClInclude Include="renderer\vertexconversion.h" />
<ClInclude Include="renderer\VertexDataManager.h" />
<ClInclude Include="renderer\VertexDeclarationCache.h" />
<ClInclude Include="resource.h" />
<ClInclude Include="ResourceManager.h" />
<ClInclude Include="renderer\SwapChain11.h" />
<ClInclude Include="renderer\SwapChain9.h" />
<ClInclude Include="renderer\TextureStorage.h" />
<ClInclude Include="renderer\vertexconversion.h" />
<ClInclude Include="renderer\VertexDataManager.h" />
<ClInclude Include="renderer\VertexDeclarationCache.h" />
<ClInclude Include="resource.h" />
<ClInclude Include="ResourceManager.h" />
<ClInclude Include="Shader.h" />
<ClInclude Include="Texture.h" />
<ClInclude Include="utilities.h" />
<ClInclude Include="..\common\version.h" />
</ItemGroup>
<ItemGroup>
<None Include="libGLESv2.def" />
<ClInclude Include="Texture.h" />
<ClInclude Include="utilities.h" />
<ClInclude Include="..\common\version.h" />
</ItemGroup>
<ItemGroup>
<None Include="libGLESv2.def" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="libGLESv2.rc" />
......@@ -340,4 +340,4 @@ copy "$(OutDir)libGLESv2.lib" "$(ProjectDir)..\..\lib\$(Configuration)\"
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>
......@@ -26,24 +26,24 @@
<ClCompile Include="Context.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\common\debug.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Fence.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\common\debug.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Fence.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Float16ToFloat32.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Framebuffer.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="HandleAllocator.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="libGLESv2.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="HandleAllocator.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="libGLESv2.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="main.cpp">
<Filter>Source Files</Filter>
</ClCompile>
......@@ -118,15 +118,15 @@
</ClCompile>
<ClCompile Include="renderer\VertexDeclarationCache.cpp">
<Filter>Renderer</Filter>
</ClCompile>
<ClCompile Include="renderer\D3DConstantTable.cpp">
<Filter>Renderer</Filter>
</ClCompile>
<ClCompile Include="renderer\IndexDataManager.cpp">
<Filter>Renderer</Filter>
</ClCompile>
<ClCompile Include="renderer\VertexDataManager.cpp">
<Filter>Renderer</Filter>
</ClCompile>
<ClCompile Include="renderer\D3DConstantTable.cpp">
<Filter>Renderer</Filter>
</ClCompile>
<ClCompile Include="renderer\IndexDataManager.cpp">
<Filter>Renderer</Filter>
</ClCompile>
<ClCompile Include="renderer\VertexDataManager.cpp">
<Filter>Renderer</Filter>
</ClCompile>
<ClCompile Include="renderer\ShaderExecutable9.cpp">
<Filter>Renderer</Filter>
......@@ -151,12 +151,12 @@
<ClInclude Include="Buffer.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Context.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Fence.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Context.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Fence.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Framebuffer.h">
<Filter>Header Files</Filter>
</ClInclude>
......@@ -169,12 +169,12 @@
<ClInclude Include="..\..\include\GLES2\gl2platform.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="HandleAllocator.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="main.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="HandleAllocator.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="main.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="mathutil.h">
<Filter>Header Files</Filter>
</ClInclude>
......@@ -208,12 +208,12 @@
<ClInclude Include="utilities.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\common\version.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="renderer\ShaderCache.h">
<Filter>Renderer</Filter>
</ClInclude>
<ClInclude Include="..\common\version.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="renderer\ShaderCache.h">
<Filter>Renderer</Filter>
</ClInclude>
<ClInclude Include="renderer\Renderer.h">
<Filter>Renderer</Filter>
</ClInclude>
......@@ -267,18 +267,18 @@
</ClInclude>
<ClInclude Include="renderer\ShaderExecutable.h">
<Filter>Renderer</Filter>
</ClInclude>
<ClInclude Include="renderer\VertexDataManager.h">
<Filter>Renderer</Filter>
</ClInclude>
<ClInclude Include="renderer\D3DConstantTable.h">
<Filter>Renderer</Filter>
</ClInclude>
<ClInclude Include="renderer\IndexDataManager.h">
<Filter>Renderer</Filter>
</ClInclude>
<ClInclude Include="renderer\vertexconversion.h">
<Filter>Renderer</Filter>
</ClInclude>
<ClInclude Include="renderer\VertexDataManager.h">
<Filter>Renderer</Filter>
</ClInclude>
<ClInclude Include="renderer\D3DConstantTable.h">
<Filter>Renderer</Filter>
</ClInclude>
<ClInclude Include="renderer\IndexDataManager.h">
<Filter>Renderer</Filter>
</ClInclude>
<ClInclude Include="renderer\vertexconversion.h">
<Filter>Renderer</Filter>
</ClInclude>
<ClInclude Include="renderer\ShaderExecutable9.h">
<Filter>Renderer</Filter>
......@@ -304,4 +304,4 @@
<ItemGroup>
<ResourceCompile Include="libGLESv2.rc" />
</ItemGroup>
</Project>
</Project>
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