Fix ResourceManager create-on-bind reallocations.
*re-land with build fix for Clang*
We had a funny bug where the Handle Allocator would re-allocate
reserved handles after the app layer creates one with Bind rather
than using Gen. This affects Textures, Buffers and Renderbuffers.
Fix this by using a different allocation scheme. It should still
be fast on the "good" case (using Gen) and use tree lookups on the
bind case. Also add some unit tests.
BUG=angleproject:942
Change-Id: I63ce608fcd6a11f92e2b5421f090551934e729ed
Reviewed-on: https://chromium-review.googlesource.com/261591Tested-by:
Jamie Madill <jmadill@chromium.org>
Reviewed-by:
Geoff Lang <geofflang@chromium.org>
Showing
src/libANGLE/HandleAllocator_unittest.cpp
0 → 100644
src/libANGLE/ResourceManager_unittest.cpp
0 → 100644
src/tests/angle_unittests_utils.h
0 → 100644
Please
register
or
sign in
to comment