Skip to content
Projects
Groups
Snippets
Help
This project
Loading...
Sign in / Register
Toggle navigation
A
angle
Project
Overview
Details
Activity
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Merge Requests
0
Merge Requests
0
CI / CD
CI / CD
Pipelines
Jobs
Schedules
Charts
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Open sidebar
Chen Yisong
angle
Commits
be26b522
Commit
be26b522
authored
Jul 26, 2013
by
Jamie Madill
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
Make a slight style change to clarify that VAOs are not stored in the ResourceManager.
TRAC #23446 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Authored-by: Jamie Madill
parent
33dc8439
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
4 additions
and
2 deletions
+4
-2
Context.h
src/libGLESv2/Context.h
+4
-2
No files found.
src/libGLESv2/Context.h
View file @
be26b522
...
@@ -256,7 +256,6 @@ class Context
...
@@ -256,7 +256,6 @@ class Context
GLuint
createProgram
();
GLuint
createProgram
();
GLuint
createTexture
();
GLuint
createTexture
();
GLuint
createRenderbuffer
();
GLuint
createRenderbuffer
();
GLuint
createVertexArray
();
GLuint
createSampler
();
GLuint
createSampler
();
void
deleteBuffer
(
GLuint
buffer
);
void
deleteBuffer
(
GLuint
buffer
);
...
@@ -264,7 +263,6 @@ class Context
...
@@ -264,7 +263,6 @@ class Context
void
deleteProgram
(
GLuint
program
);
void
deleteProgram
(
GLuint
program
);
void
deleteTexture
(
GLuint
texture
);
void
deleteTexture
(
GLuint
texture
);
void
deleteRenderbuffer
(
GLuint
renderbuffer
);
void
deleteRenderbuffer
(
GLuint
renderbuffer
);
void
deleteVertexArray
(
GLuint
vertexArray
);
void
deleteSampler
(
GLuint
sampler
);
void
deleteSampler
(
GLuint
sampler
);
// Framebuffers are owned by the Context, so these methods do not pass through
// Framebuffers are owned by the Context, so these methods do not pass through
...
@@ -279,6 +277,10 @@ class Context
...
@@ -279,6 +277,10 @@ class Context
GLuint
createQuery
();
GLuint
createQuery
();
void
deleteQuery
(
GLuint
query
);
void
deleteQuery
(
GLuint
query
);
// Vertex arrays are owned by the Context
GLuint
createVertexArray
();
void
deleteVertexArray
(
GLuint
vertexArray
);
void
bindArrayBuffer
(
GLuint
buffer
);
void
bindArrayBuffer
(
GLuint
buffer
);
void
bindElementArrayBuffer
(
GLuint
buffer
);
void
bindElementArrayBuffer
(
GLuint
buffer
);
void
bindTexture2D
(
GLuint
texture
);
void
bindTexture2D
(
GLuint
texture
);
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment