Created Fence11.

TRAC #22420 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1847 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent 8b7606aa
...@@ -265,6 +265,8 @@ ...@@ -265,6 +265,8 @@
'libGLESv2/renderer/FenceImpl.h', 'libGLESv2/renderer/FenceImpl.h',
'libGLESv2/renderer/Fence9.cpp', 'libGLESv2/renderer/Fence9.cpp',
'libGLESv2/renderer/Fence9.h', 'libGLESv2/renderer/Fence9.h',
'libGLESv2/renderer/Fence11.cpp',
'libGLESv2/renderer/Fence11.h',
'libGLESv2/renderer/generatemip.h', 'libGLESv2/renderer/generatemip.h',
'libGLESv2/renderer/Image.cpp', 'libGLESv2/renderer/Image.cpp',
'libGLESv2/renderer/Image.h', 'libGLESv2/renderer/Image.h',
......
...@@ -244,6 +244,7 @@ copy "$(OutDir)libGLESv2.lib" "$(ProjectDir)..\..\lib\$(Configuration)\" ...@@ -244,6 +244,7 @@ copy "$(OutDir)libGLESv2.lib" "$(ProjectDir)..\..\lib\$(Configuration)\"
<ClCompile Include="..\common\RefCountObject.cpp" /> <ClCompile Include="..\common\RefCountObject.cpp" />
<ClCompile Include="Renderbuffer.cpp" /> <ClCompile Include="Renderbuffer.cpp" />
<ClCompile Include="renderer\Blit.cpp" /> <ClCompile Include="renderer\Blit.cpp" />
<ClCompile Include="renderer\Fence11.cpp" />
<ClCompile Include="renderer\Fence9.cpp" /> <ClCompile Include="renderer\Fence9.cpp" />
<ClCompile Include="renderer\Image.cpp" /> <ClCompile Include="renderer\Image.cpp" />
<ClCompile Include="renderer\Image9.cpp" /> <ClCompile Include="renderer\Image9.cpp" />
...@@ -304,6 +305,7 @@ copy "$(OutDir)libGLESv2.lib" "$(ProjectDir)..\..\lib\$(Configuration)\" ...@@ -304,6 +305,7 @@ copy "$(OutDir)libGLESv2.lib" "$(ProjectDir)..\..\lib\$(Configuration)\"
<ClInclude Include="..\common\RefCountObject.h" /> <ClInclude Include="..\common\RefCountObject.h" />
<ClInclude Include="Renderbuffer.h" /> <ClInclude Include="Renderbuffer.h" />
<ClInclude Include="renderer\Blit.h" /> <ClInclude Include="renderer\Blit.h" />
<ClInclude Include="renderer\Fence11.h" />
<ClInclude Include="renderer\Fence9.h" /> <ClInclude Include="renderer\Fence9.h" />
<ClInclude Include="renderer\FenceImpl.h" /> <ClInclude Include="renderer\FenceImpl.h" />
<ClInclude Include="renderer\generatemip.h" /> <ClInclude Include="renderer\generatemip.h" />
......
...@@ -188,6 +188,9 @@ ...@@ -188,6 +188,9 @@
<ClCompile Include="renderer\Query11.cpp"> <ClCompile Include="renderer\Query11.cpp">
<Filter>Renderer</Filter> <Filter>Renderer</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="renderer\Fence11.cpp">
<Filter>Renderer</Filter>
</ClCompile>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="BinaryStream.h"> <ClInclude Include="BinaryStream.h">
...@@ -433,6 +436,9 @@ ...@@ -433,6 +436,9 @@
<ClInclude Include="renderer\Query11.h"> <ClInclude Include="renderer\Query11.h">
<Filter>Renderer</Filter> <Filter>Renderer</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="renderer\Fence11.h">
<Filter>Renderer</Filter>
</ClInclude>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Include="libGLESv2.def"> <None Include="libGLESv2.def">
......
//
// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Fence11.cpp: Defines the rx::Fence11 class which implements rx::FenceImpl.
#include "libGLESv2/renderer/Fence11.h"
#include "libGLESv2/main.h"
namespace rx
{
Fence11::Fence11(rx::Renderer11 *renderer)
{
mRenderer = renderer;
mQuery = NULL;
}
Fence11::~Fence11()
{
if (mQuery)
{
mQuery->Release();
mQuery = NULL;
}
}
GLboolean Fence11::isFence()
{
// GL_NV_fence spec:
// A name returned by GenFencesNV, but not yet set via SetFenceNV, is not the name of an existing fence.
return mQuery != NULL;
}
void Fence11::setFence(GLenum condition)
{
if (!mQuery)
{
D3D11_QUERY_DESC queryDesc;
queryDesc.Query = D3D11_QUERY_EVENT;
queryDesc.MiscFlags = 0;
if (FAILED(mRenderer->getDevice()->CreateQuery(&queryDesc, &mQuery)))
{
return error(GL_OUT_OF_MEMORY);
}
}
mRenderer->getDeviceContext()->End(mQuery);
setCondition(condition);
setStatus(GL_FALSE);
}
GLboolean Fence11::testFence()
{
if (mQuery == NULL)
{
return error(GL_INVALID_OPERATION, GL_TRUE);
}
HRESULT result = mRenderer->getDeviceContext()->GetData(mQuery, NULL, 0, 0);
if (mRenderer->isDeviceLost())
{
return error(GL_OUT_OF_MEMORY, GL_TRUE);
}
ASSERT(result == S_OK || result == S_FALSE);
setStatus(result == S_OK);
return getStatus();
}
void Fence11::finishFence()
{
if (mQuery == NULL)
{
return error(GL_INVALID_OPERATION);
}
while (!testFence())
{
Sleep(0);
}
}
void Fence11::getFenceiv(GLenum pname, GLint *params)
{
if (mQuery == NULL)
{
return error(GL_INVALID_OPERATION);
}
switch (pname)
{
case GL_FENCE_STATUS_NV:
{
// GL_NV_fence spec:
// Once the status of a fence has been finished (via FinishFenceNV) or tested and the returned status is TRUE (via either TestFenceNV
// or GetFenceivNV querying the FENCE_STATUS_NV), the status remains TRUE until the next SetFenceNV of the fence.
if (getStatus())
{
params[0] = GL_TRUE;
return;
}
HRESULT result = mRenderer->getDeviceContext()->GetData(mQuery, NULL, 0, D3D11_ASYNC_GETDATA_DONOTFLUSH);
if (mRenderer->isDeviceLost())
{
params[0] = GL_TRUE;
return error(GL_OUT_OF_MEMORY);
}
ASSERT(result == S_OK || result == S_FALSE);
setStatus(result == S_OK);
params[0] = getStatus();
break;
}
case GL_FENCE_CONDITION_NV:
params[0] = getCondition();
break;
default:
return error(GL_INVALID_ENUM);
break;
}
}
}
//
// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Fence11.h: Defines the rx::Fence11 class which implements rx::FenceImpl.
#ifndef LIBGLESV2_RENDERER_Fence11_H_
#define LIBGLESV2_RENDERER_Fence11_H_
#include "libGLESv2/renderer/FenceImpl.h"
#include "libGLESv2/renderer/Renderer11.h"
namespace rx
{
class Fence11 : public FenceImpl
{
public:
explicit Fence11(rx::Renderer11 *renderer);
virtual ~Fence11();
GLboolean isFence();
void setFence(GLenum condition);
GLboolean testFence();
void finishFence();
void getFenceiv(GLenum pname, GLint *params);
private:
DISALLOW_COPY_AND_ASSIGN(Fence11);
rx::Renderer11 *mRenderer;
ID3D11Query *mQuery;
};
}
#endif // LIBGLESV2_RENDERER_FENCE11_H_
...@@ -26,6 +26,7 @@ ...@@ -26,6 +26,7 @@
#include "libGLESv2/renderer/IndexDataManager.h" #include "libGLESv2/renderer/IndexDataManager.h"
#include "libGLESv2/renderer/TextureStorage11.h" #include "libGLESv2/renderer/TextureStorage11.h"
#include "libGLESv2/renderer/Query11.h" #include "libGLESv2/renderer/Query11.h"
#include "libGLESv2/renderer/Fence11.h"
#include "libGLESv2/renderer/shaders/compiled/passthrough11vs.h" #include "libGLESv2/renderer/shaders/compiled/passthrough11vs.h"
#include "libGLESv2/renderer/shaders/compiled/passthroughrgba11ps.h" #include "libGLESv2/renderer/shaders/compiled/passthroughrgba11ps.h"
...@@ -1917,9 +1918,7 @@ float Renderer11::getTextureMaxAnisotropy() const ...@@ -1917,9 +1918,7 @@ float Renderer11::getTextureMaxAnisotropy() const
bool Renderer11::getEventQuerySupport() bool Renderer11::getEventQuerySupport()
{ {
// TODO return true;
// UNIMPLEMENTED();
return false;
} }
unsigned int Renderer11::getMaxVertexTextureImageUnits() const unsigned int Renderer11::getMaxVertexTextureImageUnits() const
...@@ -2563,9 +2562,7 @@ QueryImpl *Renderer11::createQuery(GLenum type) ...@@ -2563,9 +2562,7 @@ QueryImpl *Renderer11::createQuery(GLenum type)
FenceImpl *Renderer11::createFence() FenceImpl *Renderer11::createFence()
{ {
// TODO return new Fence11(this);
UNIMPLEMENTED();
return NULL;
} }
bool Renderer11::getRenderTargetResource(gl::Framebuffer *framebuffer, unsigned int *subresourceIndex, ID3D11Texture2D **resource) bool Renderer11::getRenderTargetResource(gl::Framebuffer *framebuffer, unsigned int *subresourceIndex, ID3D11Texture2D **resource)
......
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