Changed optimization level to D3DCOMPILE_OPTIMIZATION_LEVEL1. With

this optimization level, it appears that array index clamping can be enabled on Windows without destabilizing WebGL content. Tested this change with array index clamping enabled with MapsGL, a previous failing test from AlteredQualia, many Three.js demos, the Julia Set tutorial from acko.net, the WebGL 1.0.1 conformance suite, and other content; all worked. BUG=none Review URL: https://codereview.appspot.com/7197054 git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1799 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent 1d432bb5
......@@ -9,7 +9,7 @@
'target_defaults': {
'defines': [
'ANGLE_DISABLE_TRACE',
'ANGLE_COMPILE_OPTIMIZATION_LEVEL=D3DCOMPILE_OPTIMIZATION_LEVEL0',
'ANGLE_COMPILE_OPTIMIZATION_LEVEL=D3DCOMPILE_OPTIMIZATION_LEVEL1',
'ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT("d3dcompiler_46.dll"), TEXT("d3dcompiler_43.dll") }',
],
},
......
#define MAJOR_VERSION 1
#define MINOR_VERSION 1
#define BUILD_VERSION 0
#define BUILD_REVISION 1733
#define BUILD_REVISION 1734
#define STRINGIFY(x) #x
#define MACRO_STRINGIFY(x) STRINGIFY(x)
......
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