Commit c2a74cbb by Charlie Lao Committed by Commit Bot

Vulkan: Re-enable the tests that was disabled due to specConst

The specialization constant crrev.com:/c/2514773 was hitting test failures on pixel2 devices but not able to reproduce on pixel4. Now I think the problem is likely attribute to QC driver bug http://b/173636783. And we have disabled specialization constant code path on older driver. This CL is to re-enable those tests that we skipped in that CL so that they gets tested. Bug: b/173636783 Change-Id: I3452abee26ebc6b8e81e68831fb2c698e464cf07 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2555858 Commit-Queue: Tim Van Patten <timvp@google.com> Reviewed-by: 's avatarTim Van Patten <timvp@google.com>
parent 03ace87e
...@@ -359,12 +359,6 @@ ...@@ -359,12 +359,6 @@
4344 VULKAN ANDROID : dEQP-GLES2.functional.fragment_ops.random.62 = FAIL 4344 VULKAN ANDROID : dEQP-GLES2.functional.fragment_ops.random.62 = FAIL
4344 VULKAN ANDROID : dEQP-GLES2.functional.fragment_ops.random.78 = FAIL 4344 VULKAN ANDROID : dEQP-GLES2.functional.fragment_ops.random.78 = FAIL
// Failing on the Pixel2.
172932466 VULKAN PIXEL2ORXL : dEQP-GLES2.functional.shaders.indexing.tmp_array.float_const_write_dynamic_read_vertex = FAIL
172932466 VULKAN PIXEL2ORXL : dEQP-GLES2.functional.shaders.indexing.tmp_array.vec2_const_write_dynamic_read_vertex = FAIL
172932466 VULKAN PIXEL2ORXL : dEQP-GLES2.functional.shaders.indexing.tmp_array.vec3_const_write_dynamic_read_vertex = FAIL
172932466 VULKAN PIXEL2ORXL : dEQP-GLES2.functional.shaders.indexing.tmp_array.vec4_const_write_dynamic_read_vertex = FAIL
// These tests also fail on AMD windows driver as it is not allowed to use emulation due to errors. // These tests also fail on AMD windows driver as it is not allowed to use emulation due to errors.
3243 VULKAN WIN AMD : dEQP-GLES2.functional.shaders.texture_functions.vertex.texturecubelod = FAIL 3243 VULKAN WIN AMD : dEQP-GLES2.functional.shaders.texture_functions.vertex.texturecubelod = FAIL
3243 VULKAN WIN AMD : dEQP-GLES2.functional.texture.mipmap.cube.basic.linear_nearest = FAIL 3243 VULKAN WIN AMD : dEQP-GLES2.functional.texture.mipmap.cube.basic.linear_nearest = FAIL
......
...@@ -336,10 +336,6 @@ ...@@ -336,10 +336,6 @@
5370 VULKAN PIXEL2ORXL : dEQP-GLES31.functional.copy_image.non_compressed.*rgba8ui_srgb8_alpha8.*to_renderbuffer = FAIL 5370 VULKAN PIXEL2ORXL : dEQP-GLES31.functional.copy_image.non_compressed.*rgba8ui_srgb8_alpha8.*to_renderbuffer = FAIL
5370 VULKAN PIXEL2ORXL : dEQP-GLES31.functional.copy_image.non_compressed.*srgb8_alpha8_rgba8.*to_renderbuffer = FAIL 5370 VULKAN PIXEL2ORXL : dEQP-GLES31.functional.copy_image.non_compressed.*srgb8_alpha8_rgba8.*to_renderbuffer = FAIL
// Skip on Pixel2 to reduce the bots test time so that it won't timeout
172936025 VULKAN PIXEL2ORXL : dEQP-GLES31.functional.copy_image.mixed.viewclass_128_bits_mixed.*.* = SKIP
172936025 VULKAN PIXEL2ORXL : dEQP-GLES31.functional.copy_image.compressed.viewclass_astc*.*.* = SKIP
// Cannot support a seperate set of fragment shader input when per-sample shading: // Cannot support a seperate set of fragment shader input when per-sample shading:
3588 VULKAN ANDROID : dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.multisample_*_1 = FAIL 3588 VULKAN ANDROID : dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.multisample_*_1 = FAIL
3588 VULKAN ANDROID : dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.multisample_*_2 = FAIL 3588 VULKAN ANDROID : dEQP-GLES31.functional.shaders.sample_variables.sample_pos.correctness.multisample_*_2 = FAIL
......
...@@ -642,14 +642,6 @@ ...@@ -642,14 +642,6 @@
// 161540999 PIXEL2ORXL VULKAN : dEQP-GLES3.functional.fragment_ops.random.35 = FAIL // 161540999 PIXEL2ORXL VULKAN : dEQP-GLES3.functional.fragment_ops.random.35 = FAIL
4344 VULKAN ANDROID : dEQP-GLES3.functional.fragment_ops.random.73 = FAIL 4344 VULKAN ANDROID : dEQP-GLES3.functional.fragment_ops.random.73 = FAIL
// Failing on the Pixel2.
172932466 VULKAN PIXEL2ORXL : dEQP-GLES3.functional.shaders.large_constant_arrays.indexing.float_128_vertex = FAIL
172932466 VULKAN PIXEL2ORXL : dEQP-GLES3.functional.shaders.large_constant_arrays.indexing.float_64_vertex = FAIL
172932466 VULKAN PIXEL2ORXL : dEQP-GLES3.functional.shaders.large_constant_arrays.indexing.vec4_128_vertex = FAIL
172932466 VULKAN PIXEL2ORXL : dEQP-GLES3.functional.shaders.large_constant_arrays.indexing.vec4_16_vertex = FAIL
172932466 VULKAN PIXEL2ORXL : dEQP-GLES3.functional.shaders.large_constant_arrays.indexing.vec4_32_vertex = FAIL
172932466 VULKAN PIXEL2ORXL : dEQP-GLES3.functional.shaders.large_constant_arrays.indexing.vec4_64_vertex = FAIL
// Fails only with SwiftShader: // Fails only with SwiftShader:
// These only fail for a 565 config // These only fail for a 565 config
......
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