Added a binding point for TEXTURE_3D.

TRAC #22705 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/es3proto@2170 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent 9599656a
......@@ -141,6 +141,7 @@ Context::Context(int clientVersion, const gl::Context *shareContext, rx::Rendere
mTexture2DZero.set(new Texture2D(mRenderer, 0));
mTextureCubeMapZero.set(new TextureCubeMap(mRenderer, 0));
mTexture3DZero.set(new Texture3D(mRenderer, 0));
mState.activeSampler = 0;
bindArrayBuffer(0);
......@@ -256,6 +257,7 @@ Context::~Context()
mTexture2DZero.set(NULL);
mTextureCubeMapZero.set(NULL);
mTexture3DZero.set(NULL);
mState.genericUniformBuffer.set(NULL);
for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
......@@ -925,6 +927,13 @@ void Context::bindTextureCubeMap(GLuint texture)
mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].set(getTexture(texture));
}
void Context::bindTexture3D(GLuint texture)
{
mResourceManager->checkTextureAllocation(texture, TEXTURE_3D);
mState.samplerTexture[TEXTURE_3D][mState.activeSampler].set(getTexture(texture));
}
void Context::bindReadFramebuffer(GLuint framebuffer)
{
if (!getFramebuffer(framebuffer))
......@@ -1268,6 +1277,11 @@ TextureCubeMap *Context::getTextureCubeMap()
return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE));
}
Texture3D *Context::getTexture3D()
{
return static_cast<Texture3D*>(getSamplerTexture(mState.activeSampler, TEXTURE_3D));
}
Buffer *Context::getGenericUniformBuffer()
{
return mState.genericUniformBuffer.get();
......@@ -1309,6 +1323,7 @@ Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type)
default: UNREACHABLE();
case TEXTURE_2D: return mTexture2DZero.get();
case TEXTURE_CUBE: return mTextureCubeMapZero.get();
case TEXTURE_3D: return mTexture3DZero.get();
}
}
......@@ -1644,6 +1659,17 @@ bool Context::getIntegerv(GLenum pname, GLint *params)
*params = mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].id();
}
break;
case GL_TEXTURE_BINDING_3D:
{
if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
{
gl::error(GL_INVALID_OPERATION);
return false;
}
*params = mState.samplerTexture[TEXTURE_3D][mState.activeSampler].id();
}
break;
case GL_RESET_NOTIFICATION_STRATEGY_EXT:
*params = mResetStrategy;
break;
......@@ -1877,6 +1903,7 @@ bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *nu
case GL_COPY_WRITE_BUFFER_BINDING:
case GL_PIXEL_PACK_BUFFER_BINDING:
case GL_PIXEL_UNPACK_BUFFER_BINDING:
case GL_TEXTURE_BINDING_3D:
case GL_MAX_3D_TEXTURE_SIZE:
{
*type = GL_INT;
......
......@@ -51,6 +51,7 @@ class ProgramBinary;
class Texture;
class Texture2D;
class TextureCubeMap;
class Texture3D;
class Framebuffer;
class Renderbuffer;
class RenderbufferStorage;
......@@ -336,6 +337,7 @@ class Context
void bindElementArrayBuffer(GLuint buffer);
void bindTexture2D(GLuint texture);
void bindTextureCubeMap(GLuint texture);
void bindTexture3D(GLuint texture);
void bindReadFramebuffer(GLuint framebuffer);
void bindDrawFramebuffer(GLuint framebuffer);
void bindRenderbuffer(GLuint renderbuffer);
......@@ -377,6 +379,7 @@ class Context
ProgramBinary *getCurrentProgramBinary();
Texture2D *getTexture2D();
TextureCubeMap *getTextureCubeMap();
Texture3D *getTexture3D();
Buffer *getGenericUniformBuffer();
Buffer *getGenericTransformFeedbackBuffer();
Buffer *getCopyReadBuffer();
......@@ -482,6 +485,7 @@ class Context
BindingPointer<Texture2D> mTexture2DZero;
BindingPointer<TextureCubeMap> mTextureCubeMapZero;
BindingPointer<Texture3D> mTexture3DZero;
#ifndef HASH_MAP
# ifdef _MSC_VER
......
......@@ -298,6 +298,10 @@ void ResourceManager::checkTextureAllocation(GLuint texture, TextureType type)
{
textureObject = new TextureCubeMap(mRenderer, texture);
}
else if (type == TEXTURE_3D)
{
textureObject = new Texture3D(mRenderer, texture);
}
else
{
UNREACHABLE();
......
......@@ -16,6 +16,7 @@ enum TextureType
{
TEXTURE_2D,
TEXTURE_CUBE,
TEXTURE_3D,
TEXTURE_TYPE_COUNT,
TEXTURE_UNKNOWN
......
......@@ -550,6 +550,13 @@ void __stdcall glBindTexture(GLenum target, GLuint texture)
case GL_TEXTURE_CUBE_MAP:
context->bindTextureCubeMap(texture);
return;
case GL_TEXTURE_3D:
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_ENUM);
}
context->bindTexture3D(texture);
return;
default:
return gl::error(GL_INVALID_ENUM);
}
......@@ -4011,6 +4018,13 @@ void __stdcall glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params)
case GL_TEXTURE_CUBE_MAP:
texture = context->getTextureCubeMap();
break;
case GL_TEXTURE_3D:
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_ENUM);
}
texture = context->getTexture3D();
break;
default:
return gl::error(GL_INVALID_ENUM);
}
......@@ -4080,6 +4094,13 @@ void __stdcall glGetTexParameteriv(GLenum target, GLenum pname, GLint* params)
case GL_TEXTURE_CUBE_MAP:
texture = context->getTextureCubeMap();
break;
case GL_TEXTURE_3D:
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_ENUM);
}
texture = context->getTexture3D();
break;
default:
return gl::error(GL_INVALID_ENUM);
}
......@@ -5728,6 +5749,12 @@ void __stdcall glTexParameterf(GLenum target, GLenum pname, GLfloat param)
case GL_TEXTURE_CUBE_MAP:
texture = context->getTextureCubeMap();
break;
case GL_TEXTURE_3D:
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_ENUM);
}
texture = context->getTexture3D();
default:
return gl::error(GL_INVALID_ENUM);
}
......@@ -5816,6 +5843,13 @@ void __stdcall glTexParameteri(GLenum target, GLenum pname, GLint param)
case GL_TEXTURE_CUBE_MAP:
texture = context->getTextureCubeMap();
break;
case GL_TEXTURE_3D:
if (context->getClientVersion() < 3)
{
return gl::error(GL_INVALID_ENUM);
}
texture = context->getTexture3D();
break;
default:
return gl::error(GL_INVALID_ENUM);
}
......
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