Commit c5da7997 by Yuly Novikov Committed by Commit Bot

Fix skip Texture3DTestES3.DrawWithLevelsOutsideRangeWithInconsistentDimensions

on Linux Intel GL. Wrongly skipped Texture2DTestES3.DrawWithLevelsOutsideRangeWithInconsistentDimensions in previous CL. Bug: angleproject:2782 Change-Id: Ifb54f394f7c7b953365bd04b93231a6880f709f6 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1680844Reviewed-by: 's avatarYuly Novikov <ynovikov@chromium.org> Reviewed-by: 's avatarShahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
parent 5a542996
...@@ -2128,9 +2128,6 @@ TEST_P(Texture2DTestES3, DrawWithLevelZeroUndefined) ...@@ -2128,9 +2128,6 @@ TEST_P(Texture2DTestES3, DrawWithLevelZeroUndefined)
// GLES 3.0.4 section 3.8.13 Texture completeness // GLES 3.0.4 section 3.8.13 Texture completeness
TEST_P(Texture2DTestES3, DrawWithLevelsOutsideRangeWithInconsistentDimensions) TEST_P(Texture2DTestES3, DrawWithLevelsOutsideRangeWithInconsistentDimensions)
{ {
// Crashes on Intel Ubuntu 19.04 Mesa 19.0.2 GL. http://anglebug.com/2782
ANGLE_SKIP_TEST_IF(IsLinux() && IsIntel() && IsDesktopOpenGL());
glActiveTexture(GL_TEXTURE0); glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, mTexture2D); glBindTexture(GL_TEXTURE_2D, mTexture2D);
std::vector<GLColor> texDataRed(8u * 8u, GLColor::red); std::vector<GLColor> texDataRed(8u * 8u, GLColor::red);
...@@ -2197,6 +2194,9 @@ TEST_P(Texture3DTestES3, DrawWithLevelsOutsideRangeUndefined) ...@@ -2197,6 +2194,9 @@ TEST_P(Texture3DTestES3, DrawWithLevelsOutsideRangeUndefined)
// GLES 3.0.4 section 3.8.13 Texture completeness // GLES 3.0.4 section 3.8.13 Texture completeness
TEST_P(Texture3DTestES3, DrawWithLevelsOutsideRangeWithInconsistentDimensions) TEST_P(Texture3DTestES3, DrawWithLevelsOutsideRangeWithInconsistentDimensions)
{ {
// Crashes on Intel Ubuntu 19.04 Mesa 19.0.2 GL. http://anglebug.com/2782
ANGLE_SKIP_TEST_IF(IsLinux() && IsIntel() && IsDesktopOpenGL());
glActiveTexture(GL_TEXTURE0); glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_3D, mTexture3D); glBindTexture(GL_TEXTURE_3D, mTexture3D);
std::vector<GLColor> texDataRed(8u * 8u * 8u, GLColor::red); std::vector<GLColor> texDataRed(8u * 8u * 8u, GLColor::red);
......
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