Add filter files for VS2010 Solution browser

Trac #21647 git-svn-id: https://angleproject.googlecode.com/svn/trunk@1300 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent ad52cb1a
Debug Debug
Release Release
*.sdf
*.ncb *.ncb
*.suo *.suo
*.vcproj.* *.vcproj.*
*.vcxproj.* *.vcxproj.user
patches-* patches-*
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Win32">
<UniqueIdentifier>{8b3de51d-fe0c-4a62-aa51-feb196406ff8}</UniqueIdentifier>
</Filter>
<Filter Include="Common">
<UniqueIdentifier>{cdf112d8-e32a-47f8-8095-2b433bc4fc0f}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="Win32\esUtil_TGA.c">
<Filter>Win32</Filter>
</ClCompile>
<ClCompile Include="Win32\esUtil_win32.c">
<Filter>Win32</Filter>
</ClCompile>
<ClCompile Include="esShader.c">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="esShapes.c">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="esTransform.c">
<Filter>Common</Filter>
</ClCompile>
<ClCompile Include="esUtil.c">
<Filter>Common</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="esUtil_win.h">
<Filter>Win32</Filter>
</ClInclude>
<ClInclude Include="esUtil.h">
<Filter>Common</Filter>
</ClInclude>
</ItemGroup>
</Project>
\ No newline at end of file
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\src\common\debug.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="translator.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project>
\ No newline at end of file
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="Diagnostics.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectiveHandler.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DirectiveParser.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="ExpressionParser.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Input.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Lexer.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Macro.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="MacroExpander.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Preprocessor.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Token.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Tokenizer.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="Diagnostics.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="DirectiveHandler.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="DirectiveParser.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="ExpressionParser.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Input.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Lexer.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Macro.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="MacroExpander.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="numeric_lex.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="pp_utils.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Preprocessor.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="SourceLocation.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Token.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Tokenizer.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
</Project>
\ No newline at end of file
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="CodeGenHLSL.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="DetectDiscontinuity.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="OutputHLSL.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="SearchSymbol.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="TranslatorHLSL.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="UnfoldShortCircuit.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="DetectDiscontinuity.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="OutputHLSL.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="SearchSymbol.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="TranslatorHLSL.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="UnfoldShortCircuit.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
</Project>
\ No newline at end of file
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="Config.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\Common\debug.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Display.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="libEGL.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="main.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Surface.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="Config.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Display.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\EGL\egl.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\EGL\eglext.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\EGL\eglplatform.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="main.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="resource.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Surface.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\common\version.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="libEGL.def">
<Filter>Source Files</Filter>
</None>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="libEGL.rc" />
</ItemGroup>
</Project>
\ No newline at end of file
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="Blit.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Buffer.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Context.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\common\debug.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="D3DConstantTable.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Fence.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Float16ToFloat32.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Framebuffer.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="HandleAllocator.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="IndexDataManager.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="libGLESv2.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="main.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Program.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="ProgramBinary.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Query.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\common\RefCountObject.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Renderbuffer.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="ResourceManager.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Shader.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Texture.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="TextureSSE2.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="utilities.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="VertexDataManager.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="Renderer.cpp">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="BinaryStream.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Blit.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Buffer.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Context.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="D3DConstantTable.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Fence.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Framebuffer.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\GLES2\gl2.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\GLES2\gl2ext.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\include\GLES2\gl2platform.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="HandleAllocator.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="IndexDataManager.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="main.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="mathutil.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Program.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="ProgramBinary.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Query.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\common\RefCountObject.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Renderbuffer.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="resource.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="ResourceManager.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Shader.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Texture.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="utilities.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\common\version.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="vertexconversion.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="VertexDataManager.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="Renderer.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="EnumTypes.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="libGLESv2.def">
<Filter>Source Files</Filter>
</None>
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="libGLESv2.rc" />
</ItemGroup>
</Project>
\ No newline at end of file
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