Whitespace fixes (trailing whitespace, CRLF).

TRAC #11414 Author: Andrew Lewycky Signed-off-by: Nicolas Capens Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/trunk@23 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent 79b820b7
......@@ -559,7 +559,7 @@ bool Program::defineUniform(const D3DXCONSTANT_DESC &constantDescription, std::s
// Check if already defined
GLint location = getUniformLocation(name.c_str());
UniformType type = uniform->type;
if (location >= 0)
{
delete uniform;
......
......@@ -241,7 +241,7 @@ const char *VertexShader::linkHLSL(const char *pixelHLSL)
{
ASSERT(semanticIndex < MAX_VARYING_VECTORS);
char *varying = strstr(output, varyingName);
if (varying)
{
ASSERT(semanticIndex <= 9); // Single character
......
......@@ -77,16 +77,16 @@ TranslatedIndexBuffer *Dx9BackEnd::createIndexBuffer(std::size_t size)
}
// Mapping from OpenGL-ES vertex attrib type to D3D decl type:
//
// BYTE Translate to SHORT, expand to x2,x4 as needed.
// BYTE-norm Translate to FLOAT since it can't be exactly represented as SHORT-norm.
// UNSIGNED_BYTE x4 only. x1,x2,x3=>x4
// UNSIGNED_BYTE-norm x4 only, x1,x2,x3=>x4
// SHORT x2,x4 supported. x1=>x2, x3=>x4
// SHORT-norm x2,x4 supported. x1=>x2, x3=>x4
// UNSIGNED_SHORT unsupported, translate to float
// UNSIGNED_SHORT-norm x2,x4 supported. x1=>x2, x3=>x4
// FIXED (not in WebGL) Translate to float.
//
// BYTE Translate to SHORT, expand to x2,x4 as needed.
// BYTE-norm Translate to FLOAT since it can't be exactly represented as SHORT-norm.
// UNSIGNED_BYTE x4 only. x1,x2,x3=>x4
// UNSIGNED_BYTE-norm x4 only, x1,x2,x3=>x4
// SHORT x2,x4 supported. x1=>x2, x3=>x4
// SHORT-norm x2,x4 supported. x1=>x2, x3=>x4
// UNSIGNED_SHORT unsupported, translate to float
// UNSIGNED_SHORT-norm x2,x4 supported. x1=>x2, x3=>x4
// FIXED (not in WebGL) Translate to float.
// FLOAT Fully supported.
FormatConverter Dx9BackEnd::getFormatConverter(GLenum type, std::size_t size, bool normalize)
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment