Implements Renderer11::createRenderTarget

TRAC #22340 Author: Shannon Woods Signed-off-by: Geoff Lang Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1673 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent 3cf86509
......@@ -56,6 +56,83 @@ RenderTarget11::RenderTarget11(Renderer *renderer, ID3D11DepthStencilView *view,
}
}
RenderTarget11::RenderTarget11(Renderer *renderer, GLsizei width, GLsizei height, GLenum format, GLsizei samples, bool depth)
{
mRenderer = Renderer11::makeRenderer11(renderer);
mRenderTarget = NULL;
mDepthStencil = NULL;
DXGI_FORMAT requestedFormat = gl_d3d11::ConvertRenderbufferFormat(format);
int supportedSamples = 1; // TODO - Multisample support query
if (supportedSamples == -1)
{
error(GL_OUT_OF_MEMORY);
return;
}
HRESULT result = D3DERR_INVALIDCALL;
if (width > 0 && height > 0)
{
// Create texture resource
D3D11_TEXTURE2D_DESC desc;
desc.Width = width;
desc.Height = height;
desc.MipLevels = 1;
desc.ArraySize = 1;
desc.Format = requestedFormat;
desc.SampleDesc.Count = supportedSamples;
desc.SampleDesc.Quality = 0;
desc.Usage = D3D11_USAGE_DEFAULT;
desc.CPUAccessFlags = 0;
desc.MiscFlags = 0;
desc.BindFlags = (depth ? D3D11_BIND_DEPTH_STENCIL : D3D11_BIND_RENDER_TARGET);
ID3D11Texture2D *rtTexture = NULL;
ID3D11Device *device = mRenderer->getDevice();
HRESULT result = device->CreateTexture2D(&desc, NULL, &rtTexture);
if (SUCCEEDED(result))
{
if (depth)
{
D3D11_DEPTH_STENCIL_VIEW_DESC dsvDesc;
dsvDesc.Format = requestedFormat;
dsvDesc.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
dsvDesc.Texture2D.MipSlice = 0;
result = device->CreateDepthStencilView(rtTexture, &dsvDesc, &mDepthStencil);
}
else
{
D3D11_RENDER_TARGET_VIEW_DESC rtvDesc;
rtvDesc.Format = requestedFormat;
rtvDesc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
rtvDesc.Texture2D.MipSlice = 0;
result = device->CreateRenderTargetView(rtTexture, &rtvDesc, &mRenderTarget);
}
rtTexture->Release();
}
if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY)
{
error(GL_OUT_OF_MEMORY);
return;
}
ASSERT(SUCCEEDED(result));
}
mWidth = width;
mHeight = height;
mInternalFormat = format;
mSamples = supportedSamples;
mActualFormat = format;
}
RenderTarget11::~RenderTarget11()
{
if (mRenderTarget)
......
......@@ -24,6 +24,7 @@ class RenderTarget11 : public RenderTarget
public:
RenderTarget11(Renderer *renderer, ID3D11RenderTargetView *view, GLsizei width, GLsizei height);
RenderTarget11(Renderer *renderer, ID3D11DepthStencilView *view, GLsizei width, GLsizei height);
RenderTarget11(Renderer *renderer, GLsizei width, GLsizei height, GLenum format, GLsizei samples, bool depth);
virtual ~RenderTarget11();
static RenderTarget11 *makeRenderTarget11(RenderTarget *renderTarget);
......
......@@ -1437,9 +1437,8 @@ RenderTarget *Renderer11::createRenderTarget(SwapChain *swapChain, bool depth)
RenderTarget *Renderer11::createRenderTarget(int width, int height, GLenum format, GLsizei samples, bool depth)
{
// TODO
UNIMPLEMENTED();
return NULL;
RenderTarget11 *renderTarget = new RenderTarget11(this, width, height, format, samples, depth);
return renderTarget;
}
ShaderExecutable *Renderer11::loadExecutable(const void *function, size_t length, GLenum type)
......
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