Commit cb9a86a9 by Yuly Novikov Committed by Commit Bot

Skip SwANGLE GLES31 tests which crash with 32-bit Subzero.

Started with https://swiftshader-review.googlesource.com/c/SwiftShader/+/42108 Bug: angleproject:4482 Change-Id: I48effe26aa7ce1b574f9df8ad9c3f560cb599cf3 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2104406Reviewed-by: 's avatarYuly Novikov <ynovikov@chromium.org> Commit-Queue: Yuly Novikov <ynovikov@chromium.org>
parent a4a42e6d
...@@ -105,6 +105,12 @@ ...@@ -105,6 +105,12 @@
3865 D3D11 : dEQP-GLES31.functional.compute.basic.copy_image_to_ssbo_large = FAIL 3865 D3D11 : dEQP-GLES31.functional.compute.basic.copy_image_to_ssbo_large = FAIL
3865 D3D11 : dEQP-GLES31.functional.compute.basic.copy_ssbo_to_image_large = FAIL 3865 D3D11 : dEQP-GLES31.functional.compute.basic.copy_ssbo_to_image_large = FAIL
// Simultaneous use of GL_CONSTANT_ALPHA/GL_ONE_MINUS_CONSTANT_ALPHA and GL_CONSTANT_COLOR/GL_ONE_MINUS_CONSTANT_COLOR as color factors
4394 D3D11 : dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.4 = FAIL
4394 D3D11 : dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.7 = FAIL
4394 D3D11 : dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.9 = FAIL
4394 D3D11 : dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.15 = FAIL
// Failing with dEQP roll // Failing with dEQP roll
3447 D3D11 : dEQP-GLES31.functional.ssbo.layout.random.all_per_block_buffers.22 = FAIL 3447 D3D11 : dEQP-GLES31.functional.ssbo.layout.random.all_per_block_buffers.22 = FAIL
3447 D3D11 : dEQP-GLES31.functional.ssbo.layout.random.all_per_block_buffers.41 = FAIL 3447 D3D11 : dEQP-GLES31.functional.ssbo.layout.random.all_per_block_buffers.41 = FAIL
...@@ -185,6 +191,19 @@ ...@@ -185,6 +191,19 @@
3881 VULKAN : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.array.array.image_2d = SKIP 3881 VULKAN : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.array.array.image_2d = SKIP
3881 VULKAN : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.array.array.iimage_2d_array = SKIP 3881 VULKAN : dEQP-GLES31.functional.program_interface_query.uniform.location.default_block.array.array.iimage_2d_array = SKIP
// Crashes in x86 Subzero Reactor
4482 SWIFTSHADER : dEQP-GLES31.functional.compute.basic.shared_atomic_op_* = SKIP
4482 SWIFTSHADER : dEQP-GLES31.functional.compute.basic.shared_var_* = SKIP
4482 SWIFTSHADER : dEQP-GLES31.functional.compute.basic.ssbo_local_barrier_* = SKIP
4482 SWIFTSHADER : dEQP-GLES31.functional.compute.shared_var.* = SKIP
4482 SWIFTSHADER : dEQP-GLES31.functional.image_load_store.2d.qualifiers.* = SKIP
4482 SWIFTSHADER : dEQP-GLES31.functional.image_load_store.2d_array.qualifiers.* = SKIP
4482 SWIFTSHADER : dEQP-GLES31.functional.image_load_store.3d.qualifiers.* = SKIP
4482 SWIFTSHADER : dEQP-GLES31.functional.image_load_store.cube.qualifiers.* = SKIP
4482 SWIFTSHADER : dEQP-GLES31.functional.ssbo.atomic.compswap.* = SKIP
4482 SWIFTSHADER : dEQP-GLES31.functional.synchronization.inter_invocation.* = SKIP
//// ////
//// General Vulkan expectations //// General Vulkan expectations
//// ////
...@@ -262,8 +281,3 @@ ...@@ -262,8 +281,3 @@
4371 VULKAN ANDROID : dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.input_before_literal.add.int_to_uvec3_vertex = FAIL 4371 VULKAN ANDROID : dEQP-GLES31.functional.shaders.implicit_conversions.es31.arithmetic.input_before_literal.add.int_to_uvec3_vertex = FAIL
4371 SWIFTSHADER : dEQP-GLES31.functional.shaders.implicit_conversions.* = FAIL 4371 SWIFTSHADER : dEQP-GLES31.functional.shaders.implicit_conversions.* = FAIL
// Simultaneous use of GL_CONSTANT_ALPHA/GL_ONE_MINUS_CONSTANT_ALPHA and GL_CONSTANT_COLOR/GL_ONE_MINUS_CONSTANT_COLOR as color factors
4394 D3D11 : dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.4 = FAIL
4394 D3D11 : dEQP-GLES31.functional.draw_buffers_indexed.random.max_required_draw_buffers.7 = FAIL
4394 D3D11 : dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.9 = FAIL
4394 D3D11 : dEQP-GLES31.functional.draw_buffers_indexed.random.max_implementation_draw_buffers.15 = FAIL
...@@ -1721,6 +1721,11 @@ void main() ...@@ -1721,6 +1721,11 @@ void main()
// order of multiple shader invocations in compute shader. // order of multiple shader invocations in compute shader.
TEST_P(ComputeShaderTest, groupMemoryBarrierAndBarrierTest) TEST_P(ComputeShaderTest, groupMemoryBarrierAndBarrierTest)
{ {
// Crashes on 32-bit SwiftShader Subzero. http://anglebug.com/4482
#if defined(ANGLE_IS_32_BIT_CPU)
ANGLE_SKIP_TEST_IF(isSwiftshader());
#endif
// TODO(xinghua.cao@intel.com): Figure out why we get this error message // TODO(xinghua.cao@intel.com): Figure out why we get this error message
// that shader uses features not recognized by this D3D version. // that shader uses features not recognized by this D3D version.
ANGLE_SKIP_TEST_IF((IsAMD() || IsNVIDIA()) && IsD3D11()); ANGLE_SKIP_TEST_IF((IsAMD() || IsNVIDIA()) && IsD3D11());
...@@ -1882,6 +1887,11 @@ void main() ...@@ -1882,6 +1887,11 @@ void main()
// Verify shared non-array variables can work correctly. // Verify shared non-array variables can work correctly.
TEST_P(ComputeShaderTest, NonArraySharedVariable) TEST_P(ComputeShaderTest, NonArraySharedVariable)
{ {
// Crashes on 32-bit SwiftShader Subzero. http://anglebug.com/4482
#if defined(ANGLE_IS_32_BIT_CPU)
ANGLE_SKIP_TEST_IF(isSwiftshader());
#endif
const char kCSShader[] = R"(#version 310 es const char kCSShader[] = R"(#version 310 es
layout (local_size_x = 2, local_size_y = 2, local_size_z = 1) in; layout (local_size_x = 2, local_size_y = 2, local_size_z = 1) in;
layout (r32ui, binding = 0) readonly uniform highp uimage2D srcImage; layout (r32ui, binding = 0) readonly uniform highp uimage2D srcImage;
...@@ -1915,6 +1925,11 @@ void main() ...@@ -1915,6 +1925,11 @@ void main()
// Verify shared non-struct array variables can work correctly. // Verify shared non-struct array variables can work correctly.
TEST_P(ComputeShaderTest, NonStructArrayAsSharedVariable) TEST_P(ComputeShaderTest, NonStructArrayAsSharedVariable)
{ {
// Crashes on 32-bit SwiftShader Subzero. http://anglebug.com/4482
#if defined(ANGLE_IS_32_BIT_CPU)
ANGLE_SKIP_TEST_IF(isSwiftshader());
#endif
const char kCSShader[] = R"(#version 310 es const char kCSShader[] = R"(#version 310 es
layout (local_size_x = 2, local_size_y = 2, local_size_z = 1) in; layout (local_size_x = 2, local_size_y = 2, local_size_z = 1) in;
layout (r32ui, binding = 0) readonly uniform highp uimage2D srcImage; layout (r32ui, binding = 0) readonly uniform highp uimage2D srcImage;
...@@ -1939,6 +1954,11 @@ void main() ...@@ -1939,6 +1954,11 @@ void main()
// Verify shared struct array variables work correctly. // Verify shared struct array variables work correctly.
TEST_P(ComputeShaderTest, StructArrayAsSharedVariable) TEST_P(ComputeShaderTest, StructArrayAsSharedVariable)
{ {
// Crashes on 32-bit SwiftShader Subzero. http://anglebug.com/4482
#if defined(ANGLE_IS_32_BIT_CPU)
ANGLE_SKIP_TEST_IF(isSwiftshader());
#endif
const char kCSShader[] = R"(#version 310 es const char kCSShader[] = R"(#version 310 es
layout (local_size_x = 2, local_size_y = 2, local_size_z = 1) in; layout (local_size_x = 2, local_size_y = 2, local_size_z = 1) in;
layout (r32ui, binding = 0) readonly uniform highp uimage2D srcImage; layout (r32ui, binding = 0) readonly uniform highp uimage2D srcImage;
...@@ -1967,6 +1987,11 @@ void main() ...@@ -1967,6 +1987,11 @@ void main()
// Verify using atomic functions without return value can work correctly. // Verify using atomic functions without return value can work correctly.
TEST_P(ComputeShaderTest, AtomicFunctionsNoReturnValue) TEST_P(ComputeShaderTest, AtomicFunctionsNoReturnValue)
{ {
// Crashes on 32-bit SwiftShader Subzero. http://anglebug.com/4482
#if defined(ANGLE_IS_32_BIT_CPU)
ANGLE_SKIP_TEST_IF(isSwiftshader());
#endif
// Fails on AMD windows drivers. http://anglebug.com/3872 // Fails on AMD windows drivers. http://anglebug.com/3872
ANGLE_SKIP_TEST_IF(IsWindows() && IsAMD() && IsVulkan()); ANGLE_SKIP_TEST_IF(IsWindows() && IsAMD() && IsVulkan());
...@@ -2033,6 +2058,11 @@ void main() ...@@ -2033,6 +2058,11 @@ void main()
// Verify using atomic functions in a non-initializer single assignment can work correctly. // Verify using atomic functions in a non-initializer single assignment can work correctly.
TEST_P(ComputeShaderTest, AtomicFunctionsInNonInitializerSingleAssignment) TEST_P(ComputeShaderTest, AtomicFunctionsInNonInitializerSingleAssignment)
{ {
// Crashes on 32-bit SwiftShader Subzero. http://anglebug.com/4482
#if defined(ANGLE_IS_32_BIT_CPU)
ANGLE_SKIP_TEST_IF(isSwiftshader());
#endif
// Fails on AMD windows drivers. http://anglebug.com/3872 // Fails on AMD windows drivers. http://anglebug.com/3872
ANGLE_SKIP_TEST_IF(IsWindows() && IsAMD() && IsVulkan()); ANGLE_SKIP_TEST_IF(IsWindows() && IsAMD() && IsVulkan());
...@@ -2082,6 +2112,11 @@ void main() ...@@ -2082,6 +2112,11 @@ void main()
// Verify using atomic functions in an initializers and using unsigned int works correctly. // Verify using atomic functions in an initializers and using unsigned int works correctly.
TEST_P(ComputeShaderTest, AtomicFunctionsInitializerWithUnsigned) TEST_P(ComputeShaderTest, AtomicFunctionsInitializerWithUnsigned)
{ {
// Crashes on 32-bit SwiftShader Subzero. http://anglebug.com/4482
#if defined(ANGLE_IS_32_BIT_CPU)
ANGLE_SKIP_TEST_IF(isSwiftshader());
#endif
// Fails on AMD windows drivers. http://anglebug.com/3872 // Fails on AMD windows drivers. http://anglebug.com/3872
ANGLE_SKIP_TEST_IF(IsWindows() && IsAMD() && IsVulkan()); ANGLE_SKIP_TEST_IF(IsWindows() && IsAMD() && IsVulkan());
...@@ -2142,6 +2177,11 @@ void main() ...@@ -2142,6 +2177,11 @@ void main()
// Verify using atomic functions inside expressions as unsigned int. // Verify using atomic functions inside expressions as unsigned int.
TEST_P(ComputeShaderTest, AtomicFunctionsReturnWithUnsigned) TEST_P(ComputeShaderTest, AtomicFunctionsReturnWithUnsigned)
{ {
// Crashes on 32-bit SwiftShader Subzero. http://anglebug.com/4482
#if defined(ANGLE_IS_32_BIT_CPU)
ANGLE_SKIP_TEST_IF(isSwiftshader());
#endif
// Fails on AMD windows drivers. http://anglebug.com/3872 // Fails on AMD windows drivers. http://anglebug.com/3872
ANGLE_SKIP_TEST_IF(IsWindows() && IsAMD() && IsVulkan()); ANGLE_SKIP_TEST_IF(IsWindows() && IsAMD() && IsVulkan());
...@@ -2192,6 +2232,11 @@ void main() ...@@ -2192,6 +2232,11 @@ void main()
// Verify using nested atomic functions in expressions. // Verify using nested atomic functions in expressions.
TEST_P(ComputeShaderTest, AtomicFunctionsReturnWithMultipleTypes) TEST_P(ComputeShaderTest, AtomicFunctionsReturnWithMultipleTypes)
{ {
// Crashes on 32-bit SwiftShader Subzero. http://anglebug.com/4482
#if defined(ANGLE_IS_32_BIT_CPU)
ANGLE_SKIP_TEST_IF(isSwiftshader());
#endif
constexpr char kCShader[] = R"(#version 310 es constexpr char kCShader[] = R"(#version 310 es
layout (local_size_x = 4, local_size_y = 1, local_size_z = 1) in; layout (local_size_x = 4, local_size_y = 1, local_size_z = 1) in;
layout (r32ui, binding = 0) readonly uniform highp uimage2D srcImage; layout (r32ui, binding = 0) readonly uniform highp uimage2D srcImage;
......
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