Commit ccb001b4 by Jamie Madill

Roll dEQP 92f7752da8..cc0ded6c.

https://android.googlesource.com/platform/external/deqp/+log/92f7752da8..cc0ded6c BUG=angleproject:1092 Change-Id: Ie891d4d12eeaabb367e105e2e5e2f6823fb816f7 Reviewed-on: https://chromium-review.googlesource.com/313021 Tryjob-Request: Jamie Madill <jmadill@chromium.org> Reviewed-by: 's avatarCorentin Wallez <cwallez@chromium.org> Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org> Tested-by: 's avatarJamie Madill <jmadill@chromium.org>
parent 847638a6
......@@ -19,7 +19,7 @@ deps = {
"https://android.googlesource.com/platform/external/cherry@af6c09fe05115f0cca61ae23ee871bda27cf1ff5",
"third_party/deqp/src":
"https://android.googlesource.com/platform/external/deqp@92f7752da82925ca5e7288c5b4814efa7a381d89",
"https://android.googlesource.com/platform/external/deqp@cc0ded6c77267bbb14d21aac358fc5d9690c07f8",
"third_party/libpng":
"https://android.googlesource.com/platform/external/libpng@094e181e79a3d6c23fd005679025058b7df1ad6c",
......
......@@ -224,6 +224,10 @@
1093 WIN : dEQP-GLES3.functional.shaders.builtin_functions.precision.asin.highp_fragment.vec2 = FAIL
1093 WIN : dEQP-GLES3.functional.shaders.builtin_functions.precision.asin.highp_fragment.vec3 = FAIL
1093 WIN : dEQP-GLES3.functional.shaders.builtin_functions.precision.asin.highp_fragment.vec4 = FAIL
1093 WIN : dEQP-GLES3.functional.shaders.builtin_functions.precision.atan2.mediump_vertex.vec2 = FAIL
1093 WIN : dEQP-GLES3.functional.shaders.builtin_functions.precision.atan2.mediump_vertex.vec4 = FAIL
1093 WIN : dEQP-GLES3.functional.shaders.builtin_functions.precision.atan2.mediump_fragment.vec2 = FAIL
1093 WIN : dEQP-GLES3.functional.shaders.builtin_functions.precision.atan2.mediump_fragment.vec4 = FAIL
1093 WIN : dEQP-GLES3.functional.shaders.builtin_functions.precision.atan2.highp_vertex.scalar = FAIL
1093 WIN : dEQP-GLES3.functional.shaders.builtin_functions.precision.atan2.highp_vertex.vec2 = FAIL
1093 WIN : dEQP-GLES3.functional.shaders.builtin_functions.precision.atan2.highp_vertex.vec3 = FAIL
......@@ -548,6 +552,7 @@
1097 WIN : dEQP-GLES3.functional.fbo.color.texcube.rgba8ui = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.texcube.srgb8_alpha8 = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.texcube.rgb10_a2 = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.texcube.rgb10_a2ui = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.texcube.rgba4 = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.texcube.rgb5_a1 = FAIL
1097 WIN : dEQP-GLES3.functional.fbo.color.texcube.rgb8 = FAIL
......@@ -957,23 +962,10 @@
1101 WIN : dEQP-GLES3.functional.negative_api.state.get_framebuffer_attachment_parameteriv = FAIL
1101 WIN : dEQP-GLES3.functional.negative_api.state.is_transform_feedback = FAIL
1101 WIN : dEQP-GLES3.functional.negative_api.state.is_vertex_array = FAIL
1101 WIN : dEQP-GLES3.functional.read_pixels.rowlength.choose_17 = FAIL
1101 WIN : dEQP-GLES3.functional.read_pixels.rowlength.choose_19 = FAIL
1101 WIN : dEQP-GLES3.functional.read_pixels.rowlength.choose_23 = FAIL
1101 WIN : dEQP-GLES3.functional.read_pixels.rowlength.choose_29 = FAIL
1101 WIN : dEQP-GLES3.functional.read_pixels.skip.choose_0_3 = FAIL
1101 WIN : dEQP-GLES3.functional.read_pixels.skip.choose_3_0 = FAIL
1101 WIN : dEQP-GLES3.functional.read_pixels.skip.choose_3_3 = FAIL
1101 WIN : dEQP-GLES3.functional.read_pixels.skip.choose_3_5 = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.boolean.rasterizer_discard_getboolean = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.boolean.rasterizer_discard_getinteger = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.boolean.rasterizer_discard_getinteger64 = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.boolean.rasterizer_discard_getfloat = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.integers.max_fragment_uniform_components_getinteger64 = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.integers.max_fragment_uniform_components_getfloat = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.integers.compressed_texture_formats_getinteger = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.integers.compressed_texture_formats_getinteger64 = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.integers.compressed_texture_formats_getfloat = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.integers.uniform_buffer_binding_getboolean = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.integers.uniform_buffer_binding_getinteger = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.integers.uniform_buffer_binding_getinteger64 = FAIL
......@@ -1041,12 +1033,9 @@
1101 WIN : dEQP-GLES3.functional.state_query.sampler.sampler_texture_max_lod_getsamplerparameteri = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.fbo.framebuffer_attachment_x_size_rbo = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.fbo.framebuffer_unspecified_attachment_x_size_rbo = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.rbo.renderbuffer_internal_format = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.rbo.renderbuffer_component_size_color = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.shader.program_attached_shaders = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.shader.program_active_uniform_types = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.shader.program_binary = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.shader.transform_feedback = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.internal_format.rgba_samples = FAIL
1101 WIN : dEQP-GLES3.functional.state_query.internal_format.rgb_samples = FAIL
1101 WIN : dEQP-GLES3.functional.polygon_offset.fixed16_render_with_units = FAIL
......
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