Rename the Shader 'varyings' member to 'mVaryings' to follow coding standard

Trac #19900 Issue=291 Signed-off-by: Shannon Woods Signed-off-by: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/trunk@990 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent 2cdf833c
// //
// Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved. // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be // Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. // found in the LICENSE file.
// //
...@@ -1145,7 +1145,7 @@ int Program::packVaryings(const Varying *packing[][4]) ...@@ -1145,7 +1145,7 @@ int Program::packVaryings(const Varying *packing[][4])
Context *context = getContext(); Context *context = getContext();
const int maxVaryingVectors = context->getMaximumVaryingVectors(); const int maxVaryingVectors = context->getMaximumVaryingVectors();
for (VaryingList::iterator varying = mFragmentShader->varyings.begin(); varying != mFragmentShader->varyings.end(); varying++) for (VaryingList::iterator varying = mFragmentShader->mVaryings.begin(); varying != mFragmentShader->mVaryings.end(); varying++)
{ {
int n = VariableRowCount(varying->type) * varying->size; int n = VariableRowCount(varying->type) * varying->size;
int m = VariableColumnCount(varying->type); int m = VariableColumnCount(varying->type);
...@@ -1296,13 +1296,13 @@ bool Program::linkVaryings() ...@@ -1296,13 +1296,13 @@ bool Program::linkVaryings()
} }
// Reset the varying register assignments // Reset the varying register assignments
for (VaryingList::iterator fragVar = mFragmentShader->varyings.begin(); fragVar != mFragmentShader->varyings.end(); fragVar++) for (VaryingList::iterator fragVar = mFragmentShader->mVaryings.begin(); fragVar != mFragmentShader->mVaryings.end(); fragVar++)
{ {
fragVar->reg = -1; fragVar->reg = -1;
fragVar->col = -1; fragVar->col = -1;
} }
for (VaryingList::iterator vtxVar = mVertexShader->varyings.begin(); vtxVar != mVertexShader->varyings.end(); vtxVar++) for (VaryingList::iterator vtxVar = mVertexShader->mVaryings.begin(); vtxVar != mVertexShader->mVaryings.end(); vtxVar++)
{ {
vtxVar->reg = -1; vtxVar->reg = -1;
vtxVar->col = -1; vtxVar->col = -1;
...@@ -1329,11 +1329,11 @@ bool Program::linkVaryings() ...@@ -1329,11 +1329,11 @@ bool Program::linkVaryings()
return false; return false;
} }
for (VaryingList::iterator input = mFragmentShader->varyings.begin(); input != mFragmentShader->varyings.end(); input++) for (VaryingList::iterator input = mFragmentShader->mVaryings.begin(); input != mFragmentShader->mVaryings.end(); input++)
{ {
bool matched = false; bool matched = false;
for (VaryingList::iterator output = mVertexShader->varyings.begin(); output != mVertexShader->varyings.end(); output++) for (VaryingList::iterator output = mVertexShader->mVaryings.begin(); output != mVertexShader->mVaryings.end(); output++)
{ {
if (output->name == input->name) if (output->name == input->name)
{ {
...@@ -1444,7 +1444,7 @@ bool Program::linkVaryings() ...@@ -1444,7 +1444,7 @@ bool Program::linkVaryings()
mVertexHLSL += " output.gl_FragCoord = gl_Position;\n"; mVertexHLSL += " output.gl_FragCoord = gl_Position;\n";
} }
for (VaryingList::iterator varying = mVertexShader->varyings.begin(); varying != mVertexShader->varyings.end(); varying++) for (VaryingList::iterator varying = mVertexShader->mVaryings.begin(); varying != mVertexShader->mVaryings.end(); varying++)
{ {
if (varying->reg >= 0) if (varying->reg >= 0)
{ {
...@@ -1512,7 +1512,7 @@ bool Program::linkVaryings() ...@@ -1512,7 +1512,7 @@ bool Program::linkVaryings()
mPixelHLSL += "struct PS_INPUT\n" mPixelHLSL += "struct PS_INPUT\n"
"{\n"; "{\n";
for (VaryingList::iterator varying = mFragmentShader->varyings.begin(); varying != mFragmentShader->varyings.end(); varying++) for (VaryingList::iterator varying = mFragmentShader->mVaryings.begin(); varying != mFragmentShader->mVaryings.end(); varying++)
{ {
if (varying->reg >= 0) if (varying->reg >= 0)
{ {
...@@ -1588,7 +1588,7 @@ bool Program::linkVaryings() ...@@ -1588,7 +1588,7 @@ bool Program::linkVaryings()
mPixelHLSL += " gl_FrontFacing = dx_PointsOrLines || (dx_FrontCCW ? (input.vFace >= 0.0) : (input.vFace <= 0.0));\n"; mPixelHLSL += " gl_FrontFacing = dx_PointsOrLines || (dx_FrontCCW ? (input.vFace >= 0.0) : (input.vFace <= 0.0));\n";
} }
for (VaryingList::iterator varying = mFragmentShader->varyings.begin(); varying != mFragmentShader->varyings.end(); varying++) for (VaryingList::iterator varying = mFragmentShader->mVaryings.begin(); varying != mFragmentShader->mVaryings.end(); varying++)
{ {
if (varying->reg >= 0) if (varying->reg >= 0)
{ {
......
...@@ -282,7 +282,7 @@ void Shader::parseVaryings() ...@@ -282,7 +282,7 @@ void Shader::parseVaryings()
*array = '\0'; *array = '\0';
} }
varyings.push_back(Varying(parseType(varyingType), varyingName, size, array != NULL)); mVaryings.push_back(Varying(parseType(varyingType), varyingName, size, array != NULL));
input = strstr(input, ";") + 2; input = strstr(input, ";") + 2;
} }
...@@ -547,6 +547,6 @@ void FragmentShader::compile() ...@@ -547,6 +547,6 @@ void FragmentShader::compile()
{ {
compileToHLSL(mFragmentCompiler); compileToHLSL(mFragmentCompiler);
parseVaryings(); parseVaryings();
varyings.sort(compareVarying); mVaryings.sort(compareVarying);
} }
} }
...@@ -83,7 +83,7 @@ class Shader ...@@ -83,7 +83,7 @@ class Shader
static GLenum parseType(const std::string &type); static GLenum parseType(const std::string &type);
static bool compareVarying(const Varying &x, const Varying &y); static bool compareVarying(const Varying &x, const Varying &y);
VaryingList varyings; VaryingList mVaryings;
bool mUsesFragCoord; bool mUsesFragCoord;
bool mUsesFrontFacing; bool mUsesFrontFacing;
......
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