Commit cec2b7f8 by Geoff Lang Committed by Commit Bot

Allow the null backend to be used by dEQP.

BUG=angleproject:1468 Change-Id: Ife6f0001b9a6ae06c98385df47fc3887036f3a36 Reviewed-on: https://chromium-review.googlesource.com/412863 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: 's avatarCorentin Wallez <cwallez@chromium.org>
parent 44f26482
......@@ -52,6 +52,7 @@ const APIInfo g_eglDisplayAPIs[] = {
{"angle-d3d11", gpu::GPUTestConfig::kAPID3D11},
{"angle-gl", gpu::GPUTestConfig::kAPIGLDesktop},
{"angle-gles", gpu::GPUTestConfig::kAPIGLES},
{"angle-null", gpu::GPUTestConfig::kAPIUnknown },
};
const APIInfo *g_initAPI = nullptr;
......
......@@ -36,63 +36,84 @@ ANGLEPlatform::ANGLEPlatform()
angle::SetLowPriorityProcess();
#if (DE_OS == DE_OS_WIN32)
std::vector<eglw::EGLAttrib> d3d11Attribs;
d3d11Attribs.push_back(EGL_PLATFORM_ANGLE_TYPE_ANGLE);
d3d11Attribs.push_back(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE);
d3d11Attribs.push_back(EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE);
d3d11Attribs.push_back(EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
d3d11Attribs.push_back(EGL_NONE);
auto *d3d11Factory = new ANGLENativeDisplayFactory(
"angle-d3d11", "ANGLE D3D11 Display", d3d11Attribs, &mEvents);
m_nativeDisplayFactoryRegistry.registerFactory(d3d11Factory);
std::vector<eglw::EGLAttrib> d3d9Attribs;
d3d9Attribs.push_back(EGL_PLATFORM_ANGLE_TYPE_ANGLE);
d3d9Attribs.push_back(EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE);
d3d9Attribs.push_back(EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE);
d3d9Attribs.push_back(EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
d3d9Attribs.push_back(EGL_NONE);
auto *d3d9Factory = new ANGLENativeDisplayFactory(
"angle-d3d9", "ANGLE D3D9 Display", d3d9Attribs, &mEvents);
m_nativeDisplayFactoryRegistry.registerFactory(d3d9Factory);
std::vector<eglw::EGLAttrib> d3d1193Attribs;
d3d1193Attribs.push_back(EGL_PLATFORM_ANGLE_TYPE_ANGLE);
d3d1193Attribs.push_back(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE);
d3d1193Attribs.push_back(EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE);
d3d1193Attribs.push_back(EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
d3d1193Attribs.push_back(EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE);
d3d1193Attribs.push_back(9);
d3d1193Attribs.push_back(EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE);
d3d1193Attribs.push_back(3);
d3d1193Attribs.push_back(EGL_NONE);
auto *d3d1193Factory = new ANGLENativeDisplayFactory(
"angle-d3d11-fl93", "ANGLE D3D11 FL9_3 Display", d3d1193Attribs, &mEvents);
m_nativeDisplayFactoryRegistry.registerFactory(d3d1193Factory);
{
std::vector<eglw::EGLAttrib> d3d11Attribs;
d3d11Attribs.push_back(EGL_PLATFORM_ANGLE_TYPE_ANGLE);
d3d11Attribs.push_back(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE);
d3d11Attribs.push_back(EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE);
d3d11Attribs.push_back(EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
d3d11Attribs.push_back(EGL_NONE);
auto *d3d11Factory = new ANGLENativeDisplayFactory(
"angle-d3d11", "ANGLE D3D11 Display", d3d11Attribs, &mEvents);
m_nativeDisplayFactoryRegistry.registerFactory(d3d11Factory);
}
{
std::vector<eglw::EGLAttrib> d3d9Attribs;
d3d9Attribs.push_back(EGL_PLATFORM_ANGLE_TYPE_ANGLE);
d3d9Attribs.push_back(EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE);
d3d9Attribs.push_back(EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE);
d3d9Attribs.push_back(EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
d3d9Attribs.push_back(EGL_NONE);
auto *d3d9Factory = new ANGLENativeDisplayFactory(
"angle-d3d9", "ANGLE D3D9 Display", d3d9Attribs, &mEvents);
m_nativeDisplayFactoryRegistry.registerFactory(d3d9Factory);
}
{
std::vector<eglw::EGLAttrib> d3d1193Attribs;
d3d1193Attribs.push_back(EGL_PLATFORM_ANGLE_TYPE_ANGLE);
d3d1193Attribs.push_back(EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE);
d3d1193Attribs.push_back(EGL_PLATFORM_ANGLE_DEVICE_TYPE_ANGLE);
d3d1193Attribs.push_back(EGL_PLATFORM_ANGLE_DEVICE_TYPE_HARDWARE_ANGLE);
d3d1193Attribs.push_back(EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE);
d3d1193Attribs.push_back(9);
d3d1193Attribs.push_back(EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE);
d3d1193Attribs.push_back(3);
d3d1193Attribs.push_back(EGL_NONE);
auto *d3d1193Factory = new ANGLENativeDisplayFactory(
"angle-d3d11-fl93", "ANGLE D3D11 FL9_3 Display", d3d1193Attribs, &mEvents);
m_nativeDisplayFactoryRegistry.registerFactory(d3d1193Factory);
}
#endif // (DE_OS == DE_OS_WIN32)
#if defined(ANGLE_USE_OZONE) || (DE_OS == DE_OS_ANDROID)
std::vector<eglw::EGLAttrib> glesAttribs;
glesAttribs.push_back(EGL_PLATFORM_ANGLE_TYPE_ANGLE);
glesAttribs.push_back(EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE);
glesAttribs.push_back(EGL_NONE);
auto *glesFactory = new ANGLENativeDisplayFactory(
"angle-gles", "ANGLE OpenGL ES Display", glesAttribs, &mEvents);
m_nativeDisplayFactoryRegistry.registerFactory(glesFactory);
{
std::vector<eglw::EGLAttrib> glesAttribs;
glesAttribs.push_back(EGL_PLATFORM_ANGLE_TYPE_ANGLE);
glesAttribs.push_back(EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE);
glesAttribs.push_back(EGL_NONE);
auto *glesFactory = new ANGLENativeDisplayFactory(
"angle-gles", "ANGLE OpenGL ES Display", glesAttribs, &mEvents);
m_nativeDisplayFactoryRegistry.registerFactory(glesFactory);
}
#endif
std::vector<eglw::EGLAttrib> glAttribs;
glAttribs.push_back(EGL_PLATFORM_ANGLE_TYPE_ANGLE);
glAttribs.push_back(EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE);
glAttribs.push_back(EGL_NONE);
auto *glFactory = new ANGLENativeDisplayFactory(
"angle-gl", "ANGLE OpenGL Display", glAttribs, &mEvents);
m_nativeDisplayFactoryRegistry.registerFactory(glFactory);
{
std::vector<eglw::EGLAttrib> glAttribs;
glAttribs.push_back(EGL_PLATFORM_ANGLE_TYPE_ANGLE);
glAttribs.push_back(EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE);
glAttribs.push_back(EGL_NONE);
auto *glFactory = new ANGLENativeDisplayFactory(
"angle-gl", "ANGLE OpenGL Display", glAttribs, &mEvents);
m_nativeDisplayFactoryRegistry.registerFactory(glFactory);
}
{
std::vector<eglw::EGLAttrib> nullAttribs;
nullAttribs.push_back(EGL_PLATFORM_ANGLE_TYPE_ANGLE);
nullAttribs.push_back(EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE);
nullAttribs.push_back(EGL_NONE);
auto *nullFactory = new ANGLENativeDisplayFactory(
"angle-null", "ANGLE NULL Display", nullAttribs, &mEvents);
m_nativeDisplayFactoryRegistry.registerFactory(nullFactory);
}
m_contextFactoryRegistry.registerFactory(new eglu::GLContextFactory(m_nativeDisplayFactoryRegistry));
......
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