Implemented Renderer11::getDepthTextureSupport.

TRAC #22587 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1953 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent 42832a65
......@@ -368,6 +368,29 @@ EGLint Renderer11::initialize()
mDXT5TextureSupport = false;
}
// Check depth texture support
DXGI_FORMAT depthTextureFormats[] =
{
DXGI_FORMAT_D16_UNORM,
DXGI_FORMAT_D24_UNORM_S8_UINT,
};
static const unsigned int requiredDepthTextureFlags = D3D11_FORMAT_SUPPORT_DEPTH_STENCIL |
D3D11_FORMAT_SUPPORT_TEXTURE2D;
mDepthTextureSupport = true;
for (unsigned int i = 0; i < ArraySize(depthTextureFormats); i++)
{
if (SUCCEEDED(mDevice->CheckFormatSupport(depthTextureFormats[i], &formatSupport)))
{
mDepthTextureSupport = mDepthTextureSupport && ((formatSupport & requiredDepthTextureFlags) == requiredDepthTextureFlags);
}
else
{
mDepthTextureSupport = false;
}
}
return EGL_SUCCESS;
}
......@@ -2026,9 +2049,7 @@ bool Renderer11::getDXT5TextureSupport()
bool Renderer11::getDepthTextureSupport() const
{
// TODO
// UNIMPLEMENTED();
return false;
return mDepthTextureSupport;
}
bool Renderer11::getFloat32TextureSupport(bool *filtering, bool *renderable)
......
......@@ -222,6 +222,8 @@ class Renderer11 : public Renderer
bool mDXT3TextureSupport;
bool mDXT5TextureSupport;
bool mDepthTextureSupport;
// Multisample format support
struct MultisampleSupportInfo
{
......
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