Commit cff54d6a by Jamie Madill Committed by Commit Bot

Documentation maintenance.

* update progress of Vulkan back-end * add link to creating a new bug * add link to Vulkan presentation Bug: angleproject:1944 Change-Id: Ib14df65df833f758a4ace325df28b8d4a52c1ced Reviewed-on: https://chromium-review.googlesource.com/1065525Reviewed-by: 's avatarGeoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
parent dd565786
...@@ -19,10 +19,10 @@ underway, and future plans include compute shader support (ES 3.1) and MacOS sup ...@@ -19,10 +19,10 @@ underway, and future plans include compute shader support (ES 3.1) and MacOS sup
| | Direct3D 9 | Direct3D 11 | Desktop GL | GL ES | Vulkan | | | Direct3D 9 | Direct3D 11 | Desktop GL | GL ES | Vulkan |
|------------:|:--------------:|:--------------:|:-------------:|:-----------:|:-----------:| |------------:|:--------------:|:--------------:|:-------------:|:-----------:|:-----------:|
| Windows | complete | complete | complete | complete | in progress | | Windows | complete | complete | complete | complete | in progress |
| Linux | | | complete | | planned | | Linux | | | complete | | in progress |
| Mac OS X | | | in progress | | | | Mac OS X | | | in progress | | |
| Chrome OS | | | | complete | planned | | Chrome OS | | | | complete | planned |
| Android | | | | complete | planned | | Android | | | | complete | in progress |
ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011. ANGLE v1.0.772 was certified compliant by passing the ES 2.0.3 conformance tests in October 2011.
ANGLE also provides an implementation of the EGL 1.4 specification. ANGLE also provides an implementation of the EGL 1.4 specification.
...@@ -55,7 +55,7 @@ View the [Dev setup instructions](doc/DevSetup.md). For generating a Windows Sto ...@@ -55,7 +55,7 @@ View the [Dev setup instructions](doc/DevSetup.md). For generating a Windows Sto
* Join our [Google group](https://groups.google.com/group/angleproject) to keep up to date. * Join our [Google group](https://groups.google.com/group/angleproject) to keep up to date.
* Join us on IRC in the #ANGLEproject channel on FreeNode. * Join us on IRC in the #ANGLEproject channel on FreeNode.
* File bugs in the [issue tracker](https://bugs.chromium.org/p/angleproject/issues/list) (preferably with an isolated test-case). * [File bugs](http://anglebug.com/new) in the [issue tracker](https://bugs.chromium.org/p/angleproject/issues/list) (preferably with an isolated test-case).
* [Choose an ANGLE branch](doc/ChoosingANGLEBranch.md) to track in your own project. * [Choose an ANGLE branch](doc/ChoosingANGLEBranch.md) to track in your own project.
...@@ -70,6 +70,6 @@ View the [Dev setup instructions](doc/DevSetup.md). For generating a Windows Sto ...@@ -70,6 +70,6 @@ View the [Dev setup instructions](doc/DevSetup.md). For generating a Windows Sto
* Read about WebGL on the [Khronos WebGL Wiki](http://khronos.org/webgl/wiki/Main_Page). * Read about WebGL on the [Khronos WebGL Wiki](http://khronos.org/webgl/wiki/Main_Page).
* Learn about implementation details in the [OpenGL Insights chapter on ANGLE](http://www.seas.upenn.edu/~pcozzi/OpenGLInsights/OpenGLInsights-ANGLE.pdf) and this [ANGLE presentation](https://drive.google.com/file/d/0Bw29oYeC09QbbHoxNE5EUFh0RGs/view?usp=sharing). * Learn about implementation details in the [OpenGL Insights chapter on ANGLE](http://www.seas.upenn.edu/~pcozzi/OpenGLInsights/OpenGLInsights-ANGLE.pdf) and this [ANGLE presentation](https://drive.google.com/file/d/0Bw29oYeC09QbbHoxNE5EUFh0RGs/view?usp=sharing).
* Learn about the past, present, and future of the ANGLE implementation in [this recent presentation](https://docs.google.com/presentation/d/1CucIsdGVDmdTWRUbg68IxLE5jXwCb2y1E9YVhQo0thg/pub?start=false&loop=false). * Learn about the past, present, and future of the ANGLE implementation in [this presentation](https://docs.google.com/presentation/d/1CucIsdGVDmdTWRUbg68IxLE5jXwCb2y1E9YVhQo0thg/pub?start=false&loop=false).
* Watch a [short presentation](https://youtu.be/QrIKdjmpmaA) on the Vulkan back-end.
* If you use ANGLE in your own project, we'd love to hear about it! * If you use ANGLE in your own project, we'd love to hear about it!
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