Moved the Color struct to AngleTypes.h.

TRAC #22041 Signed-off-by: Shannon Woods Signed-off-by: Daniel Koch Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1418 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent ef19da5a
......@@ -29,6 +29,7 @@
#include "common/RefCountObject.h"
#include "libGLESv2/ResourceManager.h"
#include "libGLESv2/HandleAllocator.h"
#include "libGLESv2/angletypes.h"
#include "libGLESv2/renderer/Renderer.h"
#include "libGLESv2/renderer/SwapChain.h"
......@@ -94,14 +95,6 @@ const float ALIASED_LINE_WIDTH_RANGE_MAX = 1.0f;
const float ALIASED_POINT_SIZE_RANGE_MIN = 1.0f;
const float ALIASED_POINT_SIZE_RANGE_MAX_SM2 = 1.0f;
struct Color
{
float red;
float green;
float blue;
float alpha;
};
// Helper structure describing a single vertex attribute
class VertexAttribute
{
......
......@@ -27,6 +27,13 @@ enum SamplerType
SAMPLER_VERTEX
};
struct Color
{
float red;
float green;
float blue;
float alpha;
};
}
#endif // LIBGLESV2_ANGLETYPES_H_
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