Commit d0e8c636 by angle-autoroll Committed by Commit Bot

Roll VK-GL-CTS from 28d3d98b040d to fd70e387953e (1 revision)

https://chromium.googlesource.com/external/github.com/KhronosGroup/VK-GL-CTS.git/+log/28d3d98b040d..fd70e387953e 2021-02-05 alexander.galazin@arm.com Merge vk-gl-cts/opengl-es-cts-3.2.7 into vk-gl-cts/master If this roll has caused a breakage, revert this CL and stop the roller using the controls here: https://autoroll.skia.org/r/vk-gl-cts-angle-autoroll Please CC syoussefi@google.com,angle-bots+autoroll-info@google.com on the revert to ensure that a human is aware of the problem. To report a problem with the AutoRoller itself, please file a bug: https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug Documentation for the AutoRoller is here: https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md Bug: None Change-Id: I8f160df11b65f88e79010c37aeb7a89aa70b84e7 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2690142Reviewed-by: 's avatarShahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
parent cffe90b4
......@@ -26,7 +26,7 @@ vars = {
'dummy_checkout_chromium': False,
# Current revision of VK-GL-CTS (a.k.a dEQP).
'vk_gl_cts_revision': '28d3d98b040dc3c8707705c7bc9755704d1c0d6f',
'vk_gl_cts_revision': 'fd70e387953ec9d5a26c8e1025a1cb72620f80b3',
# Current revision of googletest.
# Note: this dep cannot be auto-rolled b/c of nesting.
......
......@@ -9,7 +9,6 @@
// Failures related to not supporting separate depth/stencil masks on D3D11.
1655 D3D11 : dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_* = FAIL
1655 D3D11 : dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_ops.* = FAIL
1655 D3D11 : dEQP-GLES2.functional.fragment_ops.depth_stencil.write_mask.* = FAIL
1655 D3D11 : dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.add_constant_color_constant_alpha = FAIL
1655 D3D11 : dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.add_constant_color_one_minus_constant_alpha = FAIL
......@@ -48,7 +47,6 @@
3467 D3D9 : dEQP-GLES2.functional.attribute_location.bind_aliasing.cond* = FAIL
3467 D3D9 : dEQP-GLES2.functional.attribute_location.bind_aliasing.max_cond* = FAIL
3467 D3D11 : dEQP-GLES2.functional.attribute_location.bind_aliasing.cond* = FAIL
3467 D3D11 : dEQP-GLES2.functional.attribute_location.bind_aliasing.max_cond* = FAIL
// Shader failures.
3434 NEXUS5X GLES : dEQP-GLES2.functional.shaders.preprocessor.pragmas.pragma_* = FAIL
......@@ -66,10 +64,6 @@
2426 D3D11 : dEQP-GLES2.functional.depth_range.compare.one_to_half = FAIL
2426 D3D11 : dEQP-GLES2.functional.depth_range.compare.0_8_to_third = FAIL
// Windows D3D11 Intel and NVIDIA. Suppressed on all cards for simplicity.
3292 D3D11 : dEQP-GLES2.functional.polygon_offset.default_render_with_units = FAIL
3292 D3D11 : dEQP-GLES2.functional.polygon_offset.fixed16_render_with_units = FAIL
// Common subexpression invariance
3293 D3D11 : dEQP-GLES2.functional.shaders.invariance.highp.common_subexpression_1 = FAIL
3293 D3D11 : dEQP-GLES2.functional.shaders.invariance.lowp.common_subexpression_1 = FAIL
......@@ -136,9 +130,6 @@
3302 OPENGL INTEL LINUX : dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_mipmap_linear_nearest_repeat = FAIL
3302 OPENGL INTEL LINUX : dEQP-GLES2.functional.texture.vertex.cube.wrap.repeat_repeat = FAIL
// Linux OpenGL NVIDIA
3303 OPENGL NVIDIA LINUX : dEQP-GLES2.functional.texture.mipmap.cube.projected.nearest_linear = FAIL
// Mac OpenGL specific failures
3466 MAC OPENGL : dEQP-GLES2.functional.attribute_location.bind_aliasing.cond* = SKIP
3466 MAC OPENGL : dEQP-GLES2.functional.attribute_location.bind_aliasing.max_cond* = SKIP
......@@ -290,13 +281,11 @@
// Nexus 5x failures
3309 NEXUS5X GLES : dEQP-GLES2.functional.attribute_location.bind_aliasing.cond* = FAIL
3309 NEXUS5X GLES : dEQP-GLES2.functional.attribute_location.bind_aliasing.max_cond* = FAIL
3716 NEXUS5X GLES : dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.depth_component_unsigned_int = FAIL
3716 NEXUS5X GLES : dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.depth_component_unsigned_short = FAIL
3716 NEXUS5X GLES : dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.depth_stencil_unsigned_int_24_8 = FAIL
3716 NEXUS5X GLES : dEQP-GLES2.functional.fbo.completeness.renderable.texture.stencil.depth_stencil_unsigned_int_24_8 = FAIL
3309 NEXUS5X GLES : dEQP-GLES2.functional.fbo.render.texsubimage.after_render_tex2d_rgb = FAIL
3309 NEXUS5X GLES : dEQP-GLES2.functional.polygon_offset.default_result_depth_clamp = FAIL
3715 NEXUS5X GLES : dEQP-GLES2.functional.shaders.builtin_variable.max_draw_buffers_vertex = FAIL
3715 NEXUS5X GLES : dEQP-GLES2.functional.shaders.builtin_variable.max_draw_buffers_fragment = FAIL
3309 NEXUS5X GLES : dEQP-GLES2.functional.shaders.return.output_write_in_func_always_vertex = FAIL
......@@ -337,7 +326,6 @@
// Android Vulkan backend only failures
2549 VULKAN ANDROID : dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil* = SKIP
4109 VULKAN ANDROID : dEQP-GLES2.functional.texture.mipmap.cube.projected.nearest_linear = FAIL
// Adreno line rasterization is not conformant.
2830 VULKAN ANDROID : dEQP-GLES2.functional.rasterization.primitives.line_loop = FAIL
......@@ -346,8 +334,6 @@
// Failing on the Pixel 2.
2808 VULKAN ANDROID : dEQP-GLES2.functional.shaders.builtin_variable.fragcoord_w = FAIL
3306 VULKAN ANDROID : dEQP-GLES2.functional.polygon_offset.default_factor_1_slope = FAIL
3306 VULKAN ANDROID : dEQP-GLES2.functional.polygon_offset.fixed16_factor_1_slope = FAIL
// Failing on the Pixel 2 due to Qualcomm Vulkan driver
4344 VULKAN ANDROID : dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.1 = FAIL
......@@ -417,11 +403,6 @@
// Fails after OpenGL line rasterization rules implementation. Possibly a bug in FragCoord.
2809 VULKAN WIN AMD : dEQP-GLES2.functional.clipping.line.long_line_clip = FAIL
// Polygon offset failures
3301 VULKAN WIN AMD : dEQP-GLES2.functional.polygon_offset.default_result_depth_clamp = FAIL
3301 VULKAN WIN AMD : dEQP-GLES2.functional.polygon_offset.default_factor_1_slope = FAIL
3301 VULKAN WIN AMD : dEQP-GLES2.functional.polygon_offset.fixed16_render_with_units = FAIL
// Failures on newer NVIDIA drivers (411.95) and passes on older drivers (388.16).
2976 VULKAN NVIDIA : dEQP-GLES2.functional.shaders.invariance.* = FAIL
// Fails on 431.02 NVIDIA driver
......
......@@ -162,10 +162,6 @@
2323 WIN D3D11 : dEQP-GLES3.functional.texture.units.2_units.only_cube.7 = FAIL
// Blit related failures on D3D11
3297 WIN D3D11 : dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_mag_reverse_dst_x = FAIL
3297 WIN D3D11 : dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_mag_reverse_dst_y = FAIL
3297 WIN D3D11 : dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_mag_reverse_src_x = FAIL
3297 WIN D3D11 : dEQP-GLES3.functional.fbo.blit.rect.nearest_consistency_out_of_bounds_mag_reverse_src_y = FAIL
3297 WIN D3D11 : dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_linear = FAIL
3297 WIN D3D11 : dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_dst_x_linear = FAIL
3297 WIN D3D11 : dEQP-GLES3.functional.fbo.blit.rect.out_of_bounds_reverse_dst_y_linear = FAIL
......@@ -299,10 +295,6 @@
1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.mixed_break_continue_vertex = FAIL
1324 LINUX OPENGL : dEQP-GLES3.functional.shaders.loops.do_while_dynamic_iterations.mixed_break_continue_fragment = FAIL
// Polygon offset failures
3304 LINUX OPENGL : dEQP-GLES3.functional.polygon_offset.float32_factor_1_slope = FAIL
3304 LINUX OPENGL : dEQP-GLES3.functional.polygon_offset.float32_result_depth_clamp = FAIL
// Flaky test
3305 LINUX OPENGL : dEQP-GLES3.functional.shaders.builtin_functions.common.uintbitstofloat.uint_highp_vertex = FAIL
......@@ -501,8 +493,6 @@
// Nexus 5x failures
3308 NEXUS5X GLES : dEQP-GLES3.functional.attribute_location.bind_aliasing.cond* = FAIL
3308 NEXUS5X GLES : dEQP-GLES3.functional.attribute_location.bind_aliasing.max_cond* = FAIL
3308 NEXUS5X GLES : dEQP-GLES3.functional.polygon_offset.default_result_depth_clamp = FAIL
3308 NEXUS5X GLES : dEQP-GLES3.functional.polygon_offset.fixed24_result_depth_clamp = FAIL
3308 NEXUS5X GLES : dEQP-GLES3.functional.transform_feedback.random.interleaved.lines.3 = FAIL
3308 NEXUS5X GLES : dEQP-GLES3.functional.transform_feedback.random.interleaved.triangles.8 = FAIL
3308 NEXUS5X GLES : dEQP-GLES3.functional.transform_feedback.random.interleaved.triangles.10 = FAIL
......@@ -539,11 +529,6 @@
3970 VULKAN NVIDIA LINUX : dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth_component32f = FAIL
3970 VULKAN NVIDIA LINUX : dEQP-GLES3.functional.fbo.depth.depth_test_clamp.depth32f_stencil8 = FAIL
// Polygon offset:
// Fails on Quadro P400, driver 418.56, Linux
3970 VULKAN NVIDIA LINUX : dEQP-GLES3.functional.polygon_offset.float32_result_depth_clamp = FAIL
3970 VULKAN NVIDIA LINUX : dEQP-GLES3.functional.polygon_offset.float32_factor_1_slope = FAIL
// Transform Feedback
4666 VULKAN NVIDIA : dEQP-GLES3.functional.transform_feedback.array_element.interleaved.* = SKIP
4666 VULKAN NVIDIA : dEQP-GLES3.functional.transform_feedback.array_element.separate.* = SKIP
......
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