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Chen Yisong
angle
Commits
d191317e
Commit
d191317e
authored
Oct 18, 2013
by
Geoff Lang
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Plain Diff
Added tests for clear issues.
TRAC #23776 Signed-off-by: Jamie Madill Signed-off-by: Shannon Woods
parent
d990f8e2
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ClearTest.cpp
tests/angle_tests/ClearTest.cpp
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tests/angle_tests/ClearTest.cpp
0 → 100644
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d191317e
#include "ANGLETest.h"
class
ClearTest
:
public
ANGLETest
{
protected
:
ClearTest
()
{
setWindowWidth
(
128
);
setWindowHeight
(
128
);
setRedBits
(
8
);
setGreenBits
(
8
);
setBlueBits
(
8
);
setAlphaBits
(
8
);
setDepthBits
(
24
);
}
virtual
void
SetUp
()
{
ANGLETest
::
SetUp
();
const
std
::
string
vertexShaderSource
=
SHADER_SOURCE
(
precision
highp
float
;
attribute
vec4
position
;
void
main
()
{
gl_Position
=
position
;
}
);
const
std
::
string
fragmentShaderSource
=
SHADER_SOURCE
(
precision
highp
float
;
void
main
()
{
gl_FragColor
=
vec4
(
1.0
,
0.0
,
0.0
,
1.0
);
}
);
mProgram
=
compileProgram
(
vertexShaderSource
,
fragmentShaderSource
);
if
(
mProgram
==
0
)
{
FAIL
()
<<
"shader compilation failed."
;
}
}
virtual
void
TearDown
()
{
glDeleteProgram
(
mProgram
);
ANGLETest
::
TearDown
();
}
GLuint
mProgram
;
};
TEST_F
(
ClearTest
,
clear_issue
)
{
EXPECT_GL_NO_ERROR
();
glEnable
(
GL_DEPTH_TEST
);
glDepthFunc
(
GL_LEQUAL
);
glClearColor
(
0.0
,
1.0
,
0.0
,
1.0
);
glClearDepthf
(
0.0
);
glClear
(
GL_COLOR_BUFFER_BIT
|
GL_DEPTH_BUFFER_BIT
);
EXPECT_GL_NO_ERROR
();
GLuint
fbo
;
glGenFramebuffers
(
1
,
&
fbo
);
glBindFramebuffer
(
GL_FRAMEBUFFER
,
fbo
);
GLuint
rbo
;
glGenRenderbuffers
(
1
,
&
rbo
);
glBindRenderbuffer
(
GL_RENDERBUFFER
,
rbo
);
glRenderbufferStorage
(
GL_RENDERBUFFER
,
GL_RGB565
,
16
,
16
);
EXPECT_GL_NO_ERROR
();
glFramebufferRenderbuffer
(
GL_FRAMEBUFFER
,
GL_COLOR_ATTACHMENT0
,
GL_RENDERBUFFER
,
rbo
);
EXPECT_GL_NO_ERROR
();
glClearColor
(
1.0
f
,
0.0
f
,
0.0
f
,
1.0
f
);
glClearDepthf
(
1.0
f
);
glClear
(
GL_COLOR_BUFFER_BIT
|
GL_DEPTH_BUFFER_BIT
);
EXPECT_GL_NO_ERROR
();
glBindFramebuffer
(
GL_FRAMEBUFFER
,
0
);
glBindBuffer
(
GL_ARRAY_BUFFER
,
0
);
drawQuad
(
mProgram
,
"position"
,
0.5
f
);
EXPECT_PIXEL_EQ
(
0
,
0
,
0
,
255
,
0
,
255
);
}
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