Commit d1978037 by Jamie Madill Committed by Commit Bot

Roll dEQP (June 2018).

Quite a substantial update. Includes ANGLE-related fixes contributed by Google and Intel. Also includes some test suppressions for ES 3.1 D3D11. Bug: angleproject:2617 Bug: angleproject:2619 Bug: angleproject:2625 Change-Id: Iea90036996b1a49278443e5d88dbe7ace32de6d4 Reviewed-on: https://chromium-review.googlesource.com/1087179 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: 's avatarYuly Novikov <ynovikov@chromium.org>
parent 7ba3f425
......@@ -9,7 +9,7 @@ vars = {
'build_with_chromium': False,
# Current revision of dEQP.
'deqp_revision': '5bc346ba2d5465a2e6094e254f12b1586fd0097f',
'deqp_revision': '4c0f2a4fba813e1046115c43c887eccb749b7bb3',
# Current revision of glslang, the Khronos SPIRV compiler.
'glslang_revision': '2edde6665d9a56ead5ea0e55b4e64d9a803e6164',
......
......@@ -13,7 +13,7 @@ vars = {
'android_git': 'https://android.googlesource.com',
# Current revision of dEQP.
'deqp_revision': '5bc346ba2d5465a2e6094e254f12b1586fd0097f',
'deqp_revision': '4c0f2a4fba813e1046115c43c887eccb749b7bb3',
# Current revision of glslang, the Khronos SPIRV compiler.
'glslang_revision': '2edde6665d9a56ead5ea0e55b4e64d9a803e6164',
......
......@@ -135,10 +135,7 @@
'<(deqp_path)/modules/gles2/functional/es2fBufferWriteTests.hpp',
'<(deqp_path)/modules/gles2/functional/es2fClippingTests.cpp',
'<(deqp_path)/modules/gles2/functional/es2fClippingTests.hpp',
# Work around a bug in this test by using a local override.
# TODO(jmadill): Restore after rolling dEQP.
#'<(deqp_path)/modules/gles2/functional/es2fColorClearTest.cpp',
'<(angle_path)/src/tests/deqp_support/es2fColorClearTest.cpp',
'<(deqp_path)/modules/gles2/functional/es2fColorClearTest.cpp',
'<(deqp_path)/modules/gles2/functional/es2fColorClearTest.hpp',
'<(deqp_path)/modules/gles2/functional/es2fDebugMarkerTests.cpp',
'<(deqp_path)/modules/gles2/functional/es2fDebugMarkerTests.hpp',
......@@ -768,6 +765,8 @@
'<(deqp_path)/modules/gles31/functional/es31fShaderStateQueryTests.hpp',
'<(deqp_path)/modules/gles31/functional/es31fShaderTextureSizeTests.cpp',
'<(deqp_path)/modules/gles31/functional/es31fShaderTextureSizeTests.hpp',
'<(deqp_path)/modules/gles31/functional/es31fShaderUniformIntegerFunctionTests.cpp',
'<(deqp_path)/modules/gles31/functional/es31fShaderUniformIntegerFunctionTests.hpp',
'<(deqp_path)/modules/gles31/functional/es31fStencilTexturingTests.cpp',
'<(deqp_path)/modules/gles31/functional/es31fStencilTexturingTests.hpp',
'<(deqp_path)/modules/gles31/functional/es31fSynchronizationTests.cpp',
......
......@@ -1569,6 +1569,26 @@
1941 D3D11 : dEQP-GLES31.functional.debug.negative_coverage.log.shader_directive.geometry_shader = FAIL
1941 D3D11 : dEQP-GLES31.functional.debug.negative_coverage.get_error.shader_directive.geometry_shader = FAIL
// Crash with a divide by zero exception in BindBufferRange.
2625 D3D11 : dEQP-GLES31.functional.debug.error_filters.case_23 = SKIP
2625 D3D11 : dEQP-GLES31.functional.debug.negative_coverage.callbacks.buffer.bind_buffer_range = SKIP
2625 D3D11 : dEQP-GLES31.functional.debug.negative_coverage.get_error.buffer.bind_buffer_range = SKIP
2625 D3D11 : dEQP-GLES31.functional.debug.negative_coverage.log.buffer.bind_buffer_range = SKIP
// Recetly added tests failing on D3D11 Windows.
2619 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.uniform.findLSBMinusOne.highp_compute = FAIL
2619 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.uniform.findLSBMinusOne.lowp_compute = FAIL
2619 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.uniform.findLSBMinusOne.mediump_compute = FAIL
2619 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.uniform.findLSBZero.highp_compute = FAIL
2619 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.uniform.findLSBZero.lowp_compute = FAIL
2619 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.uniform.findLSBZero.mediump_compute = FAIL
2619 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.uniform.findMSBMinusOne.highp_compute = FAIL
2619 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.uniform.findMSBMinusOne.lowp_compute = FAIL
2619 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.uniform.findMSBMinusOne.mediump_compute = FAIL
2619 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.uniform.findMSBZero.highp_compute = FAIL
2619 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.uniform.findMSBZero.lowp_compute = FAIL
2619 D3D11 : dEQP-GLES31.functional.shaders.builtin_functions.uniform.findMSBZero.mediump_compute = FAIL
// OPENGL Failing Tests
1665 WIN NVIDIA OPENGL : dEQP-GLES31.functional.draw_indirect.negative.command_offset_not_in_buffer_unsigned32_wrap = FAIL
1442 NVIDIA OPENGL : dEQP-GLES31.functional.fbo.no_attachments.maximums.all = FAIL
......
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