ES31: Fix wrong method of computing combined interface blocks
This patch fixes a bug in the method of validating the number of
combined interface blocks in currenct ANGLE implementation.
When a resource (uniform block, shader storage block, image, atomic
counter buffer, atomic counter) is used by multiple shader stages,
each such use counts separately against the combined resource limit.
This patch also fixes an unexpected link error in a related test by
skipping the test when the number of ssbos exceeds the resouorce
limit.
BUG=angleproject:1951
TEST=angle_end2end_tests
Change-Id: I0de439a412148e0d5ebef3c27d20e0cbd536175a
Reviewed-on: https://chromium-review.googlesource.com/945143
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by:
Jiajia Qin <jiajia.qin@intel.com>
Reviewed-by:
Geoff Lang <geofflang@chromium.org>
Reviewed-by:
Corentin Wallez <cwallez@chromium.org>
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