Implemented Renderer11::drawArrays.

TRAC #22153 Signed-off-by: Daniel Koch Signed-off-by: Geoff Lang Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1544 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent 97b59305
...@@ -705,8 +705,7 @@ GLenum Renderer11::applyIndexBuffer(const GLvoid *indices, gl::Buffer *elementAr ...@@ -705,8 +705,7 @@ GLenum Renderer11::applyIndexBuffer(const GLvoid *indices, gl::Buffer *elementAr
void Renderer11::drawArrays(GLenum mode, GLsizei count, GLsizei instances) void Renderer11::drawArrays(GLenum mode, GLsizei count, GLsizei instances)
{ {
// TODO mDeviceContext->Draw(count, 0);
UNIMPLEMENTED();
} }
void Renderer11::drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, gl::Buffer *elementArrayBuffer, const gl::TranslatedIndexData &indexInfo) void Renderer11::drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, gl::Buffer *elementArrayBuffer, const gl::TranslatedIndexData &indexInfo)
......
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