Commit d5bc8a27 by Charlie Lao Committed by Commit Bot

Vulkan: Add VUID-vkCmdDraw-None-04584 validation error to ignore list

Aztec ruins is using the same texture (but different level controlled by a uniform variable) for textureLod and rendering. This triggers vulkan validation error. This CL put it in the ignore list so that it can pass. Bug: b/175584609 Change-Id: I7623e7b448514b3c12268aa5fe154f4c2f59b059 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2770686 Commit-Queue: Charlie Lao <cclao@google.com> Reviewed-by: 's avatarTim Van Patten <timvp@google.com> Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
parent 867411a4
......@@ -173,6 +173,8 @@ constexpr const char *kSkippedMessages[] = {
"VUID-VkSubpassDescriptionDepthStencilResolve-stencilResolveMode-parameter",
// https://crbug.com/1183542
"VUID-vkCmdBindDescriptorSets-pDescriptorSets-01979",
// https://issuetracker.google.com/175584609
"VUID-vkCmdDraw-None-04584",
};
// Suppress validation errors that are known
......
......@@ -2477,7 +2477,7 @@ void main()
TEST_P(FramebufferTest_ES3, SampleFromAttachedTextureWithDifferentLOD)
{
// TODO: https://anglebug.com/5760
ANGLE_SKIP_TEST_IF(IsVulkan() || IsD3D());
ANGLE_SKIP_TEST_IF(IsD3D());
constexpr GLuint kLevel0Size = 4;
constexpr GLuint kLevel1Size = kLevel0Size / 2;
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment