Commit d7e7d735 by Geoff Lang

Move the GL_APICALL and similar defines to the project level.

BUG=angle:658 Change-Id: Ib4fa10bb89a6658efbc20d5a763d8ec9c3a5506f Reviewed-on: https://chromium-review.googlesource.com/201465Tested-by: 's avatarGeoff Lang <geofflang@chromium.org> Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org>
parent 13b0d70a
...@@ -46,7 +46,7 @@ ...@@ -46,7 +46,7 @@
<FunctionLevelLinking>true</FunctionLevelLinking> <FunctionLevelLinking>true</FunctionLevelLinking>
<MinimalRebuild>false</MinimalRebuild> <MinimalRebuild>false</MinimalRebuild>
<Optimization>Disabled</Optimization> <Optimization>Disabled</Optimization>
<PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_WARNINGS;_HAS_EXCEPTIONS=0;_WINDOWS;WIN32;WIN32_LEAN_AND_MEAN;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };NOMINMAX;ANGLE_ENABLE_PERF;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_WARNINGS;_HAS_EXCEPTIONS=0;_WINDOWS;WIN32;WIN32_LEAN_AND_MEAN;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;NOMINMAX;ANGLE_ENABLE_PERF;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<RuntimeTypeInfo>true</RuntimeTypeInfo> <RuntimeTypeInfo>true</RuntimeTypeInfo>
<TreatWarningAsError>true</TreatWarningAsError> <TreatWarningAsError>true</TreatWarningAsError>
...@@ -70,7 +70,7 @@ ...@@ -70,7 +70,7 @@
<ResourceCompile> <ResourceCompile>
<AdditionalIncludeDirectories>..\..\src;..\..\include;..\..\src\libGLESv2;$(OutDir)obj\global_intermediate;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\..\src;..\..\include;..\..\src\libGLESv2;$(OutDir)obj\global_intermediate;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Culture>0x0409</Culture> <Culture>0x0409</Culture>
<PreprocessorDefinitions>ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };NOMINMAX;ANGLE_ENABLE_PERF;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;NOMINMAX;ANGLE_ENABLE_PERF;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile> </ResourceCompile>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
...@@ -83,7 +83,7 @@ ...@@ -83,7 +83,7 @@
<FunctionLevelLinking>true</FunctionLevelLinking> <FunctionLevelLinking>true</FunctionLevelLinking>
<MinimalRebuild>false</MinimalRebuild> <MinimalRebuild>false</MinimalRebuild>
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
<PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_WARNINGS;_HAS_EXCEPTIONS=0;_WINDOWS;WIN32;WIN32_LEAN_AND_MEAN;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };NOMINMAX;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_WARNINGS;_HAS_EXCEPTIONS=0;_WINDOWS;WIN32;WIN32_LEAN_AND_MEAN;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;NOMINMAX;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary> <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<RuntimeTypeInfo>true</RuntimeTypeInfo> <RuntimeTypeInfo>true</RuntimeTypeInfo>
<TreatWarningAsError>true</TreatWarningAsError> <TreatWarningAsError>true</TreatWarningAsError>
...@@ -107,7 +107,7 @@ ...@@ -107,7 +107,7 @@
<ResourceCompile> <ResourceCompile>
<AdditionalIncludeDirectories>..\..\src;..\..\include;..\..\src\libGLESv2;$(OutDir)obj\global_intermediate;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\..\src;..\..\include;..\..\src\libGLESv2;$(OutDir)obj\global_intermediate;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Culture>0x0409</Culture> <Culture>0x0409</Culture>
<PreprocessorDefinitions>ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };NOMINMAX;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;NOMINMAX;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile> </ResourceCompile>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemGroup> <ItemGroup>
......
...@@ -46,7 +46,7 @@ ...@@ -46,7 +46,7 @@
<FunctionLevelLinking>true</FunctionLevelLinking> <FunctionLevelLinking>true</FunctionLevelLinking>
<MinimalRebuild>false</MinimalRebuild> <MinimalRebuild>false</MinimalRebuild>
<Optimization>Disabled</Optimization> <Optimization>Disabled</Optimization>
<PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_WARNINGS;_HAS_EXCEPTIONS=0;_WINDOWS;WIN32;WIN32_LEAN_AND_MEAN;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };NOMINMAX;ANGLE_ENABLE_D3D9;ANGLE_ENABLE_D3D11;ANGLE_ENABLE_PERF;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_WARNINGS;_HAS_EXCEPTIONS=0;_WINDOWS;WIN32;WIN32_LEAN_AND_MEAN;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;NOMINMAX;ANGLE_ENABLE_D3D9;ANGLE_ENABLE_D3D11;ANGLE_ENABLE_PERF;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary> <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<RuntimeTypeInfo>true</RuntimeTypeInfo> <RuntimeTypeInfo>true</RuntimeTypeInfo>
<TreatWarningAsError>true</TreatWarningAsError> <TreatWarningAsError>true</TreatWarningAsError>
...@@ -70,7 +70,7 @@ ...@@ -70,7 +70,7 @@
<ResourceCompile> <ResourceCompile>
<AdditionalIncludeDirectories>..\..\src;..\..\include;..\..\src\libGLESv2;$(OutDir)obj\global_intermediate;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\..\src;..\..\include;..\..\src\libGLESv2;$(OutDir)obj\global_intermediate;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Culture>0x0409</Culture> <Culture>0x0409</Culture>
<PreprocessorDefinitions>ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };NOMINMAX;ANGLE_ENABLE_D3D9;ANGLE_ENABLE_D3D11;ANGLE_ENABLE_PERF;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;NOMINMAX;ANGLE_ENABLE_D3D9;ANGLE_ENABLE_D3D11;ANGLE_ENABLE_PERF;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile> </ResourceCompile>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'"> <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
...@@ -83,7 +83,7 @@ ...@@ -83,7 +83,7 @@
<FunctionLevelLinking>true</FunctionLevelLinking> <FunctionLevelLinking>true</FunctionLevelLinking>
<MinimalRebuild>false</MinimalRebuild> <MinimalRebuild>false</MinimalRebuild>
<Optimization>MaxSpeed</Optimization> <Optimization>MaxSpeed</Optimization>
<PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_WARNINGS;_HAS_EXCEPTIONS=0;_WINDOWS;WIN32;WIN32_LEAN_AND_MEAN;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };NOMINMAX;ANGLE_ENABLE_D3D9;ANGLE_ENABLE_D3D11;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>_CRT_SECURE_NO_DEPRECATE;_SCL_SECURE_NO_WARNINGS;_HAS_EXCEPTIONS=0;_WINDOWS;WIN32;WIN32_LEAN_AND_MEAN;ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;NOMINMAX;ANGLE_ENABLE_D3D9;ANGLE_ENABLE_D3D11;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary> <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<RuntimeTypeInfo>true</RuntimeTypeInfo> <RuntimeTypeInfo>true</RuntimeTypeInfo>
<TreatWarningAsError>true</TreatWarningAsError> <TreatWarningAsError>true</TreatWarningAsError>
...@@ -107,7 +107,7 @@ ...@@ -107,7 +107,7 @@
<ResourceCompile> <ResourceCompile>
<AdditionalIncludeDirectories>..\..\src;..\..\include;..\..\src\libGLESv2;$(OutDir)obj\global_intermediate;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories> <AdditionalIncludeDirectories>..\..\src;..\..\include;..\..\src\libGLESv2;$(OutDir)obj\global_intermediate;C:\Program Files (x86)\Windows Kits\8.0\Include\shared;C:\Program Files (x86)\Windows Kits\8.0\Include\um;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Culture>0x0409</Culture> <Culture>0x0409</Culture>
<PreprocessorDefinitions>ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };NOMINMAX;ANGLE_ENABLE_D3D9;ANGLE_ENABLE_D3D11;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions> <PreprocessorDefinitions>ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES={ TEXT(&quot;d3dcompiler_46.dll&quot;), TEXT(&quot;d3dcompiler_43.dll&quot;) };GL_APICALL=;GL_GLEXT_PROTOTYPES=;EGLAPI=;NOMINMAX;ANGLE_ENABLE_D3D9;ANGLE_ENABLE_D3D11;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ResourceCompile> </ResourceCompile>
</ItemDefinitionGroup> </ItemDefinitionGroup>
<ItemGroup> <ItemGroup>
......
...@@ -14,7 +14,6 @@ ...@@ -14,7 +14,6 @@
#include <cstddef> #include <cstddef>
#define GL_APICALL
#include <GLES3/gl3.h> #include <GLES3/gl3.h>
#include <GLES2/gl2.h> #include <GLES2/gl2.h>
......
...@@ -11,7 +11,6 @@ ...@@ -11,7 +11,6 @@
#define COMMON_BLOCKLAYOUT_H_ #define COMMON_BLOCKLAYOUT_H_
#include <vector> #include <vector>
#define GL_APICALL
#include <GLES3/gl3.h> #include <GLES3/gl3.h>
#include <GLES2/gl2.h> #include <GLES2/gl2.h>
#include <GLSLANG/ShaderLang.h> #include <GLSLANG/ShaderLang.h>
......
...@@ -14,7 +14,6 @@ ...@@ -14,7 +14,6 @@
#include <vector> #include <vector>
#include <algorithm> #include <algorithm>
#define GL_APICALL
#include <GLES3/gl3.h> #include <GLES3/gl3.h>
#include <GLES2/gl2.h> #include <GLES2/gl2.h>
......
...@@ -9,9 +9,6 @@ ...@@ -9,9 +9,6 @@
#ifndef LIBGLESV2_UTILITIES_H #ifndef LIBGLESV2_UTILITIES_H
#define LIBGLESV2_UTILITIES_H #define LIBGLESV2_UTILITIES_H
#ifndef GL_APICALL
#define GL_APICALL
#endif
#include <GLES3/gl3.h> #include <GLES3/gl3.h>
#include <GLES3/gl3ext.h> #include <GLES3/gl3ext.h>
#include <GLES2/gl2.h> #include <GLES2/gl2.h>
......
...@@ -11,7 +11,6 @@ ...@@ -11,7 +11,6 @@
#include <set> #include <set>
#include <map> #include <map>
#define GL_APICALL
#include <GLES3/gl3.h> #include <GLES3/gl3.h>
#include <GLES2/gl2.h> #include <GLES2/gl2.h>
......
...@@ -25,6 +25,12 @@ ...@@ -25,6 +25,12 @@
-dirs common libEGL ../include \ -dirs common libEGL ../include \
-types *.cpp *.h *.def *.rc)', -types *.cpp *.h *.def *.rc)',
], ],
'defines':
[
'GL_APICALL=',
'GL_GLEXT_PROTOTYPES=',
'EGLAPI=',
],
'includes': [ '../build/common_defines.gypi', ], 'includes': [ '../build/common_defines.gypi', ],
'msvs_settings': 'msvs_settings':
{ {
......
...@@ -40,6 +40,12 @@ ...@@ -40,6 +40,12 @@
-types *.cpp *.h *.hlsl *.vs *.ps *.bat *.def *.rc \ -types *.cpp *.h *.hlsl *.vs *.ps *.bat *.def *.rc \
-excludes */d3d/* */d3d9/* */d3d11/*)', -excludes */d3d/* */d3d9/* */d3d11/*)',
], ],
'defines':
[
'GL_APICALL=',
'GL_GLEXT_PROTOTYPES=',
'EGLAPI=',
],
'conditions': 'conditions':
[ [
['angle_enable_d3d9==1', ['angle_enable_d3d9==1',
......
...@@ -10,14 +10,10 @@ ...@@ -10,14 +10,10 @@
#ifndef LIBGLESV2_CONTEXT_H_ #ifndef LIBGLESV2_CONTEXT_H_
#define LIBGLESV2_CONTEXT_H_ #define LIBGLESV2_CONTEXT_H_
#ifndef GL_APICALL
#define GL_APICALL
#endif
#include <GLES3/gl3.h> #include <GLES3/gl3.h>
#include <GLES3/gl3ext.h> #include <GLES3/gl3ext.h>
#include <GLES2/gl2.h> #include <GLES2/gl2.h>
#include <GLES2/gl2ext.h> #include <GLES2/gl2ext.h>
#define EGLAPI
#include <EGL/egl.h> #include <EGL/egl.h>
#include <string> #include <string>
......
...@@ -10,7 +10,6 @@ ...@@ -10,7 +10,6 @@
#ifndef LIBGLESV2_HANDLEALLOCATOR_H_ #ifndef LIBGLESV2_HANDLEALLOCATOR_H_
#define LIBGLESV2_HANDLEALLOCATOR_H_ #define LIBGLESV2_HANDLEALLOCATOR_H_
#define GL_APICALL
#include <GLES3/gl3.h> #include <GLES3/gl3.h>
#include <GLES2/gl2.h> #include <GLES2/gl2.h>
......
...@@ -10,7 +10,6 @@ ...@@ -10,7 +10,6 @@
#ifndef LIBGLESV2_PROGRAM_BINARY_H_ #ifndef LIBGLESV2_PROGRAM_BINARY_H_
#define LIBGLESV2_PROGRAM_BINARY_H_ #define LIBGLESV2_PROGRAM_BINARY_H_
#define GL_APICALL
#include <GLES3/gl3.h> #include <GLES3/gl3.h>
#include <GLES3/gl3ext.h> #include <GLES3/gl3ext.h>
#include <GLES2/gl2.h> #include <GLES2/gl2.h>
......
...@@ -9,7 +9,6 @@ ...@@ -9,7 +9,6 @@
#ifndef LIBGLESV2_QUERY_H_ #ifndef LIBGLESV2_QUERY_H_
#define LIBGLESV2_QUERY_H_ #define LIBGLESV2_QUERY_H_
#define GL_APICALL
#include <GLES3/gl3.h> #include <GLES3/gl3.h>
#include <GLES2/gl2.h> #include <GLES2/gl2.h>
......
...@@ -12,7 +12,6 @@ ...@@ -12,7 +12,6 @@
#ifndef LIBGLESV2_RENDERBUFFER_H_ #ifndef LIBGLESV2_RENDERBUFFER_H_
#define LIBGLESV2_RENDERBUFFER_H_ #define LIBGLESV2_RENDERBUFFER_H_
#define GL_APICALL
#include <GLES3/gl3.h> #include <GLES3/gl3.h>
#include <GLES2/gl2.h> #include <GLES2/gl2.h>
......
...@@ -10,7 +10,6 @@ ...@@ -10,7 +10,6 @@
#ifndef LIBGLESV2_RESOURCEMANAGER_H_ #ifndef LIBGLESV2_RESOURCEMANAGER_H_
#define LIBGLESV2_RESOURCEMANAGER_H_ #define LIBGLESV2_RESOURCEMANAGER_H_
#define GL_APICALL
#include <GLES3/gl3.h> #include <GLES3/gl3.h>
#include <GLES2/gl2.h> #include <GLES2/gl2.h>
......
...@@ -12,7 +12,6 @@ ...@@ -12,7 +12,6 @@
#ifndef LIBGLESV2_SHADER_H_ #ifndef LIBGLESV2_SHADER_H_
#define LIBGLESV2_SHADER_H_ #define LIBGLESV2_SHADER_H_
#define GL_APICALL
#include <GLES3/gl3.h> #include <GLES3/gl3.h>
#include <GLES2/gl2.h> #include <GLES2/gl2.h>
#include <string> #include <string>
......
...@@ -13,7 +13,6 @@ ...@@ -13,7 +13,6 @@
#include <vector> #include <vector>
#define GL_APICALL
#include <GLES3/gl3.h> #include <GLES3/gl3.h>
#include <GLES2/gl2.h> #include <GLES2/gl2.h>
......
...@@ -10,7 +10,6 @@ ...@@ -10,7 +10,6 @@
#include "common/angleutils.h" #include "common/angleutils.h"
#include "common/RefCountObject.h" #include "common/RefCountObject.h"
#define GL_APICALL
#include <GLES3/gl3.h> #include <GLES3/gl3.h>
#include <GLES2/gl2.h> #include <GLES2/gl2.h>
......
...@@ -10,7 +10,6 @@ ...@@ -10,7 +10,6 @@
#include <string> #include <string>
#include <vector> #include <vector>
#define GL_APICALL
#include <GLES3/gl3.h> #include <GLES3/gl3.h>
#include <GLES2/gl2.h> #include <GLES2/gl2.h>
......
...@@ -9,7 +9,6 @@ ...@@ -9,7 +9,6 @@
#ifndef LIBGLESV2_FORMATUTILS_H_ #ifndef LIBGLESV2_FORMATUTILS_H_
#define LIBGLESV2_FORMATUTILS_H_ #define LIBGLESV2_FORMATUTILS_H_
#define GL_APICALL
#include <GLES3/gl3.h> #include <GLES3/gl3.h>
#include <GLES2/gl2.h> #include <GLES2/gl2.h>
#include <GLES2/gl2ext.h> #include <GLES2/gl2ext.h>
......
...@@ -6,15 +6,12 @@ ...@@ -6,15 +6,12 @@
// precompiled.h: Precompiled header file for libGLESv2. // precompiled.h: Precompiled header file for libGLESv2.
#define GL_APICALL
#include <GLES3/gl3.h> #include <GLES3/gl3.h>
#include <GLES3/gl3ext.h> #include <GLES3/gl3ext.h>
#include <GLES2/gl2.h> #include <GLES2/gl2.h>
#define GL_GLEXT_PROTOTYPES
#include <GLES2/gl2ext.h> #include <GLES2/gl2ext.h>
#define EGLAPI
#include <EGL/egl.h> #include <EGL/egl.h>
#include <assert.h> #include <assert.h>
......
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