Removes extraneous D3D9-ims in TextureStorage code.

TRAC #22300 Author: Shannon Woods Signed-off-by: Geoff Lang Signed-off-by: Daniel Koch git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1615 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent 413d2711
......@@ -20,7 +20,7 @@
#include "libGLESv2/mathutil.h"
#include "libGLESv2/utilities.h"
#include "libGLESv2/renderer/Blit.h"
#include "libGLESv2/renderer/SwapChain9.h"
#include "libGLESv2/renderer/SwapChain.h"
#include "libGLESv2/Framebuffer.h"
namespace gl
......@@ -449,8 +449,7 @@ void Texture2D::bindTexImage(egl::Surface *surface)
mImageArray[0]->redefine(mRenderer, internalformat, surface->getWidth(), surface->getHeight(), true);
delete mTexStorage;
rx::SwapChain9 *swapchain = static_cast<rx::SwapChain9*>(surface->getSwapChain()); // D3D9_REPLACE
mTexStorage = new rx::TextureStorageInterface2D(mRenderer, swapchain);
mTexStorage = new rx::TextureStorageInterface2D(mRenderer, surface->getSwapChain());
mDirtyImages = true;
mSurface = surface;
......
......@@ -26,6 +26,7 @@ namespace
namespace rx
{
class Renderer9;
struct TranslatedIndexData
{
......
......@@ -10,11 +10,9 @@
#include "libGLESv2/main.h"
#include "libGLESv2/renderer/TextureStorage.h"
#include "libGLESv2/renderer/TextureStorage9.h"
#include "libGLESv2/renderer/SwapChain9.h"
#include "libGLESv2/renderer/SwapChain.h"
#include "libGLESv2/renderer/Blit.h"
#include "libGLESv2/renderer/RenderTarget9.h"
#include "libGLESv2/renderer/renderer9_utils.h"
#include "libGLESv2/renderer/RenderTarget.h"
#include "common/debug.h"
......@@ -65,7 +63,7 @@ int TextureStorageInterface::levelCount()
return mInstance->levelCount();
}
TextureStorageInterface2D::TextureStorageInterface2D(Renderer *renderer, SwapChain9 *swapchain)
TextureStorageInterface2D::TextureStorageInterface2D(Renderer *renderer, SwapChain *swapchain)
: mRenderTargetSerial(gl::RenderbufferStorage::issueSerial())
{
mInstance = renderer->createTextureStorage2D(swapchain);
......
......@@ -19,10 +19,8 @@
namespace rx
{
class Renderer9;
class SwapChain9;
class SwapChain;
class RenderTarget;
class RenderTarget9;
class Blit;
class TextureStorage
......@@ -77,7 +75,7 @@ class TextureStorageInterface
class TextureStorageInterface2D : public TextureStorageInterface
{
public:
TextureStorageInterface2D(Renderer *renderer, SwapChain9 *swapchain);
TextureStorageInterface2D(Renderer *renderer, SwapChain *swapchain);
TextureStorageInterface2D(Renderer *renderer, int levels, GLenum internalformat, GLenum usage, bool forceRenderable, GLsizei width, GLsizei height);
virtual ~TextureStorageInterface2D();
......
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