Apply the pixel pack state before ReadPixels in FramebufferGL.
This ensures that the PBO is bound because it does not have a dirty bit
yet.
BUG=angleproject:1149
BUG=angleproject:885
Change-Id: Iad96abc4dec4e6ac8187975c7638dfd7f18951e7
Reviewed-on: https://chromium-review.googlesource.com/296963Reviewed-by:
Corentin Wallez <cwallez@chromium.org>
Reviewed-by:
Jamie Madill <jmadill@chromium.org>
Tested-by:
Geoff Lang <geofflang@chromium.org>
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