Commit da4d0494 by apatrick@chromium.org

Fixed gl_PointCoord Y coordinate.

I forgot to flip (or rather unflip) the Y coord in r536. Tested particle system sample and ran conformance tests. All conformance tests passed. Review URL: http://codereview.appspot.com/4093043 git-svn-id: https://angleproject.googlecode.com/svn/trunk@537 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent b31f532d
...@@ -1415,7 +1415,7 @@ bool Program::linkVaryings() ...@@ -1415,7 +1415,7 @@ bool Program::linkVaryings()
if (mFragmentShader->mUsesPointCoord && sm3) if (mFragmentShader->mUsesPointCoord && sm3)
{ {
mPixelHLSL += " gl_PointCoord = float2(input.gl_PointCoord.x, 1.0 - input.gl_PointCoord.y);\n"; mPixelHLSL += " gl_PointCoord = input.gl_PointCoord;\n";
} }
if (mFragmentShader->mUsesFrontFacing) if (mFragmentShader->mUsesFrontFacing)
......
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