D3D11: Consolidate SRV and Sampler application.
This adds an internal and external version of the setShaderResource
method. The external version sets the state as dirty.
BUG=angleproject:2052
Change-Id: I6d2d47490c0af89ff5592d4e9c53eb69f8a3264d
Reviewed-on: https://chromium-review.googlesource.com/659397Reviewed-by:
Geoff Lang <geofflang@chromium.org>
Commit-Queue: Jamie Madill <jmadill@chromium.org>
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