Refactor HLSL compilation out of Renderer.
This moves the start-up and tear-down code for D3DCompiler.dll into an object
that Renderer9 and Renderer11 use. This will help future efforts to remove
references to HLSL at the GL/Renderer interface level.
BUG=angle:558
Change-Id: I18fcf9b237265d69c1d7d2ea345696c8fd31df29
Reviewed-on: https://chromium-review.googlesource.com/185568Tested-by:
Geoff Lang <geofflang@chromium.org>
Reviewed-by:
Jamie Madill <jmadill@chromium.org>
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src/libGLESv2/renderer/d3d/HLSLCompiler.cpp
0 → 100644
src/libGLESv2/renderer/d3d/HLSLCompiler.h
0 → 100644
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