Created Fence9.

TRAC #22418 Signed-off-by: Nicolas Capens Signed-off-by: Shannon Woods Author: Geoff Lang git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1843 736b8ea6-26fd-11df-bfd4-992fa37f6226
parent baaa196f
......@@ -263,6 +263,8 @@
'libGLESv2/renderer/Blit.cpp',
'libGLESv2/renderer/Blit.h',
'libGLESv2/renderer/FenceImpl.h',
'libGLESv2/renderer/Fence9.cpp',
'libGLESv2/renderer/Fence9.h',
'libGLESv2/renderer/generatemip.h',
'libGLESv2/renderer/Image.cpp',
'libGLESv2/renderer/Image.h',
......
......@@ -244,6 +244,7 @@ copy "$(OutDir)libGLESv2.lib" "$(ProjectDir)..\..\lib\$(Configuration)\"
<ClCompile Include="..\common\RefCountObject.cpp" />
<ClCompile Include="Renderbuffer.cpp" />
<ClCompile Include="renderer\Blit.cpp" />
<ClCompile Include="renderer\Fence9.cpp" />
<ClCompile Include="renderer\Image.cpp" />
<ClCompile Include="renderer\Image9.cpp" />
<ClCompile Include="renderer\IndexBuffer.cpp" />
......@@ -302,6 +303,7 @@ copy "$(OutDir)libGLESv2.lib" "$(ProjectDir)..\..\lib\$(Configuration)\"
<ClInclude Include="..\common\RefCountObject.h" />
<ClInclude Include="Renderbuffer.h" />
<ClInclude Include="renderer\Blit.h" />
<ClInclude Include="renderer\Fence9.h" />
<ClInclude Include="renderer\FenceImpl.h" />
<ClInclude Include="renderer\generatemip.h" />
<ClInclude Include="renderer\Image.h" />
......
......@@ -182,6 +182,9 @@
<ClCompile Include="renderer\Query9.cpp">
<Filter>Renderer</Filter>
</ClCompile>
<ClCompile Include="renderer\Fence9.cpp">
<Filter>Renderer</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="BinaryStream.h">
......@@ -415,6 +418,9 @@
<ClInclude Include="renderer\FenceImpl.h">
<Filter>Renderer</Filter>
</ClInclude>
<ClInclude Include="renderer\Fence9.h">
<Filter>Renderer</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="libGLESv2.def">
......
//
// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Fence9.cpp: Defines the rx::Fence9 class.
#include "libGLESv2/renderer/Fence9.h"
#include "libGLESv2/main.h"
#include "libGLESv2/renderer/renderer9_utils.h"
namespace rx
{
Fence9::Fence9(rx::Renderer9 *renderer)
{
mRenderer = renderer;
mQuery = NULL;
}
Fence9::~Fence9()
{
if (mQuery)
{
mRenderer->freeEventQuery(mQuery);
mQuery = NULL;
}
}
GLboolean Fence9::isFence()
{
// GL_NV_fence spec:
// A name returned by GenFencesNV, but not yet set via SetFenceNV, is not the name of an existing fence.
return mQuery != NULL;
}
void Fence9::setFence(GLenum condition)
{
if (!mQuery)
{
mQuery = mRenderer->allocateEventQuery();
if (!mQuery)
{
return error(GL_OUT_OF_MEMORY);
}
}
HRESULT result = mQuery->Issue(D3DISSUE_END);
ASSERT(SUCCEEDED(result));
setCondition(condition);
setStatus(GL_FALSE);
}
GLboolean Fence9::testFence()
{
if (mQuery == NULL)
{
return error(GL_INVALID_OPERATION, GL_TRUE);
}
HRESULT result = mQuery->GetData(NULL, 0, D3DGETDATA_FLUSH);
if (checkDeviceLost(result))
{
return error(GL_OUT_OF_MEMORY, GL_TRUE);
}
ASSERT(result == S_OK || result == S_FALSE);
setStatus(result == S_OK);
return getStatus();
}
void Fence9::finishFence()
{
if (mQuery == NULL)
{
return error(GL_INVALID_OPERATION);
}
while (!testFence())
{
Sleep(0);
}
}
void Fence9::getFenceiv(GLenum pname, GLint *params)
{
if (mQuery == NULL)
{
return error(GL_INVALID_OPERATION);
}
switch (pname)
{
case GL_FENCE_STATUS_NV:
{
// GL_NV_fence spec:
// Once the status of a fence has been finished (via FinishFenceNV) or tested and the returned status is TRUE (via either TestFenceNV
// or GetFenceivNV querying the FENCE_STATUS_NV), the status remains TRUE until the next SetFenceNV of the fence.
if (getStatus())
{
params[0] = GL_TRUE;
return;
}
HRESULT result = mQuery->GetData(NULL, 0, 0);
if (checkDeviceLost(result))
{
params[0] = GL_TRUE;
return error(GL_OUT_OF_MEMORY);
}
ASSERT(result == S_OK || result == S_FALSE);
setStatus(result == S_OK);
params[0] = getStatus();
break;
}
case GL_FENCE_CONDITION_NV:
params[0] = getCondition();
break;
default:
return error(GL_INVALID_ENUM);
break;
}
}
}
//
// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Fence9.h: Defines the rx::Fence9 class which implements rx::FenceImpl.
#ifndef LIBGLESV2_RENDERER_FENCE9_H_
#define LIBGLESV2_RENDERER_FENCE9_H_
#include "libGLESv2/renderer/FenceImpl.h"
#include "libGLESv2/renderer/Renderer9.h"
namespace rx
{
class Fence9 : public FenceImpl
{
public:
explicit Fence9(rx::Renderer9 *renderer);
virtual ~Fence9();
GLboolean isFence();
void setFence(GLenum condition);
GLboolean testFence();
void finishFence();
void getFenceiv(GLenum pname, GLint *params);
private:
DISALLOW_COPY_AND_ASSIGN(Fence9);
rx::Renderer9 *mRenderer;
IDirect3DQuery9 *mQuery;
};
}
#endif // LIBGLESV2_RENDERER_FENCE9_H_
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