Fix trying to clear nonexistent FBO attachments
The D3D11 backend used to crash to a null pointer dereference if a
glClearBuffer call was done on a nonexistent depth or stencil
attachment. Validate for these conditions so that the backend can't
crash in this case.
BUG=angleproject:2827
TEST=angle_end2end_tests
Change-Id: Iecee78d213d11d492d52f246b4b068e8b6f34244
Reviewed-on: https://chromium-review.googlesource.com/1233675Reviewed-by:
Jamie Madill <jmadill@chromium.org>
Reviewed-by:
Geoff Lang <geofflang@chromium.org>
Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>
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