Remove getSamplerStateWithNativeOffset.
This method returned a sampler state as normal, with the base level
automatically offset by the one or two levels we use in the D3D
workaround for small compressed textures. Since this is D3D-only,
we can move all of the logic into the D3D classes themselves.
BUG=angle:781
Change-Id: Ie0a60877efebb41f02f4e57625a44e5fb5cce074
Reviewed-on: https://chromium-review.googlesource.com/222923Tested-by:
Jamie Madill <jmadill@chromium.org>
Reviewed-by:
Brandon Jones <bajones@chromium.org>
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