Commit ddd6e874 by Jamie Madill Committed by Commit Bot

Vulkan: Suppress 3 failing blit tests on Pixel 2.

Bug: angleproject:2743 Change-Id: I1693a5b301fa10a92263aab0cec14829851fe21f Reviewed-on: https://chromium-review.googlesource.com/1148461Reviewed-by: 's avatarJamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
parent 06235df9
...@@ -424,6 +424,9 @@ TEST_P(BlitFramebufferANGLETest, ReverseColorBlit) ...@@ -424,6 +424,9 @@ TEST_P(BlitFramebufferANGLETest, ReverseColorBlit)
{ {
ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_ANGLE_framebuffer_blit")); ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_ANGLE_framebuffer_blit"));
// TODO(jmadill): Fix this. http://anglebug.com/2743
ANGLE_SKIP_TEST_IF(IsVulkan() && IsAndroid());
glBindFramebuffer(GL_FRAMEBUFFER, mOriginalFBO); glBindFramebuffer(GL_FRAMEBUFFER, mOriginalFBO);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
...@@ -490,6 +493,9 @@ TEST_P(BlitFramebufferANGLETest, ReverseScissoredBlit) ...@@ -490,6 +493,9 @@ TEST_P(BlitFramebufferANGLETest, ReverseScissoredBlit)
{ {
ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_ANGLE_framebuffer_blit")); ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_ANGLE_framebuffer_blit"));
// TODO(jmadill): Fix this. http://anglebug.com/2743
ANGLE_SKIP_TEST_IF(IsVulkan() && IsAndroid());
glBindFramebuffer(GL_FRAMEBUFFER, mOriginalFBO); glBindFramebuffer(GL_FRAMEBUFFER, mOriginalFBO);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
...@@ -560,6 +566,9 @@ TEST_P(BlitFramebufferANGLETest, ReverseOversizedBlit) ...@@ -560,6 +566,9 @@ TEST_P(BlitFramebufferANGLETest, ReverseOversizedBlit)
{ {
ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_ANGLE_framebuffer_blit")); ANGLE_SKIP_TEST_IF(!extensionEnabled("GL_ANGLE_framebuffer_blit"));
// TODO(jmadill): Fix this. http://anglebug.com/2743
ANGLE_SKIP_TEST_IF(IsVulkan() && IsAndroid());
glBindFramebuffer(GL_FRAMEBUFFER, mOriginalFBO); glBindFramebuffer(GL_FRAMEBUFFER, mOriginalFBO);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment