Add support for EAC and ETC2 texture formats with D3D11.
Passes:
* dEQP-GLES3.functional.implementation_limits.num_compressed_texture_formats
* dEQP-GLES3.functional.implementation_limits.compressed_texture_formats
* dEQP-GLES3.functional.texture.*eac*
* dEQP-GLES3.functional.texture.*etc2*
BUG=angleproject:598
Change-Id: Iaec1756b540f8f44c821fd8b9ba63f115ebe6de0
Reviewed-on: https://chromium-review.googlesource.com/305520Reviewed-by:
Corentin Wallez <cwallez@chromium.org>
Tested-by:
Geoff Lang <geofflang@chromium.org>
Showing
src/libANGLE/renderer/d3d/loadimage_etc.cpp
0 → 100644
This diff is collapsed.
Click to expand it.
src/libANGLE/renderer/d3d/loadimage_etc.h
0 → 100644
Please
register
or
sign in
to comment